New I Wanna Be The Weegee

Creator: Trigger014

Average Rating
9.0 / 10
Average Difficulty
70.4 / 100
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Tags:

Adventure (10) Gimmick (7) Boss (9) Secrets (3) Long (8) Story (2) Puzzle (1) enemies (1)

Screenshots

  • by CanusAntonius
  • by CanusAntonius
  • by Trigger014
  • by CanusAntonius
  • by CanusAntonius
  • by CanusAntonius

19 Reviews:

kurath
A really great adventure game that I both really enjoyed and had some major misgivings about. Overall, its still an amazing game with a ton of content, bonuses, production et al.

It starts off great, and the production is beautiful straight of the gate. Has a nice implementation of some visual effects and the options to toggle them if you don't enjoy them, and definitely makes the most of them throughout the game. Audio is great as well, with plenty of fitting tracks and some cool audio features, utilizing proximity sfx in many places to accentuate certain objects. All in all, the production is fantastic throughout.

Platforming wise, this will serve as the bulk of the game for most, as I'd say it also poses the larger difficulty barriers present as well. It features some mild metroidvania style platforming, featuring some powerups that you acquire along the way - though its minor as the actual gameflow is predominantly linear. Every stage (and there's many of them) has an identity, their own mechanics, excellently executed atmosphere that fits the time and location well. There is, however, a few issues here - the difficulty ends up coming from unpleasant control schemes rather than the mechanics or interactions themselves, and this definitely hurt my interest to continue at times. If that's a concern for you, be wary, though there's still a huge amount of gameplay prior to that point to enjoy. The parasol in particular introduced a problem - not only was it immediately tied in with rampant item swapping, it was very unpleasant to execute as you'd have to repress the button constantly and it unintuitively killed your upward momentum immediately. In general, my largest complaint was the later it went, there was just a lot of holding down buttons and button presses that felt like they could've been presented better with a different control scheme. The one-off segments that abounded though were often the highlights, with some real zany stuff along the way.

Boss wise, they felt generally easier than the platforming and too had some really solid ideas. A fair few of the bosses did feel a bit similar at times, but were always a fun change of pace. The balance could be really wacky sometimes, with almost every boss having some distinctly easier attacks, but I rarely mind that. The real drawback of the bosses is the wildly disparate amount of damage you can get depending on the attacks, to the extent that there were a few bosses where you'd be best served by resetting and rolling for specific attacks - a type of design I really dislike.

Overall, its an amazing game for the vast majority of it. There are parts that I wish were different, for sure, but even had they been dealbreakers, the game is expansive enough that there's a ton of value no matter what. If you're the kind of person who struggles with multitasking and insists on completing games, you may want to be wary, but otherwise if you're an adventure game player just looking to play a game while you like it, you'll get a lot out of this.

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Tagged as: Adventure Long
[3] Likes
Rating: 9.1 91       Difficulty: 70 70
Feb 12, 2022
Natsu
I think there is an occasional hiccup in save balance and awkwardness in controlling some of mechanics, but nonetheless the pure charm and amazing overall experience that this game gives makes it impossible for me not to love it. Was absolutely delighted and surprised to see this finished after all these years and it most certainly did not disappoint. Highly recommended.

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[2] Likes
Rating: 9.8 98       Difficulty: 70 70
Feb 11, 2022
Chrisay
Really fun and long oldschool adventure game. Has a lot of charm and the visuals are amazing the entire way through. Platforming stays mostly fresh with a bunch of new gimmicks being introduced all the time.

The parasol gimmick, while cool, was incredibly uncomfortable to play with, especially when you had to cycle through them!

Appreciate the updates, they help a lot.

