かるいなにかお手手つなぎor対決用012

Creator: betty

Average Rating
1.7 / 10
Average Difficulty
22.5 / 100
[Download Not Available]

Tags:

Needle (3) Short (1) one_screen (1) Difficulty_Selection (1)

Screenshots

  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by Fruitless
  • by GaspacoZanis

3 Reviews:

GaspacoZanis
The twelfth game in the series. Refer to my review for the first game about the overall information of these series.

We are continuing with a new era of needle games, and with the first game created on December 25th, 2012.

This time the game has pretty much the same concept as the previous game - the same visuals ; the same music bug ; the same difficulty settings and etc. However, the game is significantly more generic.

As for the difficulty, here are my average ratings:

Medium: 6
Hard: 7
Very Hard: 16
Impossible: 35 (the rating I am giving on DF)

Both Medium and Hard modes felt like one of the easiest needle screens in the whole series, having basically only 2 spike jump as the hardest jump, and having most of the spikes not making much difference in the gameplay (except for that one spike that creates diagonal, which is why Hard mode is harder).

However, the thing that surprised me was Very Hard mode. You have a lot of new spikes that barely make any difference. Why is there a diagonal jump that you do not have to do? I do see why is there on 2nd save 2 additional spikes, but you can still maneuver yourself to not do any crazy drops and just holding to the left in the right moment. 3rd save does buff diagonal in a significant way, so that I rated it more on the higher end. It is hard to compare that, but I guess that diagonal jump followed by half M-jump is harder than stuff in 4th game's hard mode and easier than 2nd game's hard mode. The last save has a real F jump, which might be tricky fr beginners, but other than that barely noticable changes.

Impossible mode felt easier than the impossible mode in the previous game. However, there are few noticeable things. First of all, while I am not an expert of aligns, I felt like that game gives you bad align upon spawning. Take any of 2 walls on the ground level (I preferred the right wall) and it makes 3rd jump much easier. Also penultimate jump isn't necessarily hard. You can see that very hard mode changes were adjusted for impossible mode, but, I think the changes could have been more clever. 2nd save is pretty fine, might be a bit tricky, but it is very short. 3rd save is the hardest save in the game. You need to do T-bone, a bit tricky drop, generic diagonal, setup diagonal and M-jump. Doable, but might be a bit hard for those not aligned with the needle genre. Also last save buffs do not change much in the grand scheme of things. F-jump is the hardest jump there.

I do not know, I really felt like all difficulty settings were really arbitrary. The only 'real' thing was the impossible mode, and feels like other things were made after that. In the previous game I kind of felt like the difficulty did raise up, but here I could beat any of the lower 3 difficulty modes in 1 minute each. The impossible mode is what took me 3 minutes and around 100 deaths.

It felt really generic. And while it is definitely not the worst thing in these series, I did not feel like I liked this. Difficulty changes could have been much more original. In this game it was not very satisfying replaying on harder difficulties, because it felt like it was better to start with the hardest setting from the start. Also the music absence is also a bit annoying, I would say.

None of the games so far could survive being on their own, and this game, unfortunately, is not an exception.

Would not recommend.

Read More

Tagged as: Needle Short Difficulty_Selection
[1] Like
Rating: 2.3 23       Difficulty: 35 35
Jun 6, 2025
kdnh
Tagged as: Needle
[0] Likes
Rating: 1.0 10       Difficulty: 10 10
Feb 15, 2025
Pyure
Tagged as: Needle one_screen
[0] Likes
Rating: N/A       Difficulty: N/A
Feb 4, 2020