I wanna zzz

Creators: north, last, konayuki, seven, ほうずき, もこ, ramirin, _c_, ばやしぃ, 零度, kiehi, 変キッド

Average Rating
6.1 / 10
Average Difficulty
77.4 / 100
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Tags:

Needle (3) Long (1) Collab (2)

Screenshots

  • by DerpyHoovesIWBTG
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10 Reviews:

Yiaz
12 stage needle game that suffers from the creators seemingly trying to make things hard for the sake of being hard only.
1 star area: pretty easy, there is nothing really speacial about it besides the last drop being kinda bad, otherwise it's alright.
2 star area: Also here the platforming is nothing special, it's not terrible but it's not good; the background with the grid is pretty destracting and ugly though
3 star area: imo kinda fun, terrible visuals however
4 star area: Also kinda fun with again distracting background
5 star area: Filled with uncomfortable jumps with some of them being really precise too which made it more annoying than it shoould have been.
6 star area: Hands down by far the best area in the game, interesting, short saves with weird vine jumps that feel satisfying to pull off and a very atmospheric tileset. If you play anything of this game this is the area to go to.
7 star area: Area is pretty fun but every screen has that one annoying jump that makes 80% of the difficulty, especially the vinejump on the right of the final save
8 star area: Maybe the worst area in the game. 32 pixel needle with precise jumps, 2 saves in particular were incredibly terrible. Maybe if you like this kiind of needle you can find it more fun but I thought it was terrible.
9 star area: Imo the second best area, again here and there an annoying jump but the general platforming is fun
10 star area: This area would be very cool because the pathing wiith the jump refreshers is quite insane and cool. The actual maneuvers though feel terrible. As usual you have the unnecessarily hard jumps in the saves, mostly at the end, and a lot of fulljumps that are precise too, making sure to hurt your hand in the process of playing.
11 star area: The platforming itself was alright but the camera is terrible because it moves with the player in the center so doing the platform mash parts or the water sections was quite unfun.
12 star area: Just made to be hard and uncomfortable - from 90% precise fulljump saves that were already painful after 2 minutes of playing to the final save that's unnecessarily long and even completely unintuitive of what you even need to be doing. Prime example of what's going wrong with this game.
A lot of the difficulty comes off as very forced and made this a very unenjoyable experience which is sad, because I'm sure the makers could do better.

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[4] Likes
Rating: 4.5 45       Difficulty: 80 80
Jul 31, 2021
BloggerOP
There are some annoying saves throughout the game but overall it was alright. My favorite stage is probably the 9 star area created by Reido.

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[0] Likes
Rating: 6.8 68       Difficulty: 72 72
Dec 22, 2024
LastTISisLife
Good Jtool needle collab, not without issues of course, but overall it was pretty enjoyable. Individual stages were (i played them in order of difficulty game assumes with star system from 1 star to 12 stars):

-Last stage. Actually Last is the maker, don't be confused. Great beginning stage, especially Miku screen was nice
-Konayuki stage. It was decent, but vine ending of one of the saves was garbage; and overall it was far from from best
-SeVen stage. Nice-looking and has some conception with that mirror style of saves, however not polished and has rough jumps here and there. Still had fun
-Houzuki stage. Great stage with a lot of satisfying maneuveres and sick visuals
-Kasodani Moko stage. Has charm, but also was not good jumps-wise. Hard saves were actually quite the disaster. Last save requires ~7f bhop, which was very unintuitive
-Ramirin stage. Strong stage that has unique maneuveres with vines here and there and lovely dark purple visual style. Didn't fan of last save tho
- _c_ stage. Four 1-save screens, they were kinda alright, however last save has disgusting vine jump on right side, which reduces enjoyment a lot
-Bayashi stage. Not really inspiring 32px-based needle, but it's not the worst and having a lot of checkpoints helped to enjoy this sometimes
-Reido stage. Really cool stage that feels like progression on Houzuki stage by abusing a lot of interesting maneuveres with standard gimmicks. Difficulty also felt just as it should be
-Kiehi stage. I always like refreshers pathing puzzles and this is not exception. Also shoutouts for visual style
-Hennkid stage. Big mess. It has some nice saves, but the worst saves were just extremely obnoxious by having some really messed up jumps and even sections sometimes. Not truly awful, because there was some enjoyable moments, but definitely my least favourite stage
-North stage. Another mess. Design of needle feels pretty random, which peaks at last save that has required 4.5 jump (and i assume maker just forgot to add some blocks or something, because by looking at screen it definitely felt like this 4.5 jump should not be the case, but idk). Overall, it's slightly better than Hennkid, because it was just easier, lol

All in all, i can recommend this game for needle fans with exception of last two stages. Houzuki, Ramirin, Reido and Kiehi stages especially the highlights, that are worth of checking

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Tagged as: Needle Long Collab
[0] Likes
Rating: 7.5 75       Difficulty: 78 78
Dec 14, 2024
CeleCele
I wish I could've liked this game. The initial yume nikki presentation is really neat, but man does this game get progressively worse the harder it gets.
It starts off tame, with a couple of easier stages. They arent offensively bad but not really great either. The vine (6th?) area is definitely the best part of the game, its very unique and the only area i'd recommend playing. After the vine area it all just goes downhill. Every stage after was very unfun in very different ways. From bad generic needle to awkward jump refresher/vine needle that's full of fulljumps.
Then there's the final stage which was my least favorite part of the game. It has nearly all the annoying needle tropes. too many full jumps, 2 frames, needle that feels tested by just cancelling making the non cancel way obnoxious, off screen jumps and bad save placement are just some of my grievances.
Overall it's just not really worth playing besides maybe the 6th stage.

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[0] Likes
Rating: 2.6 26       Difficulty: 83 83
Jul 26, 2022
DerpyHoovesIWBTG
Tagged as: Needle Collab
[1] Like
Rating: 6.8 68       Difficulty: 81 81
Mar 20, 2023