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Joined on: Jul 27, 2025

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Since I am Japanese, I use a translation tool for all the reviews I post :)

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5 Reviews

Tigo
For: I wanna be the Juice of Tomato Chapter2 v0.81
Rating based on Clear of the current version.
In the current version (V0.822), all stages up to the final stage of Stage 2 have been completed.(The true Stage 2 boss isn't finished yet.)

First of all, this game was developed using Scratch. It is a medley game based on the “I Wanna” series available on Scratch. Since this game was developed using Scratch, some people might have concerns about the controls, but rest assured. While I did find the controls a little awkward at first, they’re by no means so bad as to be a deal-breaker. To be honest, I don’t think it’s something you’ll really notice.

Now, let’s talk about the game itself. For a Scratch game, the quality is generally quite high. Above all, there are many very unique traps, and I’m always surprised by the traps in this game.That said, when viewed purely as Needle or Gimmicks, there’s nothing particularly surprising about them. They’re mostly run of the mill, though there are a few good ones here and there. However, the most surprising thing about this game is the boss. The boss is incredibly unique, chaotic, and full of surprises. For a “I Wanna” game made in Scratch, it’s exceptionally well done. In addition to that, there are many other successful cases, and the volume is substantial.
Now, let’s talk about some of the game’s drawbacks. First of all, the controls feel a bit awkward. As I mentioned earlier, it’s not a major issue, so it might not bother you, but some people might find it bothersome. Another drawback of this version is that it lacks the concept of a “portal.” In other words, if you miss an achievement or similar goal, you’ll basically have to start the game over from the beginning. One more thing I’d like to mention is that once you exit Secret, you can’t go back into it. Even if you accidentally exit Secret, your progress will be automatically saved, so please be careful. That said, these aren’t necessary to beat the game, so they don’t matter to anyone whose sole goal is to finish it.

Although it has a few flaws, it’s still quite impressive for a game made in Scratch. The Boss, in particular, are very well done. Personally, I can recommend this game.

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Rating: 7.8 78       Difficulty: 60 60
Apr 6, 2026
Tigo
For: I Wanna Climb The Snowy Tower
Evaluation based on Clear.

A really fun game. There are only five save points throughout the entire game, so it’s very short. The game is full of small, unique features that keep it fun throughout.I thought the Avoidance Section and final save were a bit tricky, but it didn't bother me at all.(There is also a mention of Destination.)
I also played the Deathless version of this, and I still enjoyed it thoroughly.
It's perfect for beginners or as a way to unwind. I highly recommend it :)

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Rating: 9.0 90       Difficulty: 33 33
Apr 5, 2026
Tigo
For: I wanna Love Rag
Rating based on clearing Easy Mode.

Edit:After beating the game for the second time, I’ve revised my opinion of it.

One day, a video popped up. That’s how I first found out about this game.The staging is incredibly captivating, and the music is wonderful...However, despite that, the reviews are, to put it bluntly, terrible.
But that’s what sparked my curiosity.

Now, let’s talk about Avoidance.
First of all, I think this game is probably only designed to be cleared on Easy Mode. (Clearing it on Medium or Lunatic is particularly unrealistic. While some players have managed to reach the pink background on Hard, to be honest, I don’t think it’s very realistic to even get past the pink background using the standard hitbox.)
When playing in Easy Mode, you'll have 4 HP and a smaller hit box.At first glance, this sounds very lenient, but in reality, it’s actually quite strict.

That’s because this game features dozens of random attacks. The two-minute-plus Avoidance segment is packed to the brim with RANDOM elements. It’s literally a matter of LUCK. It’s almost impossible to dodge them once you see them, so all players can do is hope the bullets don’t come their way or that they don’t form a wall.

That said, it’s not all down to luck. This game features pattern-based attacks, which require player skill. However, there are issues with the pattern-based attacks as well. The biggest problem is the diamond attack. There are two patterns for the diamond attack: one that starts from the right and one that starts from the left. The pattern that starts from the left is easy and fun. The problem is the pattern that starts from the right. The pattern that starts from the right is overwhelmingly difficult, clunky, and not fun at all. Whether it’s the right or left pattern is a matter of luck. If you get the right-starting pattern repeatedly, it’s incredibly frustrating.

