I Wanna Spook Jam
Creators: Patrickgh3, Polaroid, Dribix, 128-Up, CosmicSense, Damnjelly, DarqSaintDiablo, Dlastons, RandomErik, HAEGOE, HopPros, kadykunde, Klazen108, Kyir, Lonetree, Lss, pieceofcheese87, Piranha, QuentinJanuel, RandomFangamer, Raynius, Smartkin, SpicyFishesKiller, Voider, WetWookie, Zapmunk, zebbe94
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- by ElCochran90
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- by patrickgh3
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- by Klazen108
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106 Reviews:
Winaared
A long and linear collab game that contains a whopping amount of 27 stages. Some of them are quite annoying/unfun, but the overall idea and implementation are awesome. The gameplay diversity feels nice and fresh most of the times. Highly recommended.
[1] Like
Rating: 8.7 87
Difficulty: 55 55
Oct 23, 2023
mainreason
There were a couple of bosses I didn't like but the platforming was really fun. Also, it's nice to play games from an era before 70+ difficulty became the standard for collabs.
[1] Like
Rating: 9.5 95
Difficulty: 58 58
Oct 8, 2022
shign
Super huge collab from various makers on the halloween theme. The ghost kid is nice and replacing the death sound was audacious because it always turn bad, but it was surpisingly discreet so it was ok. for the stages, they are all different in content and quality.
-128-Up: good simple needle with great visuals, it's a good introduction to the game. The moving objects were a great add the the atmosphere.
-kadykunde: Great maze filled with spider webs where you must hurry or the monster will catch you. Probably one of the best area for the atmsosphere but I don't understand the being of the meme at the end.
-Dlastons: An ok trap section with a decent boss at the end.
-Kyir: A excellent needle part with jump refreshers (like in every Kyir game), it's however way too short and I feel it was just an extension to celestial jump but with creepy sprites.
-DarqSaintDiablo: Very mediocre trap area, the concept is that spikes appear when you are near from them, but it force you to go so slow if you don't want to die on a spike which wasn't on the screen. It's not super bad but I didn't liked it.
-pieceofcheese87: Good pure needle with an horrible boss at the end.
-HAEGOE: a good area where you have to avoid a white flame that chase you, I however feel the maker reused some element from his previous game (octophobia and citadel) to make it.
-Raynius: ok area with an ok boss at the end.
-RandomFangamer: good haunted house area with a nice gimmick, even if it's a bit short and if I still don't understand why are there pikachu at the end.
-Smartkin: One of the best area of the game where you have to collect candies to finish each room. There is also a great and not too hard boss at the end. It was for me the first 10/10 area of the game.
-CosmicSense: a very bad avoidance which was made to be funny but is actually not. It's not too hard so it's not a big stop but it was for me the worst area of the game.
-zebbe94: an area filled with mario's ghosts where you have to travel a plain then a cave. This area have a great feeling but ghosts are stupiditely fast and it makes some segment harder than what they should.
-SpicyFishesKiller: wonderful area with one of the best gimmick I have seen in a game. It's long and interesting despite the lack of halloween in. One of the best area of the game.
-Dribix: THE best area of the game, amazing needle with astonishing visuals and animations and as if it wasn't enough, there is also a boss at the end. For a first time, this is an amazing accomplishment.
-Piranha: an original area where you have to collect page without getting caught, for that you have a light you can recharge with battery. It's not really hard so it's pleasant to play.
-Erik: not bad but not memorable at all, the needle part is very basic. There is also a mini boss and a boss which were good both.
-WetWookie: an ok but very frustrating trap part. It's not bad but I didn't really liked it.
-QuentinJanuel: one of the best area, it's a gimmick needle part with uncommon ones.
-Polaroid: a super minigame area with a hard boss at the end. I heard this is a reskin of micromedley but I don't have played it yet so I can't judge.
-Patrickgh3: the area with the best atmsosphere. The weirdness is perfectly balanced, I wish there was more games like this.
-Voider: a great gimmick part with a very original one where you can destroy spikes with light. There is also a kind of boss at the end, a good one.
-Lonetree: another gimmick section with another gimmick that affect the jump, this time you can walk in the air for a few seconds. It's nice to play but it makes the double jump a bit cringe to use.
-Lss: probably my second favorite stage, where shadows of nature kill you. The atmosphere is also excellent, I wish it was longer.
-Damnjelly: a god level design needle section filled with vines and different types of water.
-Zapmunk: an excellent and very funny concept where when you jump, you have a lot of other kids with you. It makes hard jumps not hard anymore and make me feel strong, I just complain the total lack of halloween in.
-HopPros: very strange area where you won't probably understand what is happening.
-Klazen108: excellent area where you (a ghost if you don't remember) can possess bodies to make them stall on buttons.
-???: and finally the last stage, it's a kind of linear boss rush with mostly good parts.
