Latest Reviews
Jopagu
For: I Wanna Find Myself
For: I Wanna Find Myself
Avoidance is 35 or so diff?
As one of Randy's pre-Humble Abode adventures, this game definitely shows its age a bit. It's a lot simpler and less refined than his later work. However, the core of that later style is still here. The atmosphere is interesting, and the needle is based on some fun moving spikes and triple jump, one of my favorite gimmicks. The needle is a bit clunky and lacks any super unique movements, but it's a decent time.
I actually quite liked the avoidance, it's a very approachable difficulty level and it does some neat stuff, like the bullets changing direction with the music. It was a fun short fight, though I can see the final attack being quite hard if you get bad rng.
Overall, it doesn't live up to Randy's more recent work, but it's still worth a quick play if you're going through his games like I am right now!
[0] Likes
As one of Randy's pre-Humble Abode adventures, this game definitely shows its age a bit. It's a lot simpler and less refined than his later work. However, the core of that later style is still here. The atmosphere is interesting, and the needle is based on some fun moving spikes and triple jump, one of my favorite gimmicks. The needle is a bit clunky and lacks any super unique movements, but it's a decent time.
I actually quite liked the avoidance, it's a very approachable difficulty level and it does some neat stuff, like the bullets changing direction with the music. It was a fun short fight, though I can see the final attack being quite hard if you get bad rng.
Overall, it doesn't live up to Randy's more recent work, but it's still worth a quick play if you're going through his games like I am right now!
Rating: 7.3 73
Difficulty: 50 50
Mar 15, 2026
Jopagu
For: I Wanna HS
For: I Wanna HS
A fun intermediate level avoidance. I liked the variety of attacks here, particularly since you shift to infinite jump after a while, which provides an entire new design space. The use of red aimed bullets was visually cool, I like the idea of making those pop out. I do think the attack right before infinite jump is a bit too hard, especially since it pushes you into the corners, which will kill you on the transition. The attack kind stood out in terms of difficulty, and the whole thing would feel smoother if it was a bit easier.
Tagged as: Avoidance
[0] Likes
Rating: 8.0 80
Difficulty: 49 49
Mar 15, 2026
bit05
For: I wanna make a random needle medley
For: I wanna make a random needle medley
okay medley, based off of any% clear
[0] Likes
Rating: 5.6 56
Difficulty: 68 68
Mar 15, 2026
Jopagu
For: I Wanna Bonfire
For: I Wanna Bonfire
One of the best beginner avoidances I've played! I really had fun here, and the production value is higher than a lot of what's at this level. It's flashy, the reading is interesting, the dodges are fun. It's definitely a bit frontloaded, with some hard attacks followed by a tricky pattern, but thankfully you can practice the pattern. The ending half only took me a few tries, but was still really cool.
There's also a bonus boss. It's a fair bit harder, I'd say at least 55. It's really good in a lot of ways, but unfortunately it wound up being less fun for me. The biggest offender is the bullets that spawn in deactivated, then activate a moment later. There's far too little time to react to them, and they kill in a much bigger radius than they look like. The "in and out" attack felt like it killed you very unfairly pretty often because of this, in particular since you spawn with a set of bullets you can't really react to.
There's also a bonus boss. It's a fair bit harder, I'd say at least 55. It's really good in a lot of ways, but unfortunately it wound up being less fun for me. The biggest offender is the bullets that spawn in deactivated, then activate a moment later. There's far too little time to react to them, and they kill in a much bigger radius than they look like. The "in and out" attack felt like it killed you very unfairly pretty often because of this, in particular since you spawn with a set of bullets you can't really react to.
Tagged as: Avoidance
[0] Likes
Rating: 8.5 85
Difficulty: 45 45
Mar 15, 2026
aiwanakirai
For: I wanna Dynasty
For: I wanna Dynasty
well this is kind of bad
[0] Likes
Rating: 0.0 0
Difficulty: 82 82
Mar 15, 2026
Jopagu
For: I Wanna Leave This Hell
For: I Wanna Leave This Hell
I mean, it's honestly just an incredible gimmick needle game. Randy is one of my favorite needle makers, despite being better known for his avoidances. This game is the most needle focused of his adventure series, with only a couple bosses (and an avoidance rush on the true end path).
The needle is really fun, even the gimmickless parts (like the trigger needle stage was one of my favorites). It flows well, has a lot of fun ideas for jumps, and is very well balanced. Another favorite of mine was the final stage of bad end, where there's a new gimmick each screen. However, I do think the yoshi screen here was the weakest screen in the game. This yoshi implementation felt slightly jank and buggy (you would sometimes full bounce even when not holding jump).
The couple bosses in the main path were really fun, having to go around shooting apples is always a fun way to design a boss. Plus, the tiny story going on elevates the already really strong aesthetic.
The true end path was pretty good, and I didn't think the avoidances were nearly as bad as some people are claiming. They are a bit tricky if you're a needle focused player, but they weren't too bad for someone like me, who's usually not great at avoidance. I do think that this path being just a medley of old content left it feeling a bit less interesting than the new content, so overall I prefer the bad end.
Despite my couple minor nitpicks, I really loved this game. The needle is phenomenal, and the aesthetic is really put together. It's a really fun game, and one I can easily recommend.
[0] Likes
The needle is really fun, even the gimmickless parts (like the trigger needle stage was one of my favorites). It flows well, has a lot of fun ideas for jumps, and is very well balanced. Another favorite of mine was the final stage of bad end, where there's a new gimmick each screen. However, I do think the yoshi screen here was the weakest screen in the game. This yoshi implementation felt slightly jank and buggy (you would sometimes full bounce even when not holding jump).
The couple bosses in the main path were really fun, having to go around shooting apples is always a fun way to design a boss. Plus, the tiny story going on elevates the already really strong aesthetic.
The true end path was pretty good, and I didn't think the avoidances were nearly as bad as some people are claiming. They are a bit tricky if you're a needle focused player, but they weren't too bad for someone like me, who's usually not great at avoidance. I do think that this path being just a medley of old content left it feeling a bit less interesting than the new content, so overall I prefer the bad end.
Despite my couple minor nitpicks, I really loved this game. The needle is phenomenal, and the aesthetic is really put together. It's a really fun game, and one I can easily recommend.
Rating: 9.6 96
Difficulty: 60 60
Mar 15, 2026
Meiky
For: I wanna be the M spike 2
For: I wanna be the M spike 2
way difficult than the first and so long and bad
[0] Likes
Rating: 3.5 35
Difficulty: 66 66
Mar 15, 2026
wndfl_heaven
For: I wanna make you happy
For: I wanna make you happy
Tagged as: Needle
[0] Likes
Rating: 3.5 35
Difficulty: 10 10
Mar 15, 2026
Delicious Fruit