6 Reviews:
GaspacoZanis
Spoiler warning!
The final third game in the Fall the stool series, made several years after first 2 games were made. This time the title is very clever, referencing both to the original game's title and to the fact that this is the third game.
According to the readme of the game Stonk (the original author of the series) requested someone under the nickname StoolFaller to make another installment in these series. Not sure if it is true, but that is what it states.
The game is made on GMS1 engine instead of GM8, and you can see that the game is quite different from other 2 games.
The game has actual platforming, using Needle along with different size Spikes, Jump Refreshers, Killer Blocks and Vines. Also kid is standing Sideways, which is a clever reference to the fact that kid has broken both legs. I did not get that immediately, but that is quite funny.
In my opinion, while this game is still pretty simple, it is a bit harder than what is the average.
You need to do quite non-standard jumps, using jump refreshers and vines, even if saves are quite short.
If I had to guess, I think 3rd and 4th saves are the hardest in this game. Although if you play, I recommend not using vines for the 4th save. I have no clues why there is a vine. It makes things harder.
4th save is also special because it has a trap, where you see another stool. You cannot jump over it before landing (I think?), but you need to kind of go off from it and jump in the same time (or something like that). Otherwise the kid is gonna start falling down and it will never die. That was quite clever, considering in all games kid was breaking bones, but here it is impossible.
The last save is the easiest one, and is basically a filler one. You need to climb up, and then kid is gonna very slowly fall down. The music is different here than in all other games (as well as the main room having a song at all). It kind of fits better, I think. Also if you restart during cutscene, the music will continue, just like in the original games.
The cutscene is kind of long, and has double twist. You get spring trap, that will bounce the kid up, and the music is gonna be inverted. After that on the top there is another trap, that will make the kid fall down. This makes an infinite loop, and when going down you will see a classic a bit epileptic scene of 'FU' mid-way of falling down the 2nd time. Then the game closes down.
This game was kind of weird one for me. The gameplay was OK, even if it was a bit inconvenient, in my opinion. The trap is funny, the final cutscene is odd but is original enough.
The weird thing is that the whole gameplay felt a bit filler, although it is still quite easy, so I guess there is that. Maybe some more traps would have fit better to the vibe.
I think 'FU' moment could have been implemented in a more creative way. Now it is just out of nowhere. The kid does not break anything, so like what is the point? The story is that kid just gets in an infinite loop? But why was there a trap with an identical idea? Odd.
This game is definitely a huge improvement, and I did like several things here. Aesthetics kind of fit better than in other games, and having any gameplay was quite refreshing.
However, the game is still lacking and having very little to offer to the player. The twists are a bit funny but that is it. Gameplay is still mediocre, not unfun, but also not necessarily fun.
Meh.
Would not recommend, realistically.
[0] Likes
The final third game in the Fall the stool series, made several years after first 2 games were made. This time the title is very clever, referencing both to the original game's title and to the fact that this is the third game.
According to the readme of the game Stonk (the original author of the series) requested someone under the nickname StoolFaller to make another installment in these series. Not sure if it is true, but that is what it states.
The game is made on GMS1 engine instead of GM8, and you can see that the game is quite different from other 2 games.
The game has actual platforming, using Needle along with different size Spikes, Jump Refreshers, Killer Blocks and Vines. Also kid is standing Sideways, which is a clever reference to the fact that kid has broken both legs. I did not get that immediately, but that is quite funny.
In my opinion, while this game is still pretty simple, it is a bit harder than what is the average.
You need to do quite non-standard jumps, using jump refreshers and vines, even if saves are quite short.
If I had to guess, I think 3rd and 4th saves are the hardest in this game. Although if you play, I recommend not using vines for the 4th save. I have no clues why there is a vine. It makes things harder.
4th save is also special because it has a trap, where you see another stool. You cannot jump over it before landing (I think?), but you need to kind of go off from it and jump in the same time (or something like that). Otherwise the kid is gonna start falling down and it will never die. That was quite clever, considering in all games kid was breaking bones, but here it is impossible.
The last save is the easiest one, and is basically a filler one. You need to climb up, and then kid is gonna very slowly fall down. The music is different here than in all other games (as well as the main room having a song at all). It kind of fits better, I think. Also if you restart during cutscene, the music will continue, just like in the original games.
The cutscene is kind of long, and has double twist. You get spring trap, that will bounce the kid up, and the music is gonna be inverted. After that on the top there is another trap, that will make the kid fall down. This makes an infinite loop, and when going down you will see a classic a bit epileptic scene of 'FU' mid-way of falling down the 2nd time. Then the game closes down.
This game was kind of weird one for me. The gameplay was OK, even if it was a bit inconvenient, in my opinion. The trap is funny, the final cutscene is odd but is original enough.
The weird thing is that the whole gameplay felt a bit filler, although it is still quite easy, so I guess there is that. Maybe some more traps would have fit better to the vibe.
I think 'FU' moment could have been implemented in a more creative way. Now it is just out of nowhere. The kid does not break anything, so like what is the point? The story is that kid just gets in an infinite loop? But why was there a trap with an identical idea? Odd.
This game is definitely a huge improvement, and I did like several things here. Aesthetics kind of fit better than in other games, and having any gameplay was quite refreshing.
However, the game is still lacking and having very little to offer to the player. The twists are a bit funny but that is it. Gameplay is still mediocre, not unfun, but also not necessarily fun.
Meh.
Would not recommend, realistically.
Rating: 5.2 52
Difficulty: 34 34
Jun 12, 2025
Delicious Fruit
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