MiniMetroidvania 4

Creator: Kurath

Average Rating
9.1 / 10
Average Difficulty
64.4 / 100
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Tags:

Adventure (6) Needle (3) Gimmick (5) Boss (4) Puzzle (3) metroidvania (5) IWT (3) Cycle (2)

Screenshots

  • by Wolfiexe
  • by SquareDork
  • by Wolfiexe
  • by Wolfiexe

Creator's Comments:

kurath [Creator]
A medium length adventure game designed to blend metroidvania style gameplay with some quirky interludes. As those familiar with me will come to expect, there are a fair few thinky elements, so be prepared.

Current ver1.07 - fixing some post release bugs due to my own negligence.

I'd also like to think I've eliminated softlock potential, but if you do encounter any issues, feel free to reach out to me on discord at Kurath#6671.

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Tagged as: Adventure
[0] Likes
Rating: N/A       Difficulty: N/A
Feb 23, 2022

13 Reviews:

PlutoTheThing
Super awesome metroidvania fangame, the title mini may seem like a misnomer at first, but it really is a pretty small game all things considered, at least in terms of map size. However this small map is extremely rich in content to explore and look at, and this is complimented by some truly genius platforming ideas. The trials and especially final stage all provide a different gimmick which are just so fun to mess around and play with, and make you excited to see what's coming next. The bosses are very solid as well, and overall this is just an extremely consistent and good fangame. Definitely a must play if you are at all interested!

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[2] Likes
Rating: 10.0 100       Difficulty: 56 56
Jun 26, 2023
CanusAntonius
Once again another wonderful game from Kurath that combines his solid Needleventure design with gimmick puzzle aspects to make an interesting Metroidvania. I found it mostly enjoyable, one big aspect of it sadly took me a bit out of the mood though.

The game takes place over 4 connected areas, each one has its own theme and corresponding design going on. Placed throughout these areas are Trials, which are separate mini stages you have to complete in order to unlock some sort of ability, one for example will give you Double Jump, another the ability to toggle different blocks on and off. Each area also has a boss you can do, you might even find you can skip atleast one of them if you go in with a MV mindset and consider your abilities and the map routing. I found them to be pretty cool, though I think almost every one had an attack I rather didn't like, and it's usually either halfway or later into the fight.

Now my big problem with the game revolves around a large puzzle that guards the final stage. You have various things spread across the entire game that you have to interact with in certain ways to solve and open the path. This is reminiscent of the tablets in Overlord, which personally I think was a pointless scavenger point that extended the playtime without much reason. Here though is the major problem, if your solution is wrong you have to go interact with them all again since you can't check till they're all set, and in a game with non-easy platforming that can rack up your game time quite a bit. Unfortunately for me, I failed to grasp a mechanic in this puzzle due to an assumption on my part, and because of such spent almost three hours trying to do this puzzle. If you get stuck like me then here's what I got wrong Unlike an actual clock you can't just set it to an hour and it mean both AM and PM, you have to check the little visual at the top to see what you're on and do a full rotation if needed. I'll also say that the final stage felt a bit off, almost as if it was from a different game entirely, it even removes most of the abilities you got from the rest of the Metroidvania before it.

Besides that issue though, I think the game is really fun, and would obviously recommend it like I would any Kurath production. I really love this style of gameplay so I hope to see V in the future.

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Tagged as: Adventure Needle Gimmick Boss Puzzle metroidvania IWT Cycle
[1] Like
Rating: 8.5 85       Difficulty: 65 65
Dec 20, 2022
voraciousreader
Something that stands out to me is how among the variety of gimmicks, both in the main world as in the trials, there's generally more emphasis on interesting movement than tight jumps or long learny saves, which makes the more difficult saves (sideways gravity and rocket kid) feel challenging but not frustrating
The bosses are also creative and incorporate the main gimmicks well
Overall great game, would highly recommend to any gimmick enjoyers that can handle low 60 diff

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Tagged as: Adventure Needle Gimmick Boss metroidvania IWT Cycle
[1] Like
Rating: 9.4 94       Difficulty: 63 63
Aug 4, 2022
Bob
A fabulous extension of Kurath's MiniMetroidvania series in I Wanna Maker. This one features fully-fledged gimmicks that make for some pretty interesting platforming segments, as well as unique boss fights that often implement the use of your new powers to defeat them. I had a great time exploring this mini world, and while the overarching puzzle had one moment where I felt a bit frustrated, it makes sense in the end. The ending was satisfying too, and while there isn't any lore that explains who the bad guy is, I like to imagine that they are the time lord who are responsible for the kid's loss of powers. Good art leaves room for interpretation after all.

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Tagged as: Adventure Gimmick Boss Puzzle
[1] Like
Rating: 9.2 92       Difficulty: 62 62
Feb 23, 2022
Wolfiexe
MiniMetroidvania 4 is the fourth entry in Kurath's mini metroidvania series, with the other three being all in I Wanna Maker, meaning this one had the potential to stray from the constraints of Maker and get a little weirder, something which is always daunting knowing Kurath's other games.

As the name would imply, it follows a very traditional formula. You'll start with very little and gradually unlock more abilities and powerups as you explore the mini world that's presented to you. There's a nice handful of weird gimmicks that all feel surprisingly fun (my personal standout being the rocket kid gimmick, which I can only see as the one true way to do a rocket kid gimmick now). The bosses are all fun too and utilise gimmicks from their respective areas, making it feel that bit more cohesive and tied together.

The visuals and music complemented each other nicely. A good handful of the tilesets seemed to be taken from Ocean Princess so maybe there's some deep lore or worldbuilding to be investigated here. If I had one complaint regarding any of these things, it would be that the music loop cut in the final stage is really noticeable and abrupt. I usually don't care about this too much, but my bias for enjoying the final stage song as much as I do probably drove this deeper that it would've otherwise been.

The game can often get pretty puzzly too. I found some saves near the end regarding some of the weirder gimmicks to be particularly challenging, just in terms of getting to grips with handling the gimmick and figuring out what I'm doing. I wouldn't say it ever got too frustrating though, but it's definitely a game that's gonna challenge you in different ways, and some of those ways will inevitably hit some sore spots for people.

Overall it's a great metroidvania fangame with very clean platforming and boss design, and a surplus of variety to make the road stay fresh. So long as you're ready to be challenged in some potentially weird and unusual ways amidst the normal platforming design style, you'll probably have a good time with this.

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Tagged as: Adventure Gimmick Boss Puzzle metroidvania
[0] Likes
Rating: 9.2 92       Difficulty: 66 66
Sep 6, 2022