Creator's Comments:
unnamed_maker [Creator]
At first it was easier
but when the testers said
"This is too difficult"
I made it even more difficult.
[17] Likes
but when the testers said
"This is too difficult"
I made it even more difficult.
Rating: N/A
Difficulty: N/A
Dec 11, 2021
29 Reviews:
Skuldafn
I only liked 1 area, all the other ones are long saves with annoying gimmicks and/or unreadable cycles, cleared for the FSR Needle.
[2] Likes
Rating: 2.5 25
Difficulty: 90 90
Aug 14, 2023
TheJPEGDemon
def one of the better noesis-pilled fangames
[2] Likes
Rating: 9.5 95
Difficulty: 85 85
Mar 16, 2023
Aroxon
My love for this game cannot be put into words.
[2] Likes
Rating: 10.0 100
Difficulty: 80 80
Sep 24, 2022
BloggerOP
Rating based on all clear.
Extra boss was unironically really fun, overall cool game!
[2] Likes
Extra boss was unironically really fun, overall cool game!
Rating: 7.5 75
Difficulty: 85 85
Aug 16, 2022
Faucet
After playing Crimson Needle 2.5, I was looking forward to playing more hard gimmick needle games. A lot of the modern 80+ difficulty gimmick needle games seem to have a heavy focus on atmosphere, which is a big plus for me. This game was one of the main ones I had under my radar, and it definitely did not disappoint me. This is by far one of the most memorable experiences I have ever had with a fangame. While cn2.5 is still my favorite fangame (I'll be surprised if it'll ever be topped), this game really stood out to me in a very special way.
Throughout my 368 hours with cn2.5, I was always fairly confident in my ability to beat the game, even if it took a long time. This game was different. This game did not go down smoothly at all. I took only 26 hours to beat this game (somehow, I swear this felt like a 100+ hour grind), but I had to take breaks for months, not because I wasn't enjoying the game, but because I was having a really rough time. Most of cn2.5 feels like it is supposed to be a smooth and somewhat relaxing experience, even if it's not afraid to put the player outside of their comfort zone at times. This game feels like it takes a much more hostile approach, both in terms of gameplay and atmosphere.
The stages in untitled needle game are similarly designed, but they all come in different flavors. They all feel very distinct and memorable, but also part of the same experience. Stages like Crazy for you and Little heart feel like puzzles mixed with very difficult platforming. They felt like some of the most intimidating stages at first, and Little heart honestly stayed that way, but Crazy for you wasn't too bad once I got the hang of it. Both stages feel very unique because usually puzzles are associated with little to no platforming challenge, so mixing both makes for a very rough experience.
One of my favorite stages in the game was Through the hosiery. It was one of the first stages I entered, so seeing the water section on the second screen was quite shocking. It also feels like it just keeps going for way longer than you would expect, so this was a very proper introduction to the game for me. I also adore the atmosphere in this stage. The song feels quite hostile, and the visuals make me feel empty, so walking in the neverending hallways with rough cycles feels despairing in a way I can't quite describe.
A lot of the magic of the game comes from the simplistic but vibrant visuals. This game recolors default Guy tiles, and often picks rather unorthodox color combinations. Stages like Sleep Dealer, Giant, and Persuasion do a fantastic job at creating a bizarre atmosphere with the visuals combined with the song. Especially Giant stood out to me as one of my favorite stages. It's hard to explain why, but the atmosphere really resonates with me in that stage.
There's a couple of stages that feel like you're traversing towards the unknown, particularly Up and Child Soldier. Up feels like you're climbing a mountain that seems insurmountable at first glance. I love how the visuals become more beautiful when you're getting higher, and the song fits it perfectly too. It's also cool how even though it's probably the most standard stage in terms of gimmicks, the bouncy blocks are used in a very novel way, and the stage experiments with momentum canceling a lot more than anything else I've seen in a fangame. Up was one of the hardest stages for me, which makes it stand out even more to me.
Ropes is a pretty funny stage. The atmosphere is oddly relaxing compared to most of the game, but it still feels like there's something weird about it. If you play the stage for longer, you'll be greeted by a sudden sound in the song. It's not really loud or anything, but it happens so suddenly in such a repetitive song, that it is likely to startle you at least a bit. The intimidation aspect of the sudden sound made this stage super memorable for me. I had a great time trying to identify when it's about to happen.
The last stage I want to mention is the cycle L needle stage. It's a super unique and wild idea to put a twist like that to a bit of a divisive genre of needle. I really loved all of the stages, but if there's a weak point, it's definitely Be Real. I still like the stage though, it has it's own charm. I should also mention the hub. It feels very cozy, although the screams in the song make it feel a bit hostile like the rest of the game. I also like the structure of the game. You can play the stages mostly freely with your progress saved every time you return to the hub. There's still some parts of the hub you have to unlock by beating a specific amount of stages to keep a feeling of curiosity of what's behind the barriers.
