Latest Reviews
Nogard
For: I Wanna Make It Breaking Out
For: I Wanna Make It Breaking Out
The game consists of 18 areas, 17 of them are divided between 4 hubs and the last one is a transition area. It seems there is no reasoning at all when it comes to their order. Most game have a difficulty curve, this one has points scattered randomly across the plane. The final hub is free, while the other 3 contain are a mixture of super easy and extremely difficult.
Some of the stages feature gimmicks. All of those are super annoying and not fun to play, as they don't add anything to the value of the stages.
The stages themselves are horrible. If we exclude those which are free the others are basically a spam of gates, diagonal, and corners. The gimmicks just make them a pain to go through (especially when the gimmick used is random triggers/traps).
The same super easy/extremely difficult division can be used for bosses too, and their difficulty does not match the stage difficulty. In particular a boss in the first 4 areas is by far more difficult than everything else in the game, the three different attacks seem innocuous, but clearing it is a matter of patience (my clearing attempt took more than 10 minutes). Probably the final boss is the only passable one. Oh, I almost forgot, just before Nue you get to play a 5 minutes avoidance with a 30 seconds unskippable intro. Again, the attack in the avoidance are either free or so much rng dependent that you cannot see a pattern and dodge them consistently.
In my opinion the music is mostly unfitting and almost every song becomes annoying after two minutes.
I loved the background with the copyright symbol on them, it's the cherry on the cake which add value to the game (a negative value, but I cannot go below zero).
This is by far the worst fangame I've ever played and I am so glad it's over.
[5] Likes
Some of the stages feature gimmicks. All of those are super annoying and not fun to play, as they don't add anything to the value of the stages.
The stages themselves are horrible. If we exclude those which are free the others are basically a spam of gates, diagonal, and corners. The gimmicks just make them a pain to go through (especially when the gimmick used is random triggers/traps).
The same super easy/extremely difficult division can be used for bosses too, and their difficulty does not match the stage difficulty. In particular a boss in the first 4 areas is by far more difficult than everything else in the game, the three different attacks seem innocuous, but clearing it is a matter of patience (my clearing attempt took more than 10 minutes). Probably the final boss is the only passable one. Oh, I almost forgot, just before Nue you get to play a 5 minutes avoidance with a 30 seconds unskippable intro. Again, the attack in the avoidance are either free or so much rng dependent that you cannot see a pattern and dodge them consistently.
In my opinion the music is mostly unfitting and almost every song becomes annoying after two minutes.
I loved the background with the copyright symbol on them, it's the cherry on the cake which add value to the game (a negative value, but I cannot go below zero).
This is by far the worst fangame I've ever played and I am so glad it's over.
Rating: 0.0 0
Difficulty: 75 75
Mar 16, 2016
Onynekyu
For: I wanna celebrate 100
For: I wanna celebrate 100
Nice 100 floor game.
[0] Likes
Rating: 7.8 78
Difficulty: 47 47
Mar 16, 2016
Xplayerlol
For: I wanna fix the SOUJIKI
For: I wanna fix the SOUJIKI
Interesting fangame that I still don't know if I liked or not. On one hand, some gimmicks were really cool. The snowballs that made The Kid heavier were a really interesting concept, and using them in the stage's boss was a nice idea too. The visuals are simple, with details clearly drawn on Paint, but they're still nice and the details fit surprisingly well with the tiles. And the bosses have some nice concepts (The second one was the most generic one, but that doesn't mean that it was bad). On the other hand...The bosses might have cool concepts, but they also have too much HP. The last one, particularly, really goes overboard with the HP bar. The rocket snowman head trap gets old really quick, and the shinobis aren't much better. The musics restart and the death sound is terribly loud.
There are some nice ideas, and some terrible ones. Not sure if I would recommend.
[1] Like
There are some nice ideas, and some terrible ones. Not sure if I would recommend.
Rating: 5.1 51
Difficulty: 53 53
Mar 16, 2016
Scottyrae
For: I wanna PP 100
For: I wanna PP 100
Tagged as: 100_Floor
[0] Likes
Rating: 5.0 50
Difficulty: 40 40
Mar 16, 2016
Xplayerlol
For: I wanna go across the Crimson Rainbow
For: I wanna go across the Crimson Rainbow
Pretty fun needle. Plenty of interesting jumps, nice visuals, nice musics. Most stages are simple needle, not following any specific concept, except for the last stage, which features an interesting concept of using the same kind of jump in many different ways for each screen, reminding me of Boring Unimaginative Needle, but with a wider variety of jumps.
I enjoyed it. Would recommend.
I enjoyed it. Would recommend.
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 73 73
Mar 16, 2016
Scottyrae
For: I don't wanna to study
For: I don't wanna to study
Tagged as: Avoidance
[0] Likes
Rating: 6.0 60
Difficulty: 37 37
Mar 16, 2016
Scottyrae
For: I wanna go the Tower
For: I wanna go the Tower
Tagged as: 100_Floor
[0] Likes
Rating: 7.5 75
Difficulty: 16 16
Mar 16, 2016
Delicious Fruit