Latest Reviews

Go to page:
0 << < 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 > >> 11570
NEdoer_
For: I wanna be the Tegliem
[0] Likes
Rating: 7.3 73       Difficulty: 28 28
May 14, 2025
DomGamer
For: I Wanna Slowly Go Quickly
Great game, lots of fun screens, especially loved the final boss although some parts did feel a bit strange with the gimmick

Read More

[0] Likes
Rating: 9.5 95       Difficulty: 31 31
May 14, 2025
xva
For: See You Again.
slope needle mixed in with some spikes. slopes, as in slopes that kill you, not slopes you can stand on. they aren’t used in very interesting ways but that’s okay since the needle is still alright. does this qualify as gimmick needle? the slopes are somewhat of a gimmick I’d like to say, but not enough for it to be placed among other gimmick needle games. unfortunately it begins with the lowlight of the entire game and that’s screen 1. this is almost entirely due to the last save which isn’t very fun. maker loves fulljumps btw, expect a bunch of those. visuals are kinda clean and I enjoy them which is a plus

not a bad needle game by any measure, but it’s a bit annoying at times which somewhat ticks me off. god that phrase is stupid

Read More

Tagged as: Needle
[0] Likes
Rating: 6.0 60       Difficulty: 57 57
May 14, 2025
NKVietnamese
For: I wanna be Accepted
[0] Likes
Rating: 5.0 50       Difficulty: 17 17
May 14, 2025
NEdoer_
For: Sunny day
[0] Likes
Rating: 6.7 67       Difficulty: 28 28
May 14, 2025
NEdoer_
For: I wanna Limitless
[0] Likes
Rating: 5.4 54       Difficulty: 21 21
May 14, 2025
theTics
For: I wanna be the Indefinitely
Tagged as: Needle
[0] Likes
Rating: 6.7 67       Difficulty: 65 65
May 14, 2025
NEdoer_
For: I wanna fa newnew
[0] Likes
Rating: 4.8 48       Difficulty: 18 18
May 14, 2025
Riechert
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
[0] Likes
Rating: 9.0 90       Difficulty: 50 50
May 14, 2025
Tukiyuu
For: I Wanna Engine Suuta Edition Version.2.00
[JPN]数分程度しか触れていませんが、個人的にはポーズメニューなどの作りが凄いなと思いました。
マスターボリューム・BGMやSEのボリュームを変えることができ、さらには、instance_activate_objectという関数を使っているため、ポーズ中でも(ゲームの中の)マウスカーソルが動いてくれます。それと同時に、instance_activate_objectという関数についての理解が深まりました^o^


[ENG]I've only had a few minutes to play with it, but I personally think the pause menu and other features are really well-designed.
You can change the master volume, the volume of the background music and sound effects, and because it uses a function called instance_activate_object, the mouse cursor (in the game) will move even while the game is paused. At the same time, I've gained a deeper understanding of the function instance_activate_object ^o^

Read More

Tagged as: Engine
[0] Likes
Rating: N/A       Difficulty: N/A
May 14, 2025
Go to page:
0 << < 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 > >> 11570