Firdos

Creator: Avurity

Average Rating
8.1 / 10
Average Difficulty
89.7 / 100
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Tags:

Adventure (1) Needle (1) FTFA-like (1)

Screenshots

  • by avurity

Creator's Comments:

avurity [Creator]
This game is best experienced completely blind, I'd recommend not reading spoiler tagged sections until you've completed the game. This game also contains copyrighted music, be careful when streaming it.

3/10/23: This game contains quite a few actually awful segments. There are some highlights, like the purple area with the city background or greyscale area, but the majority of this game demonstrates a complete lack of understanding with how needle works. At the time, I had absolutely zero clue what I was doing. Don't play this, it might start out promising but it's actually really unfun and not worth your time. I want to follow this up with a sequel that actually has the atmosphere I was going for + some good gameplay. But for now until that comes out, play Lap Around instead.

UPDATE 1.1: Fixed a ceiling block blocking access from completing a room.

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Tagged as: Adventure Needle FTFA-like
[2] Likes
Rating: N/A       Difficulty: 95 95
May 2, 2023

3 Reviews:

cLOUDDEAD
not recommended unless you really enjoy this kind of 32px "ftfa-like" needle, and are fine with the occasional
(very minor spoiler)multi-screen save

real spoilers below
so from what I can tell the game has multiple routes through it, and i managed to skip a few areas on the route I took, which thankfully included a stage that seems to be more "ftfa-like" needle but with oldschool ice block physics. I think i may have missed some areas entirely, since I didn't check every path, and most of the areas i found were very clearly meant to be entered from multiple areas since i often found screens that I physically couldn't backtrack through, and there was a song I heard that was not listed in the readme's ost. there's a few areas that deviate a bit from the norm, with some water3 and vines and jump refreshers and what not, but it more or less all plays like clunky precise 32px needle.

I was hoping by the fact that the game seemed very secretive, insisting you play as blind as possible, and being compiled with YYC to prevent easily decompiling it that there would be more here. I was hoping for something that would be hiding beneath the facade of a 32px needle game, hiding just out of sight of those who might give the game a cursory glance and move on without playing, but as far as I can tell there is nothing of the sort. I will commend the idea of making a needle game like that that has multiple paths to the end, rather than making a hub and forcing you to do everything like a checklist, and its fun seeing how some of the paths connect, but the experience ultimately fell flat for me.

Besides not really liking this style of needle at all anymore, the game seems a bit poorly put together at times. invisible blocks are placed over screen borders you arent meant to cross, but sometimes they arent, leaving you to fall in the infinite void without dying forever, visuals will sometimes make obscure the needle (particularly bad in the area with a sewerslvt song), blocks are randomly rendered above or below the player inconsistently, and occasionally blocks wont have collision. The visuals also strangely range from "really bad" to "alright, but also has a fancy shader". The aforementioned sewerslvt area has it the worst, its a static, noisy, bright image of a cyberpunk city with neon signs everywhere with a foreground of pure black spikes/blocks/everything, which looks pretty bad beyond making it hard to see whats happening. Some of the nicer looking areas include shaders or particles, although they dont look particularly great imo.

There is one thing I noticed which I thought was interesting, as I was finishing an area (dont remember which), I heard a the default yoyoyo item pickup sound, so I thought maybe I needed to collect a bunch of invisible items, but I never heard the sound again. I only mention this here in case someone more dedicated than I am might be able to find something further hidden in this game, although currently I doubt whether there is more to find, as even by the time I've reached the clear screen, there's been nothing else indicating that this game isn't just what it seems on the surface

before I close out this review, I do want to reiterate that I do appreciate the conceptual format of this game. I think this creator can go on to make some really incredible things, however the low production value coupled with unappealing needle design made this a real turnoff for me

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[3] Likes
Rating: N/A       Difficulty: 87 87
May 6, 2023
notmaxwell

Very interesting needle game, I've always looked at it as something i've wanted to play, but been scared off, i'm not all that sure why, but I've realized this fear is irrational, this game absolutely surpassed my expectations, and I do quite like it.
Firdos follows the general 32px needle design for a lot of it, with throwing in some light usage of gravity, or vines & water depending on which path you go. This game also tries out being an 'open-map' with multiple routes all leading to the finale. I will say- I like how the finale is the hardest save by a decent bit, that being said, the different paths are stained a bit by balance. The right path is vastly easier than the left path, likely not by intention but due to inexperience and proper testing, but i still commemorate this game for giving a shot anyway, not a lot of 32px needle this difficult even usually tries to (infact, this is the only game of this difficulty that i can think of that does try this), execution isn't perfect but that's okay in my books. Visually it switches it up a bit, most parts look decently good, and i like how it switches up the kid sprite but not in a way that negatively affects the gameplay. My favourite area is likely the right path's gravity area visually, I think the inverted edges style looked pretty cool, but it's kind of a shame it was ended so quick. The areas before that were also pretty cool, I liked it, 2nd area on the right path was cool, i'm not a big fan of the purple city area solely due to that it can be a bit hard to see the kid at one point, but I quite like the idea of progressing further into the game to encounter a modified version of the starting area- it's cool. Finale switches between a few different visuals, also liked it, pretty cool stuff overall, I'm glad the game does switch it up a decent amount rather than keeping it stale- adds to the whole different pathways notion. Needle design is somewhat questionable at times, some of the earlier saves do suffer from the occasional jump that's considerably harder than ones around it, or a few jumps that are just a bit too easy, etc, but I didn't find it to be really problematic, that being said I think I went the easiest route on my clear of this (right path), I'll play the other routes soon and update this when I do. I enjoyed everything up to the final a lot, but I also didn't spend a lot of time with it, I can see some complaints, but I might just be nitpicking at that point, I definitely did find the needle really fun and pretty intuitive aswell. Final save has a few iffy jumps, first of all, there's a spike that doesn't have collision, which is a bit of a throw since I don't think there's any other fake spikes in the game, and it's in one of the more questionable jumps of that save aswell. First screen top right has a raw corner and tight djump (especially if you want to vstring the diagonal after), it's kinda nasty but it got consistent, albeit still harder than most other jumps in the save. 2nd screen has a drop that's also a bit nasty, but to counteract these two jumps there's a few gems. I liked screen 1's corner jump in the middle of the save, delayed right press but lenient especially visually, I liked almost every jump in screen 3, and also the start of screen 1. I enjoyed the final save, consistent and plays decently uniquely comparing to other difficult 32px setup needle around it, good stuff imo, I quite like long multi-screen climatic saves and this one pulled it off well with having difficulty drop down further into the save.
I quite liked this game, maybe it's my weak spot, but I had a blast. I like how this game tried out a few new things aswell, and even though it didn't exactly hit the spot, I still think it delivered pretty well on it's gameplay and some of it's visuals so I don't really mind. I'd recommend this if you're into this kind of needle.

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[0] Likes
Rating: 8.1 81       Difficulty: 87 87
May 22, 2026