LOLGamer's Profile
Send a PMJoined on: Aug 19, 2015
Bio:
aka kakoka
an epic ahh gamer 4 life 8~) (sunglasses emoji)
I've submitted:
134 Ratings!
131 Reviews!
9 Screenshots!
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134 Games
131 Reviews
LOLGamer
For: I wanna be the GGM
For: I wanna be the GGM
For some reason I really like this game.
[0] Likes
Rating: 7.0 70
Difficulty: N/A
Apr 8, 2026
LOLGamer
For: Crimson Needle 2.5
For: Crimson Needle 2.5
Spoilers regarding the structure of the game but nothing specific
Length is a fundamental part of the way we experience art. With most mediums, that length is clear from the start; You can estimate how long a book will take to finish based on how thick it is, and when you download a movie, the media player of your choice will display its length at the bottom the second the film begins. One unique aspect of video games is the ambiguity of this length - the fact that, barring a few exceptions, you generally don't know how long a game will take to finish, and the length is something you estimate based on previous assumptions rather than certainty. That ambiguity creates a unique opportunity: developers can use these assumptions against you to present an experience far larger than you could've imagined. I like to dub these type of games the "down the rabbit hole" games, (other examples would be games like Lingo, Baba is You) and they generally offer some of the best gaming experiences I've ever had due to this element of surprise, and due to the feeling of there always existing something "more", which for me drastically increases immersion in a medium already built entirely around the concept.
I've toyed with this idea in one of my games, although in a lazy and jokey way, where what begins as four 10-20 minute long stages eventually gives way to two that demand ~4 and ~16 hours to complete, respectively. This game however, pulls that feeling of being sucked into the rabbit hole and immersed in its world, in a way that makes it not only one of the best fangames I've ever played, but one of the best games I've played in general. When you boot the game up it doesn't feel like you're opening a piece of software but a whole universe, one that gradually unfolds the stronger you zoom in. When the game was first announced, people already expected that the game would have the contents of CN2 and more, but how much more was kept up in the air, and it is entirely around this question that the game creates its hook. The more you play and the more you unravel the question of how much more there is, finding secrets between secrets, cracks among the walls that reveal entire multi-hour long stages, the more it feels like the game will just go on forever. The sensation of thinking the game will never end, while in the end obviously just being an illusion, creates this immersive experience that I have rarely felt in another fangame. Of course, the individual elements of the game are all superb, and I could mention the satisfying fluidity of the needle in chapter 1, the immense variety and the shocking quality/content ratio of chapter 2, and the aesthetic/gameplay perfection of chapter 3, and more, but the overall structure of the game is what pulls all of these elements together and creates an experience that feels, despite its collosal size, larger than the sum of its parts, and elevates this one from an impressive fangame into something genuinely unforgettable.
[2] Likes
Length is a fundamental part of the way we experience art. With most mediums, that length is clear from the start; You can estimate how long a book will take to finish based on how thick it is, and when you download a movie, the media player of your choice will display its length at the bottom the second the film begins. One unique aspect of video games is the ambiguity of this length - the fact that, barring a few exceptions, you generally don't know how long a game will take to finish, and the length is something you estimate based on previous assumptions rather than certainty. That ambiguity creates a unique opportunity: developers can use these assumptions against you to present an experience far larger than you could've imagined. I like to dub these type of games the "down the rabbit hole" games, (other examples would be games like Lingo, Baba is You) and they generally offer some of the best gaming experiences I've ever had due to this element of surprise, and due to the feeling of there always existing something "more", which for me drastically increases immersion in a medium already built entirely around the concept.
I've toyed with this idea in one of my games, although in a lazy and jokey way, where what begins as four 10-20 minute long stages eventually gives way to two that demand ~4 and ~16 hours to complete, respectively. This game however, pulls that feeling of being sucked into the rabbit hole and immersed in its world, in a way that makes it not only one of the best fangames I've ever played, but one of the best games I've played in general. When you boot the game up it doesn't feel like you're opening a piece of software but a whole universe, one that gradually unfolds the stronger you zoom in. When the game was first announced, people already expected that the game would have the contents of CN2 and more, but how much more was kept up in the air, and it is entirely around this question that the game creates its hook. The more you play and the more you unravel the question of how much more there is, finding secrets between secrets, cracks among the walls that reveal entire multi-hour long stages, the more it feels like the game will just go on forever. The sensation of thinking the game will never end, while in the end obviously just being an illusion, creates this immersive experience that I have rarely felt in another fangame. Of course, the individual elements of the game are all superb, and I could mention the satisfying fluidity of the needle in chapter 1, the immense variety and the shocking quality/content ratio of chapter 2, and the aesthetic/gameplay perfection of chapter 3, and more, but the overall structure of the game is what pulls all of these elements together and creates an experience that feels, despite its collosal size, larger than the sum of its parts, and elevates this one from an impressive fangame into something genuinely unforgettable.
Rating: 10.0 100
Difficulty: 90 90
Apr 2, 2026
LOLGamer
For: I wanna be the Fight3
For: I wanna be the Fight3
good game
[0] Likes
Rating: 10.0 100
Difficulty: 10 10
Apr 2, 2026
LOLGamer
For: wait sylveon you're wearing you're roller skates at the house you should take it off
For: wait sylveon you're wearing you're roller skates at the house you should take it off
If you ever wanted to play puzzle-ish yoshi needle but with the sprite for the yoshi being changed to something much larger with an unclear hitbox so you can't really assess when you're going to hit hazards, this is the perfect game for you
[0] Likes
Rating: 6.0 60
Difficulty: 40 40
Feb 23, 2024
LOLGamer
For: I Wanna See The HarshNoise
For: I Wanna See The HarshNoise
for a game whose selling point seems to be the harshness of it, it doesn't go far enough, unfortunately. most elements of the game are merely mild, they're probably not something I would call sweet but they're nowhere near harsh either. the noise is lacking the dynamics required for it to be really impactful and the visuals aren't enough of a hindrance on the gameplay. the backgrounds have enough thematic cohesion for them to be sensible and are completely inobtrusive to the eyes. the gameplay is only slightly annoying, with some fake blocks and invisible killers sprinkled in, but the rooms are mundane, straightforward and most of them can be beaten within less than a minute. I would expect that some iwbt pharaoh tier mazes would've went along well with the overall aim of the game but that's not what we get here. overall, if you're seeking for harshness or an assault on the senses, this is not the place for it.
Tagged as: Gaming
[2] Likes
Rating: 1.5 15
Difficulty: N/A
Feb 5, 2024
8 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I wanna be the distant memory | 12.0 | 2.4 | 3 |
| I wanna be the Earth Temple | 12.6 | 2.9 | 23 |
| I wanna be the Earth Temple 2 | 18.8 | 2.4 | 13 |
| I wanna be the Fire Temple | 36.0 | 1.4 | 4 |
| I wanna be the Fishing Temple | 60.0 | 4.5 | 18 |
| I wanna be the Genie Temple | 25.4 | 1.1 | 9 |
| I wanna be the Memory Temple | 50.9 | 5.5 | 13 |
| I wanna One Screen(?) Needle Garbage | 46.2 | 2.2 | 9 |
32 Favorite Games
85 Cleared Games
Delicious Fruit