I Wanna Fleeting Pink

Creator: dono

Average Rating
5.2 / 10
Average Difficulty
32.0 / 100
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Tags:

Needle (15) Gimmick (6) Short (8) Bad (1)

Screenshots

  • by MikuStar263
  • by ElCochran90
  • by ElCochran90

Creator's Comments:

dono [Creator]
shoutouts to patrickgh3

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[5] Likes
Rating: N/A       Difficulty: N/A
Sep 2, 2019

46 Reviews:

PlutoTheThing
I like the general vibe this game gives off but the needle design is lacking to say the least, there's some pretty alright rooms but a few annoying bits like 16 pixels ending saves. More enjoyable as a viewing experience than a gameplay one.

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[0] Likes
Rating: 5.7 57       Difficulty: 20 20
Jul 9, 2024
bereavement
There is very little good to be said about this game. In addition to what everyone is saying, there's two more bullshit things in this that made me quite mad. First, during the apple wall run, there is a under spike jump and the bottom block has collision missing??? like wtf the block looks normal, but you just fall right through the right side of the block. Second, you can actually softlock in this game - saving before going into the warp to the end walk (in the room with the apples blocking the warp) and then before the transition to the ending screen jumping too low, so you don't reach the platforms and die to the bottom, you will keep dying to the apples.
Just lots of mistakes making the game shit to play.

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Tagged as: Needle
[0] Likes
Rating: 3.5 35       Difficulty: 30 30
Mar 22, 2024
melonbat
You have to go through trash platforming and cryptic pathing just to even play the damn game on medium, which is just filled with more of the same trash platforming. Time is better spent elsewhere.

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[0] Likes
Rating: 2.6 26       Difficulty: 28 28
Sep 21, 2023
Helio
Room design has no consistency at all and is visually unappealing, saves are long and tiring, difficulty is all over the place. Wouldn't recommend to anyone

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[0] Likes
Rating: 2.0 20       Difficulty: N/A
Jan 18, 2023
Kilgour22
Complete garbage. Here's why.

- Dogshit cryptic Medium warp entry.
- No concept of save balance.
- Difficulty comes late in saves, typically in the form of a 16px gap.
- The kid is the same colour as the spikes, making the already dumb jumps (16px gaps, ledges) even dumber.

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[0] Likes
Rating: 2.5 25       Difficulty: 35 35
Sep 3, 2022