Overall, the game has a few downsides but the amount of good things overcomes them and make the game a good experience.
[1] Like
-128-Up: good simple needle with great visuals, it's a good introduction to the game. The moving objects were a great add the the atmosphere.
-kadykunde: Great maze filled with spider webs where you must hurry or the monster will catch you. Probably one of the best area for the atmsosphere but I don't understand the being of the meme at the end.
-Dlastons: An ok trap section with a decent boss at the end.
-Kyir: A excellent needle part with jump refreshers (like in every Kyir game), it's however way too short and I feel it was just an extension to celestial jump but with creepy sprites.
-DarqSaintDiablo: Very mediocre trap area, the concept is that spikes appear when you are near from them, but it force you to go so slow if you don't want to die on a spike which wasn't on the screen. It's not super bad but I didn't liked it.
-pieceofcheese87: Good pure needle with an horrible boss at the end.
-HAEGOE: a good area where you have to avoid a white flame that chase you, I however feel the maker reused some element from his previous game (octophobia and citadel) to make it.
-Raynius: ok area with an ok boss at the end.
-RandomFangamer: good haunted house area with a nice gimmick, even if it's a bit short and if I still don't understand why are there pikachu at the end.
-Smartkin: One of the best area of the game where you have to collect candies to finish each room. There is also a great and not too hard boss at the end. It was for me the first 10/10 area of the game.
-CosmicSense: a very bad avoidance which was made to be funny but is actually not. It's not too hard so it's not a big stop but it was for me the worst area of the game.
-zebbe94: an area filled with mario's ghosts where you have to travel a plain then a cave. This area have a great feeling but ghosts are stupiditely fast and it makes some segment harder than what they should.
-SpicyFishesKiller: wonderful area with one of the best gimmick I have seen in a game. It's long and interesting despite the lack of halloween in. One of the best area of the game.
-Dribix: THE best area of the game, amazing needle with astonishing visuals and animations and as if it wasn't enough, there is also a boss at the end. For a first time, this is an amazing accomplishment.
-Piranha: an original area where you have to collect page without getting caught, for that you have a light you can recharge with battery. It's not really hard so it's pleasant to play.
-Erik: not bad but not memorable at all, the needle part is very basic. There is also a mini boss and a boss which were good both.
-WetWookie: an ok but very frustrating trap part. It's not bad but I didn't really liked it.
-QuentinJanuel: one of the best area, it's a gimmick needle part with uncommon ones.
-Polaroid: a super minigame area with a hard boss at the end. I heard this is a reskin of micromedley but I don't have played it yet so I can't judge.
-Patrickgh3: the area with the best atmsosphere. The weirdness is perfectly balanced, I wish there was more games like this.
-Voider: a great gimmick part with a very original one where you can destroy spikes with light. There is also a kind of boss at the end, a good one.
-Lonetree: another gimmick section with another gimmick that affect the jump, this time you can walk in the air for a few seconds. It's nice to play but it makes the double jump a bit cringe to use.
-Lss: probably my second favorite stage, where shadows of nature kill you. The atmosphere is also excellent, I wish it was longer.
-Damnjelly: a god level design needle section filled with vines and different types of water.
-Zapmunk: an excellent and very funny concept where when you jump, you have a lot of other kids with you. It makes hard jumps not hard anymore and make me feel strong, I just complain the total lack of halloween in.
-HopPros: very strange area where you won't probably understand what is happening.
-Klazen108: excellent area where you (a ghost if you don't remember) can possess bodies to make them stall on buttons.
-???: and finally the last stage, it's a kind of linear boss rush with mostly good parts.
Overall, the game has a few downsides but the amount of good things overcomes them and make the game a good experience.
Rating: 9.0 90
Difficulty: 50 50
Jul 30, 2019
ElCochran90
Delicious Pumpinks!
Halfway through the game, when I was exactly at SpicyFishesKiller's stage thinking while teleporting with style, my mother commented that the song sounded like a ballet song and the background seemed like a theater curtain (making me realize how non-Halloweened this stage was), and my brother commented that the death of the Ghost Kid sounded like a little Chihuahua crying, depriving the rest of the contents ahead of any spook factor and not taking the sound seriously anymore.
Well, it's that time of the year and this was a mandatory fangame to play. When you conglomerate 27 different creators, a consistent difficulty curve, not to say visual quality, can be very difficult to preserve, but collabs, almost by definition, are great as no section is equal to the other. In this sense, they can be better than medleys because instead of being one mind selecting screens, you have multiple minds collaborating for a single purpose and, indeed, the variety is endless and captivating.
