8 Reviews:
LastTISisLife
From what i've played among Rukito games (and i didn't played only RZ and SSR2 among the famous ones), this is my favourite from him. Many people noticed that in this game Rukito kinda step back from his usual experiments - wacky gimmicks, solid amount of traps and triggers, two cracked bosses. This game will only have one boss, traps and triggers are pretty rare, and the gimmicks ane non-existent except regular ones. Does it make this game bad? No
Because the core of Rukito geniune platforming will be still here - his ability to create interesting complicated jumps from nowhere. This is what actually make this game shine - amount of good and creative jumps are definitely on point. Usage of common gimmicks like gravity switches, vines and water is also quite a highlight in several places, even tho i think Rukito in general put too many upside-down saves in this game, like just too much for my taste
If we go through stage by stage, i would say first three stages are quite chill. They are not hard and didn't contain anything truly menacing. Stage 4 tho ramps difficulty quite high, once you reach gravity flip screen, and basically almost never drops it until the end. Those saves with gravity in stage 4 are quite good, even tho some jumps are very brutal
Stage 5 is water-oriented stage, and it's fucking owns, let me say that. Rukito creates wonderful mix of water, gravity switches, triggers - everything you like probably, if you experience his style already. Water used specifically great and i basically have no complaints, other than pre-last save has kinda harsh ending with boring opening, but that's only issue i've had
Stage 6 is once again gravity switch territory, difficulty will be peak here basically, since you need to deal with gravity really good to make it through. Again, most of the saves are very insanely fun, requires from you mind-breaking maneuvers and quite complicated setups and strategies sometimes. But once again, one save kinda ruined whole thing - save 4 will be just series of check on very hard jumps, while rest will be piece of cake, which was not tastes that good
Stage 7 is a final stage, and let me say that - i think this is honestly one of the greatest things Rukito ever pull off. Music is superb, making good synergy with visuals, and all four saves are just bangers. They will be long multi-screens journeys by their own, with good and balanced mix of everyting - vines, water, apple cycles, screen transition classic trolls, hard and unique jumps, and so on. I had very much natural fun with this stage, best thing in the game for me
And then comes the final boss. As always with Rukito, concept is insane - you will need to comprehend multitasking fight against dudes from Ace Attorney. Main dude will always casts fountain-type RNG on you, while others will appears randomly and give you a lot of troubles. And as always, second phase with cruel shenanigan will appear, makes everything like twice harder (but HP you need to takedown will be also reduced, thankfully). This boss was hella fun, tbh, even tho sometimes i had some raging moments, but this is just the way of thing sometimes. I think this boss is decently fair, and you can beat it fast, if you good at adapting and learning
Overall, my emotions from this game are pretty nice. I kinda think MMM has slightly more polished (in terms of balance and presence of hard jumps) and diverse platforming and the boss of MMM is also slghtly better than AAI one, but AAI despite being more rough on edges and less experimental nature has more charm and personal attachment to me. That's why i think about this game as a peak of Rukito - if you love his style, nothing should stop you from playing it
(Also, yeah, game has secrets, but i didn't find them, will probably bother in future, but we will see)
[0] Likes
Because the core of Rukito geniune platforming will be still here - his ability to create interesting complicated jumps from nowhere. This is what actually make this game shine - amount of good and creative jumps are definitely on point. Usage of common gimmicks like gravity switches, vines and water is also quite a highlight in several places, even tho i think Rukito in general put too many upside-down saves in this game, like just too much for my taste
If we go through stage by stage, i would say first three stages are quite chill. They are not hard and didn't contain anything truly menacing. Stage 4 tho ramps difficulty quite high, once you reach gravity flip screen, and basically almost never drops it until the end. Those saves with gravity in stage 4 are quite good, even tho some jumps are very brutal
Stage 5 is water-oriented stage, and it's fucking owns, let me say that. Rukito creates wonderful mix of water, gravity switches, triggers - everything you like probably, if you experience his style already. Water used specifically great and i basically have no complaints, other than pre-last save has kinda harsh ending with boring opening, but that's only issue i've had
Stage 6 is once again gravity switch territory, difficulty will be peak here basically, since you need to deal with gravity really good to make it through. Again, most of the saves are very insanely fun, requires from you mind-breaking maneuvers and quite complicated setups and strategies sometimes. But once again, one save kinda ruined whole thing - save 4 will be just series of check on very hard jumps, while rest will be piece of cake, which was not tastes that good
Stage 7 is a final stage, and let me say that - i think this is honestly one of the greatest things Rukito ever pull off. Music is superb, making good synergy with visuals, and all four saves are just bangers. They will be long multi-screens journeys by their own, with good and balanced mix of everyting - vines, water, apple cycles, screen transition classic trolls, hard and unique jumps, and so on. I had very much natural fun with this stage, best thing in the game for me
And then comes the final boss. As always with Rukito, concept is insane - you will need to comprehend multitasking fight against dudes from Ace Attorney. Main dude will always casts fountain-type RNG on you, while others will appears randomly and give you a lot of troubles. And as always, second phase with cruel shenanigan will appear, makes everything like twice harder (but HP you need to takedown will be also reduced, thankfully). This boss was hella fun, tbh, even tho sometimes i had some raging moments, but this is just the way of thing sometimes. I think this boss is decently fair, and you can beat it fast, if you good at adapting and learning
Overall, my emotions from this game are pretty nice. I kinda think MMM has slightly more polished (in terms of balance and presence of hard jumps) and diverse platforming and the boss of MMM is also slghtly better than AAI one, but AAI despite being more rough on edges and less experimental nature has more charm and personal attachment to me. That's why i think about this game as a peak of Rukito - if you love his style, nothing should stop you from playing it
(Also, yeah, game has secrets, but i didn't find them, will probably bother in future, but we will see)
Rating: 7.5 75
Difficulty: 80 80
Nov 11, 2023
Delicious Fruit
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