I Wanna Black Another

Creator: Razzor_iw

Average Rating
8.5 / 10
Average Difficulty
75.9 / 100
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Tags:

Avoidance (13) Barrage (3) Dank (1) SourPls (1) DotHitbox (1) FASF2025 (3)

Screenshots

  • by Murzikk
  • by Murzikk
  • by Murzikk
  • by Fruitless
  • by Fruitless
  • by Murzikk

Creator's Comments:

Razzor_iw [Creator]
You are so dead.

FASF 2025 Blind Avoidance Game
The avoidance I am most proud of as of writing.
Difficulty rating based on 100% - any% estimated at 75-80.

Current version: v1.0

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Tagged as: Avoidance
[4] Likes
Rating: N/A       Difficulty: 87 87
Aug 26, 2025

17 Reviews:

likethat
The beginning is boring, the background is too harmful to the eyes, the bullets are too bright.
The black screen usually appears and disappears frequently, which harms the eyes.
Sometimes the bullets are generated directly in the kid's body.
In some scenes, you may not be able to see where the kid is.

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[8] Likes
Rating: 2.0 20       Difficulty: N/A
Aug 26, 2025
Murzikk
In my personal opinion, this avoidance is among the best avoidances made on the barrage side (and in my top 3 favorite avoidances). The feeling that each attack give, the visuals that break the avoidance in a good way, and the absolute best job at supporting the song, it has everything at a high quality. Every attack is 100% consistent, but they are difficult to master, and there is one attack in particular that especially stands in the entire avoidance, in terms of learning and execution at the same time.

It was really fun to slowly get further and further in the avoidance, see new attacks. What really surprised me with this is that the avoidance never held itself back on what it can do, if anything, it only got better by the end of it, until its very culmination. It was also interesting to explore stuff outside of the avoidance.

I absolutely love the avoidance and have cleared it at least 30 times while playtesting alone.

If possible, I highly suggest playing this blind.

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Tagged as: Avoidance FASF2025
[2] Likes
Rating: 10.0 100       Difficulty: 80 80
Aug 27, 2025
notmaxwell
playing to die!
it's a great game, i love the aesthetics outside of the main avoidance, good music, the practice things (or however you'd call them) are a really cool addition (not really a spoiler, but just in-case you want to go into the game blind), and the ability to change screen shake is a cool touch too, though personally i didn't use it because having it go wild was part of the fun

super cool attacks inside the actual avoidance, love the song ofc, and i think the representation of the song was really exceptional aswell, a good few attacks that fit perfectly alongside the song and almost everything is synced to the music not just the beats but the melodies too etc, created a super intense experience and definetly raised my nerves a lot at the end :sob:

gameplay i found to be almost completely great, the game does seem more intense than it is at certain points but i don't think that's really a downside and it makes you feel like an absolute madman while playing so i'm definitely not complaining about that, i did find it *decently* unbalanced, well, the section at 0:54-1:10 to be a decent bit above any other section in difficulty, i think this is because it can range from really hard to not too challenging depending on how quick its moving imo, but like any other part of this game it got very consistent after a little bit, it just takes a good chunk longer than any other section to actually get consistent at.

Edit: I didn't really go into much detail but the game's attacks are effectively 100% consistent (i think, unless you pull some unbelievable rng at like the start), it's just a matter of learning & getting consistent and the game supports this linear progression with it's practice system letting you practice and then progress it rarely if ever feels like you had no control over your deaths, and the attacks are super engaging too.

overall, loved it, my favourite avoidance currently as of writing this, super intense and fun with a cool hub aswell. Would heavily recommend giving this a shot.

also i agree with murzikk i'd suggest playing this blind, i did (except for seeing the first ~30s which made me play the game before it released here), and it was a super cool experience, did almost pee my pants at the end though.

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[1] Like
Rating: 9.7 97       Difficulty: 80 80
Aug 27, 2025
alysha
Difficulty based on normal clear

I think the avoidance overall is pretty fair and manageable but it has some stupid things, but seeming that this is lily inspired that is no surprise.

Overall really cool visually with the attacks, and the inbuild practice tool makes this at least approachable since of how chaotic things get in this avoidance.

I think the only downsides for me personally is that the intro is very difficult / wierd to read in ways I personally dont like and that the "matrix" attack was significantly more difficult than anything else.

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Tagged as: Avoidance
[0] Likes
Rating: 8.0 80       Difficulty: 70 70
Nov 27, 2025
Chrisay
Based on Any%

Pretty good barrage fight. Visually stands out due to a very stellar presentation in the menu and hub room. It is something I would like to see more avoidances put effort into. The visuals in the avoidance itself starts somewhat simple, but get more complex as the avoidance goes on. The bullet patterns are very pretty though.
The song is not really to my taste, but the avoidance is mapped very well to it.

It has a lot of cool attacks though I do think the beginning is a little weak compared to the highs the avoidance reaches in the second half. The first checkpoint ended up tilting me more than it should.
It has a lot of patterns you have to read in unique ways, which is something I really dig. With the unlockable practice it made it very accessible to figure out how the different attacks work. I therefore don't have an issue with them being learny and it actually kinda allowed the avoidance to do stuff I hadn't really seen barrages do.
I especially think the final checkpoint is great, with pretty much every attack being a puzzle in how to read the telegraphing. It's straight up my alley.
Overall it's a really creative avoidance that is a bit less interesting in the beginning. I would recommend it to most avoidance players.

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[0] Likes
Rating: 8.9 89       Difficulty: 75 75
Oct 25, 2025