A Very Whelwryht Christmas(s)

Creator: Qwylwryght

Average Rating
9.3 / 10
Average Difficulty
65.0 / 100
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Needle (2) Gimmick (2) Boss (1) Meta (1)

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4 Reviews:

LOLGamer
this is a 2 game bundle and I will mostly be focusing this review on "wip festive game"
light spoilers ahead, the game I think is best experienced blind

This is a fangame that appeals to makers as much as it does to players. The gameplay mostly consists of puzzlish rooms that revolve around changing greenscreened fields into having different sorts of properties, such as low gravity, wind, and a very unique mechanic that I am not going to spoil here. The gameplay alone would be enough to constitute a pretty well made game, but what really sets this game apart is the Stanley Parable-like narration through it. The game is accompanied by a developer voice that comments on the various choices you make throughout, and the dialogue just has an incredible attention to detail that makes you feel like the developer really thought of everything. Along the way you'll be presented with various choices that may or may not be inconsequential, and this creates a dynamic where the game makes you do things you would normally never do just to see what the "voice" would say, like going through the maintenance tunnel multiple times. and all the attention to detail makes it feel real, like I know that everything is a preprogrammed response, but the fact that the game responds to various sequences of events that are really elaborate makes you feel like the voice is just there, watching you and live reacting to your moves and I think that creates a really unique experience.
The narration mostly follows a humorous tone, but there are moments where it shines as an endearing voice that is struggling with the development of the game. The way that the voice sometimes scraps perfectly serviceable gameplay out of the feeling of it not being good enough and berates itself at times reflects really well on how harsh it can be to develop a game that one feels satisfied with, which is something I think is felt by many developers around, and the vulnerable intimacy that the voice sometimes shows is really heartfelt and genuine and adds a lot to the game.
The game has multiple endings and to get the best ending you'll have to play it multiple times. But fear not, the narrator remembers your previous playthroughs and changes the game accordingly, so the game is immensely replayable in that aspect. A shocking ending awaits to those who are dedicated enough to seek all the secrets. All in all, the game is a brilliant blend of humorous and serious and has fun gameplay to accompany it, and is a definite recommendation from me.

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Tagged as: Needle Gimmick Boss Meta
[3] Likes
Rating: 8.8 88       Difficulty: 65 65
May 5, 2023
YaBoiMarcAntony
An unbelievable work with a great sense of humor but, more importantly, an unusual sense of purpose. As much as the game is, well, all fun and games, there lies direction behind its humor and its rug pulls, mainly to me in the way that it literalizes the conversations that happen between player and creator. To me, all games have that hidden dialogue, the one that comes out sometimes for example when you see a non-linear place to go through and you wonder if there's something there, or if you're going to find nothing and get no acknowledgment of your thinking outside the box. This is something I love to take part in, and I love it further still when I DO get that acknowledgment from the creator.

"wip festive game" is one of the first games where damn near everything I could think of was acknowledged by the creator, and it's more than likely the only fangame that has this kind of attention to detail that it COULD attempt to think ahead of me as someone that loves to explore the games they play in a deeper sense. The game's length helps this fact as it is not a terrifically long experience, which aids the player in having a short and concise experience that gets to the point and helps out the creator through meaning they don't have to put in an extreme amount of content.

What I love most about this game, however, is the way in which it gets at the creative process and how it externalizes the inevitable feelings that come with that process. Namely, all the ways in which we can worry and gnaw at ourselves about whether what we've made is good enough. That too, is apart of the dialogue between player and creator, the one that says "do you like this? Are you happy with what you're playing? Is it too hard, too easy, boring, frustrating? What is it?" It's the one that most creators know all too well that doubts everything they do and feels in their heart of hearts that what they are making is simply not good enough.

In essence, I love that this game has something to say and uses the form it has to uniquely and enjoyably express its feelings. It's fun, lighthearted, yet it holds a sense of gravity with everything it says and you get the impression that while this is a funny game, the jokes are all hiding a certain insecurity behind them - a relatable one, at that. And this would already be enough, mind you, for me to love it, but that it chooses to make its core gameplay loop, the exploratory nature of it, tied in precisely with its very purpose and meaning, that to me is the masterstroke that most fangames which strive to be better, more meaningful, fail to consider or achieve.

If there were any fangame I'd want others to learn from, it'd be this one.

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Tagged as: Needle Gimmick
[1] Like
Rating: 10.0 100       Difficulty: 65 65
Jul 17, 2025
Lucien
Derf made this. I played a few screens and things looks p cool. I would recommend you to try although I didn't clear this.

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[1] Like
Rating: N/A       Difficulty: N/A
Apr 19, 2023
touhoe
[0] Likes
Rating: 9.1 91       Difficulty: 65 65
Oct 25, 2024