Creator's Comments:
phgQED [Creator]
A two screen L-game. Contains one normal and one EX stage, as well as two secrets. Thank you especially to all the testers for helping me make this game the best it could be. <3
Difficulty rating estimate includes extra.
[1] Like
Difficulty rating estimate includes extra.
Rating: N/A
Difficulty: 55 55
Jul 1, 2022
13 Reviews:
Kilgour22
Disclaimer: I tested this.
Rating/difficulty are based on the base game, not on extra. Extra has two very hard jumps—a strange squished water plane and an animation-dependent squished apple corner/diagonal—that are well beyond the difficulty of the rest of extra. Both are possible; however, the latter jump is not worth grinding for because the animation dependency has a very narrow window, and renex engine resets the animation cycle after every death. This is a serious issue because the animation cycle doesn't line up properly for fast retries; instead, you have to sit there and wait for some indeterminate amount of time to hope for luck to be on your side. It's way easier to do in Jtool because the cycle doesn't reset on death, so you can grind it to your heart's content.
Update: I did the jump with a 5f 8p method, left wall align, and waiting about half a second between attempts. It's still not worth doing in my estimation.
So yeah, I would not recommend extra in its current state. Difficulty-wise, I would say it's mostly 55–60, with that one jump putting it at something higher that I'm not sure how to quantify. Figuring out strats that worked for the two jumps was kind of fun, so I'll give it credit there, and there are a few pretty darn cool manoeuvres.
Base game is good. The jumps are fairly lenient, with the exception of another (much easier) animation-dependent apple align. Aside from that one, they're fairly fun to execute, and good players will cruise through the game with ease. I think the base game would benefit from being one screen longer, though its current length is not a detriment. Players new to L-needle should consider playing the base game.
[2] Likes
Rating/difficulty are based on the base game, not on extra. Extra has two very hard jumps—a strange squished water plane and an animation-dependent squished apple corner/diagonal—that are well beyond the difficulty of the rest of extra. Both are possible; however, the latter jump is not worth grinding for because the animation dependency has a very narrow window, and renex engine resets the animation cycle after every death. This is a serious issue because the animation cycle doesn't line up properly for fast retries; instead, you have to sit there and wait for some indeterminate amount of time to hope for luck to be on your side. It's way easier to do in Jtool because the cycle doesn't reset on death, so you can grind it to your heart's content.
Update: I did the jump with a 5f 8p method, left wall align, and waiting about half a second between attempts. It's still not worth doing in my estimation.
So yeah, I would not recommend extra in its current state. Difficulty-wise, I would say it's mostly 55–60, with that one jump putting it at something higher that I'm not sure how to quantify. Figuring out strats that worked for the two jumps was kind of fun, so I'll give it credit there, and there are a few pretty darn cool manoeuvres.
Base game is good. The jumps are fairly lenient, with the exception of another (much easier) animation-dependent apple align. Aside from that one, they're fairly fun to execute, and good players will cruise through the game with ease. I think the base game would benefit from being one screen longer, though its current length is not a detriment. Players new to L-needle should consider playing the base game.
Rating: 7.0 70
Difficulty: 45 45
Jul 1, 2022
CanusAntonius
Pretty solid L Needle game that might actually be the first one I've truly enjoyed. It's perfectly aimed at people new to the genre via the inclusion of align markers, indicators for valign and halign, as well as guides for two jumps within a notepad file. There also happens to be a second screen of extra as well, though I couldn't complete it in order to comment on it.
This also makes make want to note that most L games seem to have a common problem, they look like shit visually. Often there's incredibly obnoxious backgrounds or sprites, and the tiles and objects will be placed in a completely unorganized mess that looks like needle vomit. To be fair I kind of get why, the gameplay is the main focus not the visuals, but still I think it makes this one shines brighter since it tries to avoid such issues. Instead, this actually looks really nice, you can tell the maker actually wanted the game to be both playable and watchable. There are also interesting theme aspects to the game that clearly have major Dopamine inspiration, which is both a unique and welcoming thing to include in a genre normally without such.
I am someone who completely dislikes L Needle on most occasions, and somehow found myself loving this game, so I would recommend it to anyone interested in the genre.
[1] Like
This also makes make want to note that most L games seem to have a common problem, they look like shit visually. Often there's incredibly obnoxious backgrounds or sprites, and the tiles and objects will be placed in a completely unorganized mess that looks like needle vomit. To be fair I kind of get why, the gameplay is the main focus not the visuals, but still I think it makes this one shines brighter since it tries to avoid such issues. Instead, this actually looks really nice, you can tell the maker actually wanted the game to be both playable and watchable. There are also interesting theme aspects to the game that clearly have major Dopamine inspiration, which is both a unique and welcoming thing to include in a genre normally without such.
I am someone who completely dislikes L Needle on most occasions, and somehow found myself loving this game, so I would recommend it to anyone interested in the genre.
Rating: 8.0 80
Difficulty: 55 55
Aug 28, 2022
Delicious Fruit
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