Latest Reviews
DerpyHoovesIWBTG
For: I Wanna be the Hereditary Baldness
[0] Likes
For: I Wanna be the Hereditary Baldness
[0] Likes
Rating: 6.0 60
Difficulty: 56 56
May 5, 2026
Chance
For: I wanna quietly be a rookie
For: I wanna quietly be a rookie
Tagged as: Trap
[0] Likes
Rating: N/A
Difficulty: N/A
May 5, 2026
HanBiningCHN
For: I Wanna Be The Guy Remastered
[0] Likes
For: I Wanna Be The Guy Remastered
[0] Likes
Rating: 9.5 95
Difficulty: 40 40
May 5, 2026
HanBiningCHN
For: I wanna be the Guy
For: I wanna be the Guy
Remastered version is better
[0] Likes
Rating: 7.5 75
Difficulty: 40 40
May 5, 2026
BloggerOP
For: I don't wanna bye the Ha[51]
For: I don't wanna bye the Ha[51]
It's an avoidance collab game which consists of three avoidances by three different creators.
Left warp by Dengol is terrible in almost every way. There is a 25-second-long intro which is super boring and annoying because of three big luck check attacks after the intro. The patterns after the luck check attacks are very annoying to learn because reaching there again requires another big chunk of luck. Even the visual, seemingly the only good thing in the avoidance, is awful in the chorus since it makes the bullets hard to see. I highly doubt that it's tested, it's the main reason I'm rating this game lower than 4.
Middle warp by Hasi is mostly very cool. But one attack in the middle ruined everything, which is the falling green line attack, absurdly dense and luck based one. Really liked the atmosphere and the rest though, what a shame.
Right warp by PDplayer is the one that I'd call the best in the game. The style kinda reminds me of Be Purple's avoidance and Z3's Sasanoke Area. Pattern sequence is cool to look at and play through. Interlude attacks and outro attacks felt very weird but it wasn't that irritating to learn. It's visually appealing as well.
Overall I don't think the game is for everyone, mainly because of the left warp. The other two warps are... also not for everyone imo, but they are recommendable if one is curious and does not care about beating all three avoidances.
[1] Like
Left warp by Dengol is terrible in almost every way. There is a 25-second-long intro which is super boring and annoying because of three big luck check attacks after the intro. The patterns after the luck check attacks are very annoying to learn because reaching there again requires another big chunk of luck. Even the visual, seemingly the only good thing in the avoidance, is awful in the chorus since it makes the bullets hard to see. I highly doubt that it's tested, it's the main reason I'm rating this game lower than 4.
Middle warp by Hasi is mostly very cool. But one attack in the middle ruined everything, which is the falling green line attack, absurdly dense and luck based one. Really liked the atmosphere and the rest though, what a shame.
Right warp by PDplayer is the one that I'd call the best in the game. The style kinda reminds me of Be Purple's avoidance and Z3's Sasanoke Area. Pattern sequence is cool to look at and play through. Interlude attacks and outro attacks felt very weird but it wasn't that irritating to learn. It's visually appealing as well.
Overall I don't think the game is for everyone, mainly because of the left warp. The other two warps are... also not for everyone imo, but they are recommendable if one is curious and does not care about beating all three avoidances.
Rating: 3.5 35
Difficulty: 62 62
May 5, 2026
Chance
For: I wanna be the Short trap easy game
For: I wanna be the Short trap easy game
Several screen with many random generic traps, in the end there is a trigger that triggers all traps so you can enter the warp which leads to "boss" room.
[0] Likes
Rating: N/A
Difficulty: 41 41
May 5, 2026
Chance
For: I wanna make a game with Misa
For: I wanna make a game with Misa
Tagged as: Vines
[0] Likes
Rating: N/A
Difficulty: N/A
May 5, 2026
Sugarfalcon
For: Seven Nights At Series Z
For: Seven Nights At Series Z
Good game
[0] Likes
Rating: 9.3 93
Difficulty: 63 63
May 5, 2026
infinitephantasm
For: La-Mulana physics mod for IWBTGR
For: La-Mulana physics mod for IWBTGR
a character-adding mod of I Wanna Be The Guy: Remastered that magically adds several hours and hundreds of deaths to what would be a normal non-blind playthrough of the game.
Lemeza basically forces you to rethink almost every single jump, trap & encounter in this game; not only are your jumps severely changed (you can't back out of forward jumps (you only slightly slow your moving speed if you hold back), and regular jumps require some time to actually move out of, alongside vastly different horizontal/vertical movement), but even acts like falling will put you into a straight down drop with no ability to double jump unless you already jumped before hand.
on the plus side, your damage is doubled, and your bullets (which are shurikens) are a fair bit bigger so bosses go down relatively faster than they would otherwise; but that's about it regarding upsides, as far as i could notice.
you will absolutely spend a *large* amount of time clearing a save file if you have zero experience with these physics; hell, you'll probably still spend a decent amount of hours on this regardless, since you're basically playing a character that is absolutely out of place and not built around this level design, and you will evidently encounter many jumps you are normally used to, and then quickly go 'oh god damn it right i'm playing as lemeza la-mulana'
regardless, it is possible & clearable, and i had a fun time, as hard as it was! it was really neat figuring out how to 'solve' certain jumps, especially in some of the more notoriously tricky sections of the game (Guy Industries, the Graveyard, Path To The Guy, etc...). if you feel like having a unique challenge for something familiar, give this a try! although, i *definitely* wouldn't recommend picking this up if you've literally never played IWBTG:R before, obviously lol
[1] Like
Lemeza basically forces you to rethink almost every single jump, trap & encounter in this game; not only are your jumps severely changed (you can't back out of forward jumps (you only slightly slow your moving speed if you hold back), and regular jumps require some time to actually move out of, alongside vastly different horizontal/vertical movement), but even acts like falling will put you into a straight down drop with no ability to double jump unless you already jumped before hand.
on the plus side, your damage is doubled, and your bullets (which are shurikens) are a fair bit bigger so bosses go down relatively faster than they would otherwise; but that's about it regarding upsides, as far as i could notice.
you will absolutely spend a *large* amount of time clearing a save file if you have zero experience with these physics; hell, you'll probably still spend a decent amount of hours on this regardless, since you're basically playing a character that is absolutely out of place and not built around this level design, and you will evidently encounter many jumps you are normally used to, and then quickly go 'oh god damn it right i'm playing as lemeza la-mulana'
regardless, it is possible & clearable, and i had a fun time, as hard as it was! it was really neat figuring out how to 'solve' certain jumps, especially in some of the more notoriously tricky sections of the game (Guy Industries, the Graveyard, Path To The Guy, etc...). if you feel like having a unique challenge for something familiar, give this a try! although, i *definitely* wouldn't recommend picking this up if you've literally never played IWBTG:R before, obviously lol
Rating: 8.5 85
Difficulty: 65 65
May 5, 2026
gourdladle
For: I wanna be the Denparadox
For: I wanna be the Denparadox
The original denparadigm final was already stupid and in this case it is worse, the game would be cool if not this
[1] Like
Rating: 5.5 55
Difficulty: 81 81
May 5, 2026
Delicious Fruit