17 Reviews:
bereavement
While this game has a lot of effort put in and the production value shows, but it definitely needed a lot more polish. Such as the placed frames not saving in stage 4, stage 5 having a few very annoying puzzles and a few bugs, stage 6 having the most movement bugs I have ever seen, I think me having played TEIN was probably detrimental, because I couldn't get used to the movement in here. And finally, the volcano stage, the single most infuriating, unfair and downright bullshit part of the game. I don't think it was playtested, because there's so much wrong with it, that I could go on for a lot longer. While the last boss was cool, most of the time she's off camera, so it kinda felt weird, maybe it could have used a little tinkering too.
[0] Likes
Rating: 6.5 65
Difficulty: 55 55
Nov 4, 2025
CanusAntonius
Summer Feast is the blind adventure game for 2017's FASF Marathon, and it's an interesting game with unique ideas, but I don't think it actually came out of the oven correctly.
The majority of stages in this had some sort of issue that I found rather annoying. The first trap stage felt pretty obnoxious rather than interesting, with a lot of movements being rather difficult to execute which I really dislike in trap segments. Later on, there's a puzzle stage where you move segments of the screen around to form a possible path, the issue is that there's needle in it and if you die you have to redo the puzzle every single fucking time, the final screen is especially terrible (wasn't a fan of the boss here either since it felt way too luck based). The braid stage is pretty cool, but there's barely any explanation given at all for how stuff works beside a few images, so it's kind of annoying for not having played the original game. And then there's the volcano stage, and holy shit does it feel like an unplaytested mess, why would you add constant RNG spikes falling during segments that require you to be near the roof, or require constant tiny pixel landings next to the poison spitters? I don't get how this stage came out so rough. Everything else was fine though, Ef's final stage was definitely the best segment even though it was just needle for the most part which felt a bit odd in comparison to the rest of the Collab.
Overall, I definitely do not recommend playing this game, the next to last stage is one of the worst things I've ever played in a fangame and it's quite a shame it exists in something like this.
[0] Likes
The majority of stages in this had some sort of issue that I found rather annoying. The first trap stage felt pretty obnoxious rather than interesting, with a lot of movements being rather difficult to execute which I really dislike in trap segments. Later on, there's a puzzle stage where you move segments of the screen around to form a possible path, the issue is that there's needle in it and if you die you have to redo the puzzle every single fucking time, the final screen is especially terrible (wasn't a fan of the boss here either since it felt way too luck based). The braid stage is pretty cool, but there's barely any explanation given at all for how stuff works beside a few images, so it's kind of annoying for not having played the original game. And then there's the volcano stage, and holy shit does it feel like an unplaytested mess, why would you add constant RNG spikes falling during segments that require you to be near the roof, or require constant tiny pixel landings next to the poison spitters? I don't get how this stage came out so rough. Everything else was fine though, Ef's final stage was definitely the best segment even though it was just needle for the most part which felt a bit odd in comparison to the rest of the Collab.
Overall, I definitely do not recommend playing this game, the next to last stage is one of the worst things I've ever played in a fangame and it's quite a shame it exists in something like this.
Rating: 7.0 70
Difficulty: 58 58
Dec 14, 2022
Delicious Fruit
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