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Tagged as: Adventure Gimmick Boss Long
[2] Likes
Rating: 9.5 95       Difficulty: 68 68
Feb 10, 2022
LastTISisLife
Based on True Ending. This was pretty long and fun adventure with astonishing production value (from really impressive visual feats to having a lot of skins and even pets) and top-tier gameplay that is mostly based on getting items (that are perform like powerups) and using them to get through new levels. It also has some secrets and even secret stages, that are needed to unlock true ending, but the game is really appealing in terms of searching for hidden things, since there is literally item that pings if there is something on screens as well as good teleportation system that helps to travel through the world. Don't be scared about 70 difficulty as well, most of the game is like 50-60 difficulty and only few times it got close to 70 difficulty imo

As was mentionted item-based gameplay is basically core of the platforming and it's delivered really good - none of the items felt useless and they are all have cool usages. There will be also some gimmicks, puzzles and enemies on the way. All of them are mainly fine, except i really didn't like water in this game, since it's slowed your movement, which was kinda awkward. Puzzles were mainly about figuring out how use your arsenal to break through screen, however there were some real puzzles, like the rope one. And enemies are all great, nothing insane about them, but they are doing their job quite well

Overall feeling of platforming was pretty strong and this was constantly my favourite part of the game, even when it's gets quite hard on last stages with pretty mind-blowing item swapping and complicated pathing. But it was never, however, bullshit; i also didn't find control scheme thing bad, was pretty nice for me

The thing tho that is kinda clouded the platforming gameplay was strange feeling of sameness. It's not really like that, but in general in fangames i usually witness stages that are more distinct from each other than in this game - even despite visual style was naturally different i still find stages quite similar to each other. Not in bad way, but i sometimes had that weird vibe. If can i described it in other words - it was hard to be excited in this game, because game always relies on items and there was very little unexpectable stuff in this game. While you can respect game for that, for me it was kinda just too much sometimes. I wouldn't call this major flaw tho, i just think game can be more suprising at times (like it was in stage with minigames encounters, which i will describe lately) by giving player a break from item-based gameplay. And also keep in mind, that this is flaw only if in comparison to other very high-tier fangames adventures (but i feel like it's right thing to do this comparison, because this game definitely belongs to them overall)

Bosses were kinda weak part of the game if you ask me. They are not hard overall, kinda similar to something like Find my Destiny bosses in terms of being unique and having some original layouts and so on. The thing that is dragging them is for my taste amount of unintuitive attacks, raw instagibs and constant feeling of unfairness, but not in classical sence, where you get destroyed by dumb RNG. More like dealing damage to bosses is always draining here, and losing attempts to some strange stuff over and over feels really like shit and make experience pretty stifling quite often. However, if you manage to find proper strats, you can deal with this bosses quite fast after that, since as i said earlier, they are not truly hard. Some of the bosses were also quite tedious because some attacks just didn't give you a chance to do damage and you need to wait for good ones, which is always bruh

And so also worthy a note, that at some point there is some minigame encounters in this game in one stage. They were pretty interesting, i basically have no complaints about Targets Shooting and Tetris (as a man who never really played Tetris, this was satisifying challenge). However, final minigame - Mario Kart was kinda strange. Structure of the challenge where you need to win more maps than opponent kinda doesn't hit right, because you can research later maps very little in comparison to first map, since you can restart only on first map. Respawn system is also quite awkward. Not really is that matters, but i was like really interested in this content especially, so it was overall kinda miss for me; still interesting take on intersection and i always fan of minigames anyways, so i can eat even not the best ones honestly

Overall, it was still fine tho and as i said game is really good. It has many points that are needed to be a great fangame and provides some really unique challenges. It can sometimes be overwhelming and unintuitive, but it's not a major flaws, even for me, who is usually struggling with that kind of stuff. Definitely deserves a shot from any adventure fans and it's kinda sad that this game is a bit under radar - it's really deserves more fame

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Tagged as: Adventure Gimmick Boss Long Puzzle enemies
[1] Like
Rating: 8.1 81       Difficulty: 67 67
Dec 26, 2024
stained_
Amazing game, I'm still astonished from seeing it being finished in development.
My expections for it's difficulty were a trainwreck though.. but it was also fun to see myself make progress at the last few worlds.

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[1] Like
Rating: 9.4 94       Difficulty: 72 72
Feb 12, 2022