After you've completed all 11 main stages, you're taken to the 12th final stage. It's a long gauntlet of screens with their own challenges. This was definitely the hardest save in the game for me. Especially screen 4 took forever to get consistent. I really love the stage though. It feels a bit different from the rest of the game, but it feels like a fitting finale. At the end there's a final boss, which I didn't find too hard.
Despite the hostile atmosphere and gameplay that untitled needle game has, I can definitely say that it was pretty comforting at times. It really feels like a bizarre world you can get lost in, and even if it doesn't feel very welcoming at first, by the end of the game the world feels like a home. This game is definitely not for everyone. I wouldn't recommend this to people looking for a smooth experience. For those looking for something more unique, definitely don't miss out on this game.
Throughout my 368 hours with cn2.5, I was always fairly confident in my ability to beat the game, even if it took a long time. This game was different. This game did not go down smoothly at all. I took only 26 hours to beat this game (somehow, I swear this felt like a 100+ hour grind), but I had to take breaks for months, not because I wasn't enjoying the game, but because I was having a really rough time. Most of cn2.5 feels like it is supposed to be a smooth and somewhat relaxing experience, even if it's not afraid to put the player outside of their comfort zone at times. This game feels like it takes a much more hostile approach, both in terms of gameplay and atmosphere.
The stages in untitled needle game are similarly designed, but they all come in different flavors. They all feel very distinct and memorable, but also part of the same experience. Stages like Crazy for you and Little heart feel like puzzles mixed with very difficult platforming. They felt like some of the most intimidating stages at first, and Little heart honestly stayed that way, but Crazy for you wasn't too bad once I got the hang of it. Both stages feel very unique because usually puzzles are associated with little to no platforming challenge, so mixing both makes for a very rough experience.
One of my favorite stages in the game was Through the hosiery. It was one of the first stages I entered, so seeing the water section on the second screen was quite shocking. It also feels like it just keeps going for way longer than you would expect, so this was a very proper introduction to the game for me. I also adore the atmosphere in this stage. The song feels quite hostile, and the visuals make me feel empty, so walking in the neverending hallways with rough cycles feels despairing in a way I can't quite describe.
A lot of the magic of the game comes from the simplistic but vibrant visuals. This game recolors default Guy tiles, and often picks rather unorthodox color combinations. Stages like Sleep Dealer, Giant, and Persuasion do a fantastic job at creating a bizarre atmosphere with the visuals combined with the song. Especially Giant stood out to me as one of my favorite stages. It's hard to explain why, but the atmosphere really resonates with me in that stage.
There's a couple of stages that feel like you're traversing towards the unknown, particularly Up and Child Soldier. Up feels like you're climbing a mountain that seems insurmountable at first glance. I love how the visuals become more beautiful when you're getting higher, and the song fits it perfectly too. It's also cool how even though it's probably the most standard stage in terms of gimmicks, the bouncy blocks are used in a very novel way, and the stage experiments with momentum canceling a lot more than anything else I've seen in a fangame. Up was one of the hardest stages for me, which makes it stand out even more to me.
Ropes is a pretty funny stage. The atmosphere is oddly relaxing compared to most of the game, but it still feels like there's something weird about it. If you play the stage for longer, you'll be greeted by a sudden sound in the song. It's not really loud or anything, but it happens so suddenly in such a repetitive song, that it is likely to startle you at least a bit. The intimidation aspect of the sudden sound made this stage super memorable for me. I had a great time trying to identify when it's about to happen.
The last stage I want to mention is the cycle L needle stage. It's a super unique and wild idea to put a twist like that to a bit of a divisive genre of needle. I really loved all of the stages, but if there's a weak point, it's definitely Be Real. I still like the stage though, it has it's own charm. I should also mention the hub. It feels very cozy, although the screams in the song make it feel a bit hostile like the rest of the game. I also like the structure of the game. You can play the stages mostly freely with your progress saved every time you return to the hub. There's still some parts of the hub you have to unlock by beating a specific amount of stages to keep a feeling of curiosity of what's behind the barriers.
After you've completed all 11 main stages, you're taken to the 12th final stage. It's a long gauntlet of screens with their own challenges. This was definitely the hardest save in the game for me. Especially screen 4 took forever to get consistent. I really love the stage though. It feels a bit different from the rest of the game, but it feels like a fitting finale. At the end there's a final boss, which I didn't find too hard.
Despite the hostile atmosphere and gameplay that untitled needle game has, I can definitely say that it was pretty comforting at times. It really feels like a bizarre world you can get lost in, and even if it doesn't feel very welcoming at first, by the end of the game the world feels like a home. This game is definitely not for everyone. I wouldn't recommend this to people looking for a smooth experience. For those looking for something more unique, definitely don't miss out on this game.
Tagged as: Special
[1] Like
Rating: 10.0 100
Difficulty: 85 85
May 31, 2026
Delicious Fruit
Download Game