The Avoidance Complex

Creator: Mastermaxify

Average Rating
8.3 / 10
Average Difficulty
90.0 / 100
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Tags:

Adventure (4) Avoidance (7) Special (1) Nasrano-like (1)

Screenshots

  • by maxg26
  • by maxg26
  • by GaspacoZanis
  • by maxg26

Creator's Comments:

maxg26 [Creator]
I made the game, have fun everyone!

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Tagged as: Adventure Avoidance
[4] Likes
Rating: N/A       Difficulty: 90 90
Oct 29, 2023

12 Reviews:

Murzikk
Easily the best avoidance game of this year.
I enjoyed every single avoidance in this game and would love to replay the game whenever i feel like remembering this game and just playing if I'm ever bored

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Tagged as: Adventure Avoidance
[2] Likes
Rating: 10.0 100       Difficulty: 90 90
Oct 30, 2023
alysha
Note: The review is based on only a portion of the game, it will be updated several times.

My first thoughts: The approach this game takes feels pretty refreshing, I think i have seen only a few if none other fangames take a similar approach in making this kind of type of game but imo this game does it better than other similars I've tried.

For the first avoidances that are available to you, they did not feel extremely overwhelming atleast which is a positive but they still provide you with an enough of a challenge which makes it fun to keep playing them overall.

I think the weaker parts of this game so far in terms of avoidances are 1-2 and 1-3,

1. the 1-2 avoidance is using an extremely long intro in where its basically near impossible to die to and I'm talking about 30+ sec intro, clearly its understandable why the intro is so long due to how the song is but I think it could be made a bit more interesting.

2. In 1-3 kind of similar to 1-2 around 30-40 sec in for about 60 sec long the avoidance is just a bit underwhelming compared to the rest of the avoidance, it makes it frustrating to keep repeating that part if you die since it takes some time to get back to.

I do highly appreciate for how much effort has been put into this game, every avoidance I've encountered so far feels different from one other + some avoidances feel extremely unique even like the 2-4 avoidance.

With how many avoidances there are surely not all of them can be outstanding, with the fact that I'm sure the maker tried to vary as much as possible with the attacks each avoidance provides.
In terms of what it already is its basically a miracle a game of this state exists.


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Tagged as: Adventure Avoidance
[0] Likes
Rating: 8.3 83       Difficulty: N/A
Feb 15, 2025
Faucet
Finally beat this game after over 2 years with over 100 hours of playtime. What a journey it was. Overall this game is definitely not perfect, but there's so much phenomenal stuff here that I think that it still deserves a 10.


This game was released a couple months after I quit Geometry Dash and was getting back to fangames. Originally this game was going to release at the same time as IWM Campaign mode, so I was super excited to check both out. The release of IWM Campaign was delayed by a month but I was still excited to play this game.

Back then I was still sort of new to fangames so I had lower standards, and I absolutely loved tier 1 even though a lot of other people had more negative opinions on it. I was good enough at avoidance that it didn't take more than 2 sessions to get tier 1 down.

Tier 2 was a big step up in difficulty. I still wanted to keep playing the avoidances blind, which made this tier take really long to beat. Most of my time on The Avoidance Complex was spent on tier 2, and especially Rolling Girl was a complete nightmare to beat blind. Vicious Heroism and Miami Hotline went down pretty smoothly, but the other two took over a year for me to clear. I had to take a long break to gain more avoidance skill, and I'm really glad to have done this tier blind even if it took forever.

Tier 3 went a lot better mostly because I wasn't playing blind anymore and I had more avoidance skill at this point. I played the minivoidances as a break from the hard stuff, but I was able to clear Virtual Stigmata and Tempestissimo without too much trouble. Peer Gynt posed a lot more threat but it went down eventually. A Fool Moon Night however, really tested my patience. It took me 20 hours, which is only 4 hours away from my time in Rolling Girl. I do believe that it's my hardest avoidance clear as of writing this. With this, I was finally done with The Avoidance Complex.

Now I would like to go through each of the main avoidances and write some thoughts about as well as give them a placement on a tier list.

Rock My Emotions:
Solid introduction to the game. It's a good mix of standard attacks and slightly more complicated ones. It is a bit too long for its own good though. Overall nothing too special. C

Reve Of Mirrors:
Commonly the most disliked avoidance in the game. It has a long intro which is mostly free and fairly boring to go through every time. I do like the rest of the avoidance though. It has lots of fun attacks. I still don't care that much about the avoidance, so the fun attacks and the long intro balance it to a C tier.