The experience is so long that it really feels like an adventure game even if it wasn't intended as such (or maybe it was)? Kid's journey to regain mortality is quite a treat and, although quality is inconsistent, and some of them forgettable, I cannot stop bringing the best parts to memory to celebrate this game, especially:
-Polaroid's stage. Challenging, but amazing visuals and an epic feeling after beating it. A Micromedley redone followed by an avoidance and a boss fight: shoot me impressed and entertained.
-pieceofcheese87 being creative, spooky and funny at the same time. Who would knew that your death would cost $32 and be so healthy?
-Hop's stage, which keeps being criticized for the wrong reasons. It lowers your guards (and expectations) with a low difficulty and standard traps until you enter that house... and then you enter something else. The resolution is disturbing. This guy really wanted to bring along the scares!
As honorary mentions, I will mention Cosmic's fun avoidance with a great music choice (although bits of RNG can be quite unfair), Zapmunk's multiple ghost kids gimmick to make difficult needle jumps easier and interesting for the non-veteran players (gotta love the double plane jump), although the design is very poor and it is only two screens long, and Kady's stage, which really got into my nerves! In the good way, tho; it was the only game in which I really felt chased and had to run for my life! The music helped a lot.
Also, for the lowest spot, I won't mention all segments that I disliked. I will mention the only one I hated: Lonetree. Seriously, the gimmick is programmed in the wrong way. This makes the last section of the 12 orbs particularly frustrating because of how unfair it came out to be. Either you are frame-perfect-precise or just get lucky whenever you want to double-jump instead of floating and viceversa, and there is no rhyme or reason behind it. And if it had been programmed correctly, you end up with too much orbs, making the difficulty trivial. This section was a disaster. Don't you dare ruin the Library section of Super Castlevania IV for me!
Nevertheless, this is an experience worth revisiting every year. Certainly one of the most decent fangames I've played so far, and a fairly solid Collab. Good job and thanks for collaborating everyone!
P.S. Also, funny how the Kamilia sequels made us used to choosing our order for bosses in a Boss Rush, and that option is killed in here.
[1] Like
Halfway through the game, when I was exactly at SpicyFishesKiller's stage thinking while teleporting with style, my mother commented that the song sounded like a ballet song and the background seemed like a theater curtain (making me realize how non-Halloweened this stage was), and my brother commented that the death of the Ghost Kid sounded like a little Chihuahua crying, depriving the rest of the contents ahead of any spook factor and not taking the sound seriously anymore.
Well, it's that time of the year and this was a mandatory fangame to play. When you conglomerate 27 different creators, a consistent difficulty curve, not to say visual quality, can be very difficult to preserve, but collabs, almost by definition, are great as no section is equal to the other. In this sense, they can be better than medleys because instead of being one mind selecting screens, you have multiple minds collaborating for a single purpose and, indeed, the variety is endless and captivating.
The experience is so long that it really feels like an adventure game even if it wasn't intended as such (or maybe it was)? Kid's journey to regain mortality is quite a treat and, although quality is inconsistent, and some of them forgettable, I cannot stop bringing the best parts to memory to celebrate this game, especially:
-Polaroid's stage. Challenging, but amazing visuals and an epic feeling after beating it. A Micromedley redone followed by an avoidance and a boss fight: shoot me impressed and entertained.
-pieceofcheese87 being creative, spooky and funny at the same time. Who would knew that your death would cost $32 and be so healthy?
-Hop's stage, which keeps being criticized for the wrong reasons. It lowers your guards (and expectations) with a low difficulty and standard traps until you enter that house... and then you enter something else. The resolution is disturbing. This guy really wanted to bring along the scares!
As honorary mentions, I will mention Cosmic's fun avoidance with a great music choice (although bits of RNG can be quite unfair), Zapmunk's multiple ghost kids gimmick to make difficult needle jumps easier and interesting for the non-veteran players (gotta love the double plane jump), although the design is very poor and it is only two screens long, and Kady's stage, which really got into my nerves! In the good way, tho; it was the only game in which I really felt chased and had to run for my life! The music helped a lot.
Also, for the lowest spot, I won't mention all segments that I disliked. I will mention the only one I hated: Lonetree. Seriously, the gimmick is programmed in the wrong way. This makes the last section of the 12 orbs particularly frustrating because of how unfair it came out to be. Either you are frame-perfect-precise or just get lucky whenever you want to double-jump instead of floating and viceversa, and there is no rhyme or reason behind it. And if it had been programmed correctly, you end up with too much orbs, making the difficulty trivial. This section was a disaster. Don't you dare ruin the Library section of Super Castlevania IV for me!
Nevertheless, this is an experience worth revisiting every year. Certainly one of the most decent fangames I've played so far, and a fairly solid Collab. Good job and thanks for collaborating everyone!
P.S. Also, funny how the Kamilia sequels made us used to choosing our order for bosses in a Boss Rush, and that option is killed in here.
Rating: 6.2 62
Difficulty: 55 55
Oct 31, 2018