76 Reviews:
kurath
This is a really interesting production and take on a needle game.
It's 100 floors jammed into a single winding room. The needle is tame but surprisingly varied, which lends itself well to a playstyle where you're not focusing on the needle itself but all the intertwining paths.
Somehow, in these 100 floors he manages to run a single thread with very few skips (and no substantial ones) to cover the entire map, all the while having a good variety of easy jumps (though many conceptual layouts do repeat, as you'd expect with this many crossing paths) and almost entirely gentle screen transitions. The difficulty lends itself to the pathing too - he manages to keep it from ever getting too complicated (as he's demonstrated he can) and overall its a really chill experience.
The single tileset gets a little stale, as does the music (even though it plays through a playlist of songs, they're all very similar) but since progress is consistent and smooth, it doesn't ever make you feel stuck.
I'd recommend this to new players looking for a long, easier needle game or to anyone who enjoys mazy paths. Its a much better game than qoqoqo origins to serve as an introduction to sunlao's style. If you're an experienced players who wants to play some needle, this probably isn't the game since its not particularly engaging in that regard.
[1] Like
It's 100 floors jammed into a single winding room. The needle is tame but surprisingly varied, which lends itself well to a playstyle where you're not focusing on the needle itself but all the intertwining paths.
Somehow, in these 100 floors he manages to run a single thread with very few skips (and no substantial ones) to cover the entire map, all the while having a good variety of easy jumps (though many conceptual layouts do repeat, as you'd expect with this many crossing paths) and almost entirely gentle screen transitions. The difficulty lends itself to the pathing too - he manages to keep it from ever getting too complicated (as he's demonstrated he can) and overall its a really chill experience.
The single tileset gets a little stale, as does the music (even though it plays through a playlist of songs, they're all very similar) but since progress is consistent and smooth, it doesn't ever make you feel stuck.
I'd recommend this to new players looking for a long, easier needle game or to anyone who enjoys mazy paths. Its a much better game than qoqoqo origins to serve as an introduction to sunlao's style. If you're an experienced players who wants to play some needle, this probably isn't the game since its not particularly engaging in that regard.
Rating: 8.0 80
Difficulty: 40 40
Apr 30, 2019
Quof
This game is great. The needle itself is pretty easy (aside from a few weirdly precise jumps), but the real challenge is situational awareness. You actually have to look ahead (!) and think about where you're going, which is pretty fresh. By the end of the game I felt like I had developed a skill in analyzing interlocking level design to figure out where to go next. Sadly, I feel like this is not a skill I will be using very often.
As an aside, I really like the fact that saves fade out after you use them, such that you never accidentally save at an old save and lose progress, but I wish it had been communicated better. I didn't realize it was a thing before seeing it stated on these delfruit reviews. Also, I think a harder version of this game (not needle-wise, but maze-wise) would benefit from not having saves fade out. This would punish a lack of situational awareness and make things more tricky. That said, the design would need to be a little different. The interlocking in this game is so broad that it's quite easy at any point in the game to lose all your hours of progress by accidentally saving at an old save. In a harder version of this game, interlocking should probably not be that broad. A challenging maze is one thing, but needing to redo hours of progress due to a single mistake is not something many people will enjoy.
But anyway, yeah, surprisingly fun game.
[1] Like
As an aside, I really like the fact that saves fade out after you use them, such that you never accidentally save at an old save and lose progress, but I wish it had been communicated better. I didn't realize it was a thing before seeing it stated on these delfruit reviews. Also, I think a harder version of this game (not needle-wise, but maze-wise) would benefit from not having saves fade out. This would punish a lack of situational awareness and make things more tricky. That said, the design would need to be a little different. The interlocking in this game is so broad that it's quite easy at any point in the game to lose all your hours of progress by accidentally saving at an old save. In a harder version of this game, interlocking should probably not be that broad. A challenging maze is one thing, but needing to redo hours of progress due to a single mistake is not something many people will enjoy.
But anyway, yeah, surprisingly fun game.
Rating: 7.0 70
Difficulty: 40 40
Aug 10, 2018
Bonner
WHAT AN AMAZING MAZE.
The composition is truly impressive, I guess that a tremendous amount of energy has been poured into this work. On the other hand, there's a merciless mechanic that sends you back 10 to 15 saves if you take the wrong route, and some people might find it unpleasant.
While how one feels about this feature might vary by preference, I cannot help but respect the creator who crafted this kind of masterpiece.
[0] Likes
The composition is truly impressive, I guess that a tremendous amount of energy has been poured into this work. On the other hand, there's a merciless mechanic that sends you back 10 to 15 saves if you take the wrong route, and some people might find it unpleasant.
While how one feels about this feature might vary by preference, I cannot help but respect the creator who crafted this kind of masterpiece.
Rating: 8.5 85
Difficulty: 45 45
Nov 5, 2024
PlutoTheThing
This game gets major props for the design, making a pathing maze this big is absurd, but I really don't think the platforming is that interesting, basically none of the areas truly stand out and it kinda just blends together into a really long and somewhat dull platforming experience.
[0] Likes
Rating: 6.5 65
Difficulty: 25 25
Jul 9, 2024
LastTISisLife
Guys, this game has an end, believe me, i beat it. This actually sounds like a nonsense, but yeah i was in shock and tears too. Believe...
Seriously tho, i hardly can imagine someone can actually enjoy this game. Stick to the hard Sunlaoqq platforming will be my final words. Most of my rating comes from respect to maker for not missing any skips here, lol
Also if this game has no save blackouting system, then it will be literally 90 difficulty, which is funny to think about it
[0] Likes
Seriously tho, i hardly can imagine someone can actually enjoy this game. Stick to the hard Sunlaoqq platforming will be my final words. Most of my rating comes from respect to maker for not missing any skips here, lol
Also if this game has no save blackouting system, then it will be literally 90 difficulty, which is funny to think about it
Rating: 4.1 41
Difficulty: 35 35
Jun 11, 2024