I wanna best the 100 floors

Creator: Makedounia

Average Rating
7.7 / 10
Average Difficulty
68.8 / 100
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Tags:

Needle (13) 100_Floor (6) x_Floor (2) 100-Floor (1) mini-spikes (1)

Screenshots

  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG

46 Reviews:

Trener
In fact, the game consists of 3 parts, namely 99 floors, then a transitional part of 5 screens to the tower, and the final part of the tower itself, also consisting of about 5 floors or screens.If we talk about impressions, then the differences in complexity are very striking, there is no curve and no logic, 40-70 floors are the most difficult in the game, then up to the 99th floor the game becomes easier.40-70 floors are the most difficult in the game, then up to the 99th floor the game becomes easier, many save points are so simple that they feel meaningless.This is the main problem of the game, any game should become more complicated by the end, otherwise you do not feel rewarded, euphoria from the fact that you have achieved the final, you have overcome the game, and this applies to absolutely any games.Here you tense up in the middle and then just run, irresponsibly not feeling anything inside.The same goes for the 5 screens transitional to the tower, they are all without savepoints,the first screen is the longest, the most accurate and with a difficult completion with a fall through the water, the screen is accurate and has a complexity of around 71, then the screens you fly they are much shorter and easier, although the jumps may be separately and more difficult, but this it is not felt because of the length and balance of the location of these jumps.The tower is almost the simplest part of the game, with a huge number of saves that are absolutely inappropriate often, It is because of this that the game feels twofold

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Rating: 8.0 80       Difficulty: 71 71
Dec 9, 2022
Jqck
chill jtool needle with a new tileset and music every 5 screens. Would recommend.

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Rating: 8.5 85       Difficulty: 70 70
Jun 29, 2022
Cthaere
Best the 100 floors is a 100 floors jtool needle game which seems to come from the late CN2 era of needle, where needle started to become refined in both visuals and gameplay, slowly incorporated the standard jtool gimmicks more, and has moved on to incorporate more open space and less corridors in the design.

I would like to say that this game is akin to a lunch at a local mom n pop restaurant. Something that doesn't try to be fancy or shoot for the stars, but rather a solid, overall enjoyable experience that clearly has some heart poured into it. The amount of jump heights, maneuver complexity, and save length are all positively varied, without any particular effort to make any of these elements pronounced. The music and visuals are also simple yet charming. Unfortunately, I am unable to make the initial comparison, as a result of something that will cause me to violate Kale's commandments: Difficulty balance.

While I am a firm believer in difficulty diversity, and that difficulty is meant to serve the game rather than the player, here it manages only to annoy and frustrate. It is not just the difficulty either; Many jumps in the harder saves are awkward or overly precise, and difficulty seems to be the result of these deviations from the more lenient, natural style most of the game goes by. The usage of 8px grid in gross ways (squished/altered normal jumps, jumps that are a bit higher or lower than you expect initially, 4.25 jumps), forced low jumps, and drops that have very little leniency all contribute to this.

As a result, while I did enjoy a decent amount of this game, I find it hard to recommend it. Play only if you don't care about clearing/grinding it but rather about just having a good time, and are ready to drop the session whenever you stop having fun.

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Rating: 6.5 65       Difficulty: N/A
Jun 8, 2022
Nearigami
Forgot to rate when clearing.

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Rating: 7.5 75       Difficulty: 70 70
Feb 10, 2022
CanusAntonius
A needle game that ended up being the hardest thing I have cleared at the time, and easily the longest as well. There is well over 100 screens of needle contained within, with the final floor being an area in itself. One of the highlights of the game is that it gradually increases in difficulty till about floor 35-40, at which point it then stays at this level for the majority of everything else, thus meaning you won't need to worry about being skill capped too hard at later floors. Every now and then you will encounter a few jumps or saves that can become slogs that drain you quick, but these are pretty rare. Most notably is the first save of 100, which ended up becoming a large deal for me to get through.

To me, this is easily one of the best needle games in a purist form. Despite a lack of any gimmicks, it manages to be interesting the entire time without ever feeling repetitive or boring. I highly recommend this one to anyone looking for a good challenge, or want some classic vanilla needle with some interesting jumps. This was one of my hardest journeys, endured with a significant amount of handpain in the span of a month, and I hope everyone who likes needle gets a chance to try it.

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Tagged as: x_Floor
[0] Likes
Rating: 9.0 90       Difficulty: 70 70
Jun 12, 2021