I wanna Marcescence

Creator: LevisAlone

Average Rating
7.0 / 10
Average Difficulty
84.5 / 100
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Tags:

Needle (1) FTFA-like (2)

Screenshots

  • by LevisAlone
  • by LevisAlone

10 Reviews:

PlutoTheThing
Mostly solid FTFA like, there's some decently unique stuff, for example the corner you have to bonk and stutter through in save 2 and the 2nd jump of save 6 which is a pretty uncommon thing to see in an FTFA like, a bonk and a turn around that still works very neatly as a setup jump. The final save is way harder than the rest but it's a good save, all around well made needle.

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[2] Likes
Rating: 8.0 80       Difficulty: 86 86
Apr 7, 2025
Aiwana1LoveTrap
This Maker's FTFA needles are always good.

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[2] Likes
Rating: N/A       Difficulty: N/A
Aug 25, 2023
KingSlendy
I tested this.
Quite fun and enjoyable FTFA-like, difficulty is around 75 for almost the entire game, then last save is around 85 difficulty, took me thrice the entire game took me.
Just careful on that diffspike on the last save, otherwise, quite fun!

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Tagged as: Needle FTFA-like
[2] Likes
Rating: 8.0 80       Difficulty: 85 85
Aug 24, 2023
charli_j
game was fun till last screen. whole difficulty of last screen is carried by 1 jump.

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[1] Like
Rating: 6.0 60       Difficulty: 80 80
Dec 27, 2024
notmaxwell
I think you took FTFA-like too closely.

To start this off, every save except for the final is fantastic, some of (if not) my favourite FTFA-like gameplay for this difficulty, there's a lot of original but good jumps and while every now and then there is a lower-quality jump due to the saves being usually around ~65 in difficulty and only contain ~5 or so jumps (except for s2) it's not really a problem.

Save 2 is a bit different in that it is a whole screen instead of half, and it's the 2nd hardest save being a decent bit above the majority in difficulty, but I also decently like this save, it has some good jumps and isn't problematic.

Ignoring the final save everything so far would add up to 75 difficulty, and a quite good 8+ rating in my opinion, and i want to stress that, i really do love every save other than the last one, and that definitely contributes to the burn that comes with playing said final save, since the creator has proven that they can make very good ftfa-like gameplay, with intuitive jumps, good setups, and screen 2 proves that the 1 save per screen format doesn't hold back their gameplay creating skill.

That being said, the last screen is one of my least favourite needle saves of all time. It's really disappointing to see after such an amazing buildup, first of all, there's the difficulty spike- which i don't necessarily think is a real problem, i think it's a bit of a shame since this game could've been a really amazing (maybe even best for that range with ftfa-likes) ~75 difficulty game, but instead ended up being low hall of fame just from the last save alone, but i haven't taken that into my rating consideration since i understand it's just a design choice from the creator.

Where my real issue stems from with save 4 is mainly just the jump quality, especially visually, throughout the entirety of the game almost every single jump is visually intuitive, something that personally plays into a jumps visual-intuitiveness in this game and ftfa-likes for me as a whole is that usually you get as close to a(or more) spike(s) in a jump, it also adds to how satisfying that said jump is to pull off and it's generally really common in these games, every prior save pretty much does this with the majority of jumps, and it flows really well, but on the last save you have both the first and third jump which don't play like this, the first jump is incredibly un-intuitive since well, the input release timing is while you are pushed up against the block, after a while you *do* get a feel for it, but no doubt does the consistency buildup take longer, and i really don't like this jump as a result of that, and the djump is also mediocre in my opinion, as it really flows like it should be latest frame to pass the first 2 spikes, but instead it isn't, the second jump is okay, the third jump is just outrageous in my opinion.. the 8f is- as i mentioned, not the closest you can get to the spike, so the jump is not visually indicative, or satisfying to pull off, the djump is pretty good, but i found that the 8f was just so inconsistent and irrating that all satisfaction from passing the jump gets removed, doing a 9f seems vastly just so much more consistent and enjoyable and it really, just really, didn't play good for me. The plane is pretty decent, i don't have much to say about that, and the jump afterwards is a mix, the first input release is somewhat iffy, especially visually, but it's not too much of a deal since it's quick to understand the nuance, the 9f i actually really like, since as i touched on beforehand, you start closest to the bottom spike and release closest frame to the top spike, loved this djump and i wish the rest of this save was more like this, the jump afterwards is fine, the djump is yet another 9f, i found the input press a bit wack since it's after a drop but that is a me problem most likely so i haven't taken it into consideration for my rating, the input release is good, and i want to stress that i think both 9fs are actually pretty good, they're both intuitive and flow pretty good, i had so much more of an issue with j1 & j3 compared to the jumps that the 9f djumps are a part of. The prefinal jump is okay, oh, i should mention with the 3rd to last jump right before the 2nd 9f djump if your valign is 0.11 you will die to the top spike, i didn't see anyone else mention this, likely since nobody else had the ... experience i had with this save (touch on more later) but it's worth mentioning that incase whoever reading this wants to play the save. Anyways, on the 2nd last jump if you have .16-.2 valign the djump will have an extra frame window to jump on. I didn't really mind this jump, the start of it is a bit wack but the djump feels quite good especially if you have that 2nd frame window. I actually really like the last jump, even though my experience with it would say otherwise, i found it intuitive, and quite fun to pull off, it is pretty difficult but i don't mind that since it's fun and well-made difficulty.

As you can see, even the last save has a few good jumps, but just jump 1 & 3 alone bring it down so much, jump 1 just feels like it's only there to be a time waster, and jump 3 felt ... even then, every other jump in the save just felt like it got pulled down in quality and made more frustrating especially to die to as a result of having to play the terrible jumps yet again and having everything else grow in consistency except those..

I have to mention my bias, I've tried to not take it into account (as you can see with my opinion on the final jump) but i did die to the final jump alone over 15+ times, 11 of which were 1f away, and so so many times towards the end of the save, this isn't due to the game though- i genuinely started throwing terribly at the end of the save for no known reason, i haven't taken this into my rating since it would be decently unfair, i had this opinion on the quality of the last save before ever getting to the last jump, and i don't think my opinion on this would've changed much if at all. I also didn't completely just bruteforce this clear with a terrible experience, i spent under ~4h on the save, i just kept being a bit dumb.

Also i say that the creator might've taken FTFA-like too closely since the difficulty and quality balancing of this game pretty closely resembles my opinion on FTFA's difficulty and quality balancing, having quite good gameplay up to the last save which is vastly harder than every other save and also quite a lot worse.

Overall, i know my 4 seems really harsh, but i just can't stress how much i dislike the final save, it's not for it's difficulty, but the jump quality and everything i mentioned prior, and it's a shame since the rest of the game is so amazing and proves this creator knows what they are doing to create good gameplay but just let it slip on the final save, which is the save that you'll be spending undoubtedly the majority of your playtime on- hell, even other reviews here share the same sentiment, slendy says his playtime tripled on the last save, etc, it's really saddening that this game is designed around having you spend most of your time on it's worst screen by a landslide.

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[0] Likes
Rating: 4.0 40       Difficulty: 85 85
Dec 12, 2025