I wanna have an adventure with sister

Creator: higer67

Average Rating
8.3 / 10
Average Difficulty
32.7 / 100
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Tags:

Adventure (9) Avoidance (1) Trap (9) Gimmick (7) Boss (7) Story (2) Volume_Warning (1)

Screenshots

  • by Doom_Knight

Creator's Comments:

higer67 [Creator]
At first.i just wanna make a game targeted at beginners and design some traps which is not deadly.
And I feel sorry because I am too lazy to translate the Chinese,but it has no influence.

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[4] Likes
Rating: N/A       Difficulty: N/A
Sep 12, 2023

21 Reviews:

Nick24
It's an actual, not easy trap game, but I guess cute design makes it a bit better.

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Tagged as: Adventure Trap
[0] Likes
Rating: 7.0 70       Difficulty: 30 30
Dec 9, 2023
yukimoon2001
My first 'I wanna' game,which is really intersting that I can't help laughing when I am playing this game.I'm an anime fan,and the meme in this game is really attractive to me.The additional content of gameplay like arrow and wind is brand-new for me.I have never seen it in any gameplay video before.And for a newcomer,the difficulty of this game is suitable.I really love this game which makes me realise the charm of 'I wanna' and I would love to try more 'I wanna'game.

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[0] Likes
Rating: 9.5 95       Difficulty: 39 39
Nov 13, 2023
Doom_Knight
Pretty fun, enjoyable gameplay and visuals.

Positive:
- Visually pretty good, maybe just some details here and there.
- Gameplay experience it's good (some parts are a little bit janky with physics), gimmicks are good, traps are good ig (i disliked some but most of them were fun), and bosses are good.

Issues:
- If you press 'Esc' it just closes the game (ik a lot of fangames have this, but that doesn't mean that it's good), open a menu or at least ask the user if they actually want to leave the game.
- Some sfx being too loud compared to the music or other sfx (The first boss attacks for example).
- Some levels having music looping aggressively without some kind of fade out at the end or well chained end-start, just find a way to make it more enjoyable (Besides that, i enjoyed the selection).
- It's a shame that the "Trap-world" (idk how to call it) was too short, literally 1 screen.

Just with those fixes it would be a 9 for me. Maybe polish those details to make it more friendly user-experience. Good job ^^.
Btw this is my first time making a review i hope i wasn't too rough.

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[0] Likes
Rating: 7.7 77       Difficulty: 35 35
Sep 26, 2023
Xuya
You did much better than me every time!

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[0] Likes
Rating: 8.6 86       Difficulty: 23 23
Sep 17, 2023
zRohm
This was a fairly cute trap adventure game. The game has no particular order to go in so I will outline the way I went and played the game. Let me start with the beginning.

The game starts fairly simple with basic traps and a grasslands texture. Half of the traps in the game are fake-outs which are nice if you sort-of expect them but can screw you up if you thought there was a trap there. Nothing really to say about the beginner section since it just sets the mood for the game, a trap-based game.
The first world I entered was the desert section. It plays a retro cover of Camel By Camel and uses this swing gimmick, which was really fun. Some of the traps were unexpected and some were harmless (besides the one before you can save) although most of the traps in the game are meant to be light-hearted and not dickish in their design. A really solid world I wished expanded on the idea of changing the radius of the spinning swings.
The second world was the white trap area. It has a lot of bare-bones traps with a reference to that one Nazrin meme I have no clue for the name of. It has a couple of fake-outs and that is pretty much it. It also has a trap that forces you to warp to the hub world, mean. Could have used more development as it feels like a filler world and an incomplete idea. Most of the world spells out "it's okay" in my eyes.
The next world I went to was the dark neon area. it has probably the best gimmick this game has to offer, the extra jump and velocity changers. Initially, it starts off as an orb that can change your velocity to the direction the orb shows. But, the creator expanded on this idea and made probably the cooler level designs of the game. Nothing else to say about this except good job on making this part, I love it.
The final world I went to was the snow wind area. It is kind of nice to play in this world as it uses physics-based gameplay again with the wind gimmick. it is kind of basic with level design with some semi-annoying traps scattered in the world. Probably my least favorite world with a gimmick, but it is not close to bad though just fine enough and serviceable.
The last world combines all of the things you went through in the entire game and puts a fun spin on the gimmicks. It is pretty fun with some fake-out traps that save you at the beginning rather than kill you. Though only a few traps kill you, which are typically at the beginning of saves so you do not lose that much. Plus. the last few traps save, so you do not have to backtrack to activate a trigger again. The boss was decent, but not great for me either.

Overall, this trap game is kind of cute with its smooth and pastel colors and simplistic block designs. Most of the traps in this game are meant to be light-hearted and tries to get a laugh out of you rather than out of malice and meant for you to drive yourself up the wall. Decent as a whole.

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[0] Likes
Rating: 7.1 71       Difficulty: 32 32
Sep 12, 2023