Cursed:
This avoidance still has the same issue that most tier 1 avoidances have: it feels like it's too long for its own good. Overall it is better than Rock My Emotions and Reve Of Mirrors though. It has better and more unique attacks, and I feel like the pacing is a bit better. Nothing too special, but it's a fun avoidance. B

Power Attack:
Definitely the best avoidance in tier 1. It has good visuals, super fun attacks and it flows really well. It's also quite a lot shorter than the other tier 1 avoidances. Especially the second half of the avoidance feels really good to play every time. A

Rolling Girl:
I have really complicated feelings about this avoidance. When I started grinding it, I didn't like vocaloid avoidances that much, but as of writing this, they are my favorite types of avoidances. This avoidance especially has a more barragey style that I like similarly to popop's avoidances. However, this avoidance does feel a bit unfair at times in a way that’s more annoying than funny or charming. I did have a pretty bad strat for chorus 1 which definitely contributed to it feeling unfair, but I still feel like it could be a bit more polished. The attacks are mostly really fun though, and there are some unique and gimmicky attacks thrown in as well. B

Octane:
I have pretty similar feelings about this as I have about Rolling Girl. It’s really cool but quite flawed. It has a really long intro which can be a huge problem for some people, but I found it pretty chill. The first drop is probably the most flawed part of the avoidance. It’s a pretty annoying difficulty spike, and the platform part after that feels quite janky to play. Everything after that is amazing. Especially the infinite jump part with the arrows feels really good to play every time. B

Vicious Heroism:
Excellent avoidance, my favorite one in tier 2. It’s nothing too crazy but everything just works so well in this avoidance. The visuals are nice, the song is used very well, the flow is amazing, the attacks are really good, and the balancing is pretty much perfect to me. I have no complaints about this one. S

Miami Hotline vol.3:
Very interesting avoidance. Definitely one of the more experimental ones in the game. The intro felt pretty janky at first but it got surprisingly consistent. The drops are more grounded and about what you would expect from a Mastermaxify avoidance. They’re probably the most fun parts, although the experimental parts are very interesting. Overall it’s a really fun avoidance although I feel like the waterfall part in the intro is a bit too repetitive. A

Peer Gynt:
Phenomenal avoidance. The song is used extremely well, and the attacks are a perfect mix of gimmicky attacks and more standard reading. Everything works so well together, and it’s just such a banger avoidance. S+

A Fool Moon Night:
The hardest avoidance in the game, and objectively speaking probably the best one. This avoidance has the best set of attacks, and it is exceptionally well balanced. I also like how the visuals work here. The quiet parts of the song just have a black background but more stuff starts appearing when the song builds up, and the space background at the drops in the style of Evoltex is really cool. My only issue with this avoidance is that I found some parts of the song to be pretty boring which made this quite demotivating to play. Other than that it’s amazing. S

Tempestissimo:
This avoidance is unfortunately unfinished, and because of that it was seemingly not properly playtested. It is quite flawed and also pretty uninteresting because it’s unfinished. My least favorite avoidance in the game. D

Virtual Stigmata:
Personally my favorite avoidance in the game. Every attack in the drop feels really cool and distinct from each other, and the final attack is the best way I have ever seen an avoidance end. Max really nailed everything with this avoidance. I have absolutely no complaints. S+



Overall The Avoidance Complex was an incredible game to play through. It does suffer from some issues most likely due to being unfinished. I feel like Chrisay has a point about the complex feeling a bit too simple, and I feel like it could feel a bit less disconnected from the avoidances. If I would have made the game, I would have made the structure be more like untitled needle game with an explorable hub where you have to find your way to the levels. I also feel like not having to clear all avoidances to advance to the next tier would make this game more accessible considering that there are avoidances that some people really don’t like, although I get that the game is going for a k3 bossrush style approach. Another strange decision in this game is to have most of the longest avoidances be the easiest ones. Tier 1 has three avoidances that are 3+ minutes long, tier 2 has only two, and tier 3 has only one. I feel like easier avoidances are better when they’re on the shorter side, and I definitely get why some people think that tier 1 is a slog to go through.

Despite some flaws, I do really love this game. There’s nothing too bad that it would make the game with Vicious Heroism, Peer Gynt and Virtual Stigmata be anything but a 10. And on top of those there are so many other really good avoidances. This is definitely my favorite avoidance game, and I will always recommend this even if it’s not perfect.

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Rating: 10.0 100       Difficulty: 90 90
Apr 22, 2024
gourdladle
Thanks for making a Rolling Girl avoidance

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Rating: 8.0 80       Difficulty: N/A
Dec 16, 2023
sruschii_k_reke
Tagged as: Nasrano-like
[0] Likes
Rating: 8.5 85       Difficulty: 90 90
Dec 5, 2023