14 Reviews:
Denferok
Cool game, I'm always a fan of giving the player additional abilities. I would love to see a full-sized adventure game with this as the primary mechanic, good stuff.
[1] Like
Rating: 8.8 88
Difficulty: 60 60
Feb 4, 2022
Jopagu
A short needle game where you unlock various abilities that can be performed by doing certain keyboard inputs. The concept is great, and the selection of spells is conducive to fun, flowy needle. Chaining flips, dashes, and leaps to make cool movements was a blast.
Unfortunately, it's hampered a bit by the jam-induced shortness. The gimmicks weren't quite explored fully, I felt. In addition, I think the spells played it a bit too safe, opting for abilities that are very familiar from other needle games. I would love a longer game that threw in some more unique powers!
One of the highlights of the game is attention to detail. I found a few easter eggs, and the little jokes added to the experience. Furthermore, the visuals are very polished, making the spell system seem very intuitive.
Overall, a short but sweet needle game with a clever concept. Definitely recommended to gimmick needle fans.
[0] Likes
Unfortunately, it's hampered a bit by the jam-induced shortness. The gimmicks weren't quite explored fully, I felt. In addition, I think the spells played it a bit too safe, opting for abilities that are very familiar from other needle games. I would love a longer game that threw in some more unique powers!
One of the highlights of the game is attention to detail. I found a few easter eggs, and the little jokes added to the experience. Furthermore, the visuals are very polished, making the spell system seem very intuitive.
Overall, a short but sweet needle game with a clever concept. Definitely recommended to gimmick needle fans.
Rating: 8.5 85
Difficulty: 57 57
Jan 21, 2026
bereavement
While the gimmick is interesting, the midas ability making the water push you up was extremely inconsistent and janky. A few jumps and tricks were iffy, but most if it was good.
[0] Likes
Rating: 7.9 79
Difficulty: 55 55
Oct 23, 2025
PlutoTheThing
Pretty enjoyable game with a really cool gimmick involving spells, at times it can be a little overwhelming but I think that's part of the appeal. Understanding the saves and executing them is fun even if some moments are wonky and I'm really unsure what the intended solution to the final save was :P
[0] Likes
Rating: 8.0 80
Difficulty: 50 50
Jul 14, 2024
CanusAntonius
Interesting Gimmick Needle game created for the First Game Jam in which the Kid collects spells he can use by pressing Z to pause and then enter an arrow key code for the one he wishes to uses.
It is an interesting Gimmick, and even allows for some variation on how you do saves later on once you have more. I did feel like part of it was pretty unintuitive however, while the leap was Up Up Up, the side Dash was Down Down L/R, this difference matters quite a lot when making a moveset like this because the second feels completely unnatural, it should just be all Left or Right. Another aspect that makes the game fall short for me is the difficulty, it's actually pretty hard for something from the Game Jam, even outside of the gimmick usage. There's an awkward vine jump you have to do at one point, there's a few segments where the leap ability is used far too many times under a spike, and the final two saves entirely were just extremely exhausting to play.
I think it's an interesting game for something made with a week time constraint, but I wish it was far much easier to allow for more experimentation with different spells, and so others could play it more. I'd recommend it if you can handle some difficulty.
[0] Likes
It is an interesting Gimmick, and even allows for some variation on how you do saves later on once you have more. I did feel like part of it was pretty unintuitive however, while the leap was Up Up Up, the side Dash was Down Down L/R, this difference matters quite a lot when making a moveset like this because the second feels completely unnatural, it should just be all Left or Right. Another aspect that makes the game fall short for me is the difficulty, it's actually pretty hard for something from the Game Jam, even outside of the gimmick usage. There's an awkward vine jump you have to do at one point, there's a few segments where the leap ability is used far too many times under a spike, and the final two saves entirely were just extremely exhausting to play.
I think it's an interesting game for something made with a week time constraint, but I wish it was far much easier to allow for more experimentation with different spells, and so others could play it more. I'd recommend it if you can handle some difficulty.
Rating: 6.8 68
Difficulty: 58 58
Aug 28, 2022
Delicious Fruit
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