18 Reviews:
Stitchball
Is it possible to separate the art from the artist?
I think so.
[4] Likes
I think so.
Rating: 8.8 88
Difficulty: 90 90
Jun 14, 2025
gafro
My favorite FTFA-inspired game to date.
There were pretty many jumps which are frame perfect but most of them felt surprisingly pretty natural and really satisfying to pull off.
The hardest screen is 6th one, except for that one, there was almost nothing so hard.
Only one thing I want to complain about this game is 2nd to last save, where the most of jumps feel quite awkward and annoying to do imo, but everything else was really good.
There were pretty many jumps which are frame perfect but most of them felt surprisingly pretty natural and really satisfying to pull off.
The hardest screen is 6th one, except for that one, there was almost nothing so hard.
Only one thing I want to complain about this game is 2nd to last save, where the most of jumps feel quite awkward and annoying to do imo, but everything else was really good.
Tagged as: Needle
[2] Likes
Rating: 8.5 85
Difficulty: 86 86
Dec 13, 2020
PlutoTheThing
At this point calling it a 32 px needle game is probably more accurate than calling this an FTFA-like. Regardless it follows the Lap Around trend of FTFA-inspired needle, the general precision of the game is quite high, lots of tricky jump heights and weird turn arounds. In my experience most jumps in the game got pretty consistent, but there's definitely a few which can feel a little meat-grindy, the beginnings of screen 3 save 2 and screen 8 save 1 stick out to me in this regard, as well as the middle of screen of 6. None of these ruined any saves for me but they were definitely the less satisfying ones compared to some of the others, for instance I think the 4th and final screens were very enjoyable to play. Overall it's a good time, if you look past the questionable bits there's some fun ideas and really cool jumps that were really satisfying to pull off.
[1] Like
Rating: 8.3 83
Difficulty: 88 88
Oct 6, 2024
Cthaere
9 screen of ftfa inspired needle inside a large 3x3 room, featuring the standard 32px grid, multiple frame perfect jumps and no engine gimmicks.
As for my overall thoughts about the game, I would like to refer you to Gafro's review which I fully agree with.
I would like to add a few anecdotes of my own on top of that, though.
First, it seems as if most people did not faithfully science this through and through; Out of the 5 clear vids that pop up when I search the name of this on youtube, none checked their valign for the screen 6 dplane, despite the fact that a valign of >=.35 offered an additional frame of leniency in rejump timing. It remains to be seen what other strats may have been missed, especially in regard to valign. If you plan on playing this yourself, I highly recommend going through the researching process on your own.
Second, is the issue of pacing. This game is very good about making sure that the final jump of a save isn't the hardest one, and when the first jump of the save is hard that it is reasonably fun to grind. It is very good about these aspects, but it is by no means perfect. The first jump of screen 3 save 2, the first jump of screen 8 save 1 and the final jump of screen 8 save 2 all violate this principle. Grinding the first jump of 8-1 was physically straining and even mildly painful, the first jump of 3-2 was an exercise in frustration, whereas the final jump of 8-2 was a soulcrushing end to a save that already has its issues.
Are these minor problems? Somewhat, but when you spend multiple hours per save on average (without even counting jtool time) these issues become far more frustrating. However, these should not detract you from playing this game; If you can look past these, the vast majority of the game is fantastic - the most fun ftfa like I've played (although consonance is close), and judging by how the rest of the games in the genre look, it also looks like the most fun one in general - with phenomenal pacing, creative and satisfying jumps, and a good difficulty curve. Yes, even with 6 being harder than the rest by a decent margin, I will maintain that the difficulty curve is well-balanced, as having carefully crafted peaks and valleys makes for a better experience than monotonous flat plains.
I'd like to conclude this review the same way I do most of the rest of mine, but this was meant to be more of a small bullet list of various anecdotes that I haven't seen covered than a proper review. In any case, this is definitely worth playing if you like the genre and are good enough, just be prepared for a few small hiccups along the way.
[1] Like
As for my overall thoughts about the game, I would like to refer you to Gafro's review which I fully agree with.
I would like to add a few anecdotes of my own on top of that, though.
First, it seems as if most people did not faithfully science this through and through; Out of the 5 clear vids that pop up when I search the name of this on youtube, none checked their valign for the screen 6 dplane, despite the fact that a valign of >=.35 offered an additional frame of leniency in rejump timing. It remains to be seen what other strats may have been missed, especially in regard to valign. If you plan on playing this yourself, I highly recommend going through the researching process on your own.
Second, is the issue of pacing. This game is very good about making sure that the final jump of a save isn't the hardest one, and when the first jump of the save is hard that it is reasonably fun to grind. It is very good about these aspects, but it is by no means perfect. The first jump of screen 3 save 2, the first jump of screen 8 save 1 and the final jump of screen 8 save 2 all violate this principle. Grinding the first jump of 8-1 was physically straining and even mildly painful, the first jump of 3-2 was an exercise in frustration, whereas the final jump of 8-2 was a soulcrushing end to a save that already has its issues.
Are these minor problems? Somewhat, but when you spend multiple hours per save on average (without even counting jtool time) these issues become far more frustrating. However, these should not detract you from playing this game; If you can look past these, the vast majority of the game is fantastic - the most fun ftfa like I've played (although consonance is close), and judging by how the rest of the games in the genre look, it also looks like the most fun one in general - with phenomenal pacing, creative and satisfying jumps, and a good difficulty curve. Yes, even with 6 being harder than the rest by a decent margin, I will maintain that the difficulty curve is well-balanced, as having carefully crafted peaks and valleys makes for a better experience than monotonous flat plains.
I'd like to conclude this review the same way I do most of the rest of mine, but this was meant to be more of a small bullet list of various anecdotes that I haven't seen covered than a proper review. In any case, this is definitely worth playing if you like the genre and are good enough, just be prepared for a few small hiccups along the way.
Rating: 7.5 75
Difficulty: 91 91
Oct 7, 2021
Delicious Fruit
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