Hendeca Corner

Creator: Vormanax

Average Rating
6.7 / 10
Average Difficulty
89.9 / 100
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Tags:

Needle (4) One_jump (2) NO (1) Corners (2) Hendeca-like (1)

Screenshots

  • by Anonymous
  • by AriesAn

17 Reviews:

Shinobu
Peranche beated this twice.

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[11] Likes
Rating: N/A       Difficulty: 98 98
Dec 2, 2018
fatherpucci1
Vormanax has made good games. This is one of them.

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Tagged as: Needle Corners
[4] Likes
Rating: 8.0 80       Difficulty: 90 90
Mar 12, 2021
tuhkakuppi
Rewarding experience. Would recommend as a challenge.
The difficulty's gonna depend very highly on how used to quick pausing between direction inputs you are.

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[3] Likes
Rating: 7.0 70       Difficulty: 85 85
Jul 31, 2019
gafro
very fun jump

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[2] Likes
Rating: 9.0 90       Difficulty: N/A
Jun 20, 2022
notmaxwell
Unique jump, it's basically famous at this point for being extremely difficult yet somehow consistent for some. I don't personally love this jump, it looks really messy, having spikes placed inside eachother, etc. I won't lie, it's original in it's structure, and the game's visuals are also pretty good considering what the actual game is. It's really neat that there's some extra practice stuff included in this game, such as savestates, I didn't use them, but it shows quality and care. As for the actual jump, i'm not a fan, some parts of it are pretty fun- the ones where there's no delay between left and right inputs. There's 3 1f delayed movement inputs, the starting sphincter gets a pass and is alright, but the 4th corner especially is incredibly awkward and really infuriating, the right press release just wasn't intuitive to me atleast, and the left press too. It's a small nitpick, but these inputs are the cause of most deaths while playing this jump, and most of the struggle too, I think this would've been a lot more enjoyable (although easier) if the midair sphincters were changed to be immediate key presses. There's also the restarting problem that this engine carries, dying while holding left and pressing the restart key will spawn you in the spike and make you restart again, which gets pretty tiring when some of the hardest inputs will have you dying with left held, because of this, playing it in jtool or maker feels considerably smoother as you don't have to constantly repress restart, it's a really noticeable and bothersome problem that makes the game a lot more tedious. Overall the game is well-made, has a few problems (such as the restarting) and the jump is mostly fine yet also somewhat annoying at times, I wouldn't really recommend playing this as it's easily draining.

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[1] Like
Rating: 7.3 73       Difficulty: 84 84
May 21, 2026