I Wanna Kill The Genesis

Creators: genesis1987, RandomChaos_, shign, IanBoy141

Average Rating
8.4 / 10
Average Difficulty
71.4 / 100
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Tags:

Adventure (2) Needle (5) Avoidance (6) Gimmick (4) Boss (3) Long (3) Barrage (1) Achievements (1)

Screenshots

  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987
  • by genesis1987

Creator's Comments:

genesis1987 [Creator]
Update Download:
https://www.mediafire.com/file/tyvpsxe3brb6eyl/update_1.0.3.2.zip

download is without the music just replace your exisiting:
data.win
I Wanna Kill The Genesis.exe

Download link on the top (now version 1.0.3.2!) is still the main download.

Changelog 1.0.2.5:
- Stage 1 crash on door if player is dead fixed
- Stage 2 screen 9 tileset fixed

Changelog 1.0.2.6:
- Stage 1 screen 11 save 2 changed
- Stage 3 screen 1 skip removed
- Stage 6 Shign screen 1 skip removed
- Stage 6 Shign screen 2 save 1 small nerf
- Stage 6 Shign screen 3 save 3 small nerf
- Achievement popup sound fix and sound volume changed
- Wired player jump sprite glitch fixed

Changelog 1.0.2.7:
- Fart item shaking removed brakes camera stuff idk
- Stage 2 screen 2 skip removed
- Stage 4 screen 4 skip removed (trigger)
- Stage 6 Shign screen 2 save 1 nerfed (water skip)
- Stage 6 Shign screen 1 save 1 nerfed
- Stage 6 Shign screen 1 save 2 nerfed
- Stage 6 Shign screen 4 save 1 nerfed
- Stage 6 Shign screen 4 save 2 nerfed
- Stage 6 Shign screen 5 save 2 nerfed
- Stage 4 Pepsi shaking removed that can kill you if you hug the wall

Changelog 1.0.2.8:
- Stage 3 possible savelock on screen 6 removed

Changelog 1.0.2.9:
- Stage 2 screen 4 save 1 skip removed
- Stage 5 Lubeder avoidance bar fixed
- Stage 5 Vvelcome avoidance bar fixed
- Stage 5 Eternite avoidance bar fixed
- Stage 5 CalamityTempest avoidance bar fixed
- Stage 5 Eternite beginning bullet grid changed

Changelog 1.0.3.0:
- Stage 5 Ribbon attack trail kill removed

Changelog 1.0.3.1:
- Stage 6 Shign screen 5 save 2 skip removed

Changelog 1.0.3.2:
- Stage 3 screen 15 spikes 4 px lower (right side)
- Stage 4 screen 1 spikes 4 px to the right

People beat it, but if you still find something please let me know.
Thank you!

Extra working not this year, but yea sure at some point!
I need a break from gamemaker. :^)

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Tagged as: Needle Avoidance Gimmick Boss
[0] Likes
Rating: N/A       Difficulty: N/A
Nov 7, 2021

17 Reviews:

kurath
Based on any%. First off, lets start with the obvious. This game is, in many many ways, a K3 fangame. It hits you in the face with it at the start and never stops.

Knowing that, I had some hesitance going into it (as one who does not appreciate said inspiration in the slightest). On one hand, Genesis is a maker I've felt like has a lot of potential but many of his productions have felt like they're just missing a little bit, so knowing he put a lot of work into this was promising. So, definitely came into this with the feeling that it could go really hard either way.

Reality however, is usually much more tempered than that, and it ended up somewhere in the middle - being a quite good - great in spots - game that both set itself apart from its inspiration, as well as succumbing to some of its faults.

Firstly, it has good production value in a lot of places. A lot of this is K3 style production value, sure, which I didn't necessarily care for, but was thankfully still more varied than that. The big advantages it presented was firstly - it is all original content - despite the game flow and much of the aesthetics being inspired, the actual gameplay is all original. And there's a lot of it. It uses most of the gimmicks available through NANE and other resources, giving some solid gimmick variety of familiar sorts to mix it up, though it does stick almost exclusively to a needle playstyle. Second major positive, and this is obviously dependent on the person, it wasn't a grind. Difficulty is a lot more reasonable, though the balancing suffers from many similar problems.

