I wanna Transit

Creator: P2shka

Average Rating
7.6 / 10
Average Difficulty
70.9 / 100
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Tags:

Needle (8) Gimmick (6) Vines (1)

Screenshots

  • by eggkid
  • by eggkid

15 Reviews:

Ywave
Ingenious needle, until I saw the gravity arrow (I'm not biased against gravity arrows)

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[2] Likes
Rating: 8.0 80       Difficulty: 75 75
Apr 22, 2025
PlutoTheThing
Really enjoyable gimmick needle, each stage has pretty different visuals and is based around a new gimmick, pretty standard stuff from a modern needle experience. My favorite stages are the key stage and the final one based around gravity flippers and bounce blocks, they had some really neat jump ideas and pathing. The entire game just has some really fun maneuvers, some stuff just feels satisfying to get down, it’s very smooth but not to the point where the needle just blends together into something mindless, which is awesome. If I had to complain about anything it would be the lack of cohesion leading to no real “progression.” In other words the game can feel like just a collection of saves, but that’s not a big deal at all and I had a really good time regardless. A must play for people who like modern needle.

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[1] Like
Rating: 9.0 90       Difficulty: 62 62
Apr 19, 2025
voraciousreader
Enjoyable needle game that starts off easy but consistently ramps up the difficulty - definitely among my hardest needle clears at the time of writing. Even though I spent multiple hours on a couple saves near the end, I didn't find the grind frustrating or inconsistent. Experience with vines and gravity arrows is highly recommended, however!

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Tagged as: Needle Gimmick Vines
[0] Likes
Rating: 8.0 80       Difficulty: 72 72
Aug 4, 2025
YaBoiMarcAntony
This is a rather solid modern needle game. It pretty consistently delivers on each save with a few notable exceptions, the last save being a major one. My impression of mixing gravity flippers with bounce blocks is that, in short, it just does not work very well outside of a pathing context. More specifically, to me the combination fails when you bring in fast maneuvers as I find that working quickly with bounce blocks in a relatively precise manner tends to feel more like a crapshoot than a thing to be made consistent.

The larger issue comes down to a lack of variety in style more than anything else. Each stage of course differs in their gimmicks, but the core set of movements you do does not ultimately differ much from stage to stage. On top of that, while the visuals tend to be quite nice, the layout of each room does not change with the visuals, so you'll find that despite each stage having a fresh coat of paint, it all ends up looking fairly similar.

Nevertheless, the creator's style is quite good and is worth the price of admission alone, and while I have my problems with the game, I think that these issues would likely not hold it back for others.

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Tagged as: Needle Gimmick
[0] Likes
Rating: 6.0 60       Difficulty: 75 75
Jul 23, 2025
LastTISisLife
Mixed bag. The last save is especially not alright, but in general this game relies too much on annoying drops that are not consistent to perform. Has style tho and good soundtrack and some saves were nice. But in general it was not fun for me unfortunately

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[0] Likes
Rating: 5.5 55       Difficulty: 75 75
Jul 16, 2025