Platforming wise, as stated, there is a ton of content. Honestly, a lot of it was only alright, and much of it won't necessarily stand out as that memorable to me, but it was enjoyable (outside of one segment of the game which seemed to just go overboard with dick traps at the end of saves for seemingly no reason). Gimmick segments stayed around long enough to offer some interesting developments, while generally not so long that they got repetitive or timesome. The frequent changeups in visuals and tiles kept things feeling like they were moving, and there was just good variation between the length and style of segments.

Boss-wise, as you'd expect from a K3 style game, is a major portion of the playtime. The early bosses were weirdly easy, in my opinion, but they served as a welcome change of pace. This leads into the boss rush (of course) which I expected to dislike. And I did for many of the reasons I expected - its just a lot in a row, was a huge chunk of the total playtime and just crippled the diversity. However, individually speaking, I enjoyed the actual fights more than I thought I would... I just wish they were spaced out. The final boss was a nice cap to the game, though I sure wish it had a slow move/focus key.

All in all, it both met my disappointments head on and exceeded my expectations, and I would give it more favor to the latter. Much of the K3 aspects felt frivolous and unnecessary, but if the core and flow is what inspired the motivation to make the game, then it was certainly a worthwhile price to pay as the game offers plenty of quality content. I'd recommend this to anyone who prefers a long game with a progressive difficulty curve and doesn't mind a huge batch of avoidances (or anyone who is good enough to beat mid-difficulty barrages quickly, because these aren't very hard by any means), or someone who doesn't mind just going partway as there's plenty to play before that.

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Tagged as: Needle Avoidance Gimmick
[5] Likes
Rating: 8.4 84       Difficulty: 72 72
Nov 14, 2021
Nearigami
Kill The Genesis is a very strange game for me. If you asked me to tell you about any serious problems the game has, I wouldn't be able to say anything. Sure, there are a couple saves I'm meh on but the actual floor for quality here is quite high. At the same time, I actually don't really think there was really anything I absolutely loved. It feels like this is the best possible game something like this can be, and yet even still, I'm not really wowed by it.

I really tried interrogating my feelings on this for a while and I feel like the conclusion I came to was that I think this game doesn't have an edge to it. It is clearly inspired by K3 and the formatting makes this extremely obvious. There is 4 platforming stages, each with a couple screens dedicated to a gimmick of some sort, ending with a boss. Then at the end of stage 4 it has an avoidance/boss rush, followed by guest stages, and then finally a last platforming stage, culminating in a final boss where you kill the game's mascot/creator.

K3 is a game I'd define by its choices, and the fact that sometimes those choices are just straight up bad/questionable. K3 is not afraid to throw something completely ridiculous and out of left field for the sake of testing the player one way or the other. As a small example, think of how much of a difficulty spike the RZ screens are. They are much harder than pretty much all the required platforming that came before it. At the same time though, it's memorable. The game is not afraid to throw something ridiculous at you and just expect you to do it anyways. That sort of decision is what makes you remember the game. Even if you don't enjoy it in the moment, you remember it long after you've actually beaten it.

Now, this game is not K3, despite it being inspired by it on a surface level, but I bring it up because Kill The Genesis doesn't really have any moment like that. It is a game where everything is just good, and there are no surprises thrown your way, which paradoxically makes it a bit more boring to me. There wasn't really anything in this game besides avoidance rush I can particularly remember despite having just finished it. I played it, liked it well enough, and eventually I cleared.

I think it really needed some sort of surprise or less predictable aspects to it in order to stand out more, because as is, the game is just a bit flat. The game feels like it lacks a sort of courage to do something daring.

With that said, avoidance rush was really good. I liked all the guest stages, and as I said, there's nothing particularly bad about anything in this game. The floor of this game's quality is really high. I just wish the ceiling was higher sometimes, and I'm not sure what I would have done differently without just fundamentally changing the game. Very strange experience for me. Would still recommend despite my complaints.

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[2] Likes
Rating: 7.5 75       Difficulty: 70 70
Mar 16, 2024
Nick24
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FeelsCameraMan

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Tagged as: Adventure
[2] Likes
Rating: 9.8 98       Difficulty: 70 70
Nov 8, 2021
popop614
its a game alright
has a few rough spots but in general its v good

extra soon? :)

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[2] Likes
Rating: 7.5 75       Difficulty: 75 75
Nov 7, 2021
EchoMask
Great ideas. Flows well. Tons of content. Variety. Achievements. Not a medley. Loved it!

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Tagged as: Needle Avoidance Gimmick Boss Long
[1] Like
Rating: 9.5 95       Difficulty: 75 75
Nov 17, 2021