And... now for the most infamous one, the pink background.The Pink Background mode is even more luck-based than ever—it’s pure madness. Even if you manage to keep all your HP, it’s not uncommon to lose it all in the first half alone.This is CRAZY.

Well, if I had to name a few positives, the production values are absolutely fantastic. It’s incredibly original, the bullet patterns look great, and it perfectly captures the atmosphere of the song Love Rag.And the song is absolutely wonderful. As for the song itself, it’s definitely one of my new favorite Vocaloid songs.(If you haven’t heard this song yet, please give it a listen. There’s also an English translation of the lyrics, contributed by fans, in the comments section. https://youtu.be/DnJKaUzFfRs?si=3_B42Qy8lKlSt_Gi)

If you ask me whether I can recommend this game, well, I can’t really. However, if you’re not playing to beat it, I can recommend it a little bit. (Actually, I did enjoy it for the first 10 hours.)

To be honest, this was my first time tackling a high-difficulty Avoidance game. The visuals were incredibly captivating, the music was fantastic, and I really enjoyed the sense of progress as I made my way through the game. While playing this game was certainly mentally taxing, it also introduced me to the fun of the Avoidance genre.
It’s true—this game is terrible. I completely agree with you on that.However Ironically, though, this avoidance is also meaningful to me.

For me, This is an Avoidance filled with both LOVE and HATE.

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Rating: 2.2 22       Difficulty: 88 88
Mar 28, 2026
Tigo
For: I wanna be the Popularity
This rating is based on clearing the game on Very Hard mode. I think the difficulty level is probably around 35 on Medium mode, and around 50 on Hard mode.Warning: Game spoilers ahead(Just in case,lol)





This game was inspired by the five streamers who broadcast "I Wanna" in Japan. There are five stages, each themed after a game associated with one of the five streamers.

So, first up is the stage based on Super Mario World. To be honest, while the visuals are great, the gameplay is just so-so. There are some not-so-fun traps, and the diagonal spikes are overused. Overall, this stage has a lot of iffy elements, but I did find the section with Boo to be pretty fun.
As for the boss, it’s a boss that just keeps randomly attacking from above to the tune of the “Nyan Cat” song. Of course, it doesn’t just keep attacking from above—as time goes on, it starts firing shells that bounce off the edges of the screen and bouncing bullets. Since the positions of the shells and the bouncing bullets are fixed, you can develop a strategy to some extent once you memorize them. Personally, I’d say it’s a boss that’s neither here nor there.

Next up is the stage based on“I Wanna Be The Ultimatu"...To be honest, this was one of the worst experiences I’ve ever had.
In this stage, you control The Kid using the mouse cursor. And the very first screen is the worst of them all—on top of the crappy speed limit, there are those damn cherries bouncing up and down. Timing your movements to slip through the cherries while dealing with the speed limit is incredibly difficult, and it’s really not fun at all. The other screens aren’t much better, but the final screen felt satisfying if you played it well, and I actually enjoyed it a little. Honestly, this stage alone is reason enough to quit the game. It’s that bad.
And the boss here is based on “I Wanna Be The Tribute.” Well, this boss isn't all that fun either. Basically, you just wait in the top-left corner, firing shots rapidly while timing your dodges to avoid the enemy's attacks. Personally, I think the bosses in Super Mario World were more fun, if I had to choose.

Next, let’s talk about the "Kirby Ball" stage. In this stage, you control Kirby by shooting four blocks with a gun. Unlike the previous two stages, this one is creative and unique. It’s a bit challenging at first, but once you get the hang of it, it’s fun to move Kirby exactly as you want. The fourth screen isn’t great, but the rest of the stage is good.
And the boss is... Kirby? If I had to describe this boss in one word, I’d say he’s aggressive, and I can confidently say he’s more fun than the previous two bosses. At first, you’ll struggle with the enemies spawned by Kirby and Kirby as they dart around all over the place, but as you play, you’ll grow stronger and start to figure out how to handle him. Opinions are likely to be divided on the fact that he speeds up after his HP drops significantly, but personally, I find it very chaotic and actually quite enjoy it.Overall, this stage was generally good.

Next up is a stage based on“I Wanna Be The Guy.”Um... I'll just say this up front: there's not much to say about this stage. It's really unremarkable. It's basically made up of simple spikes, and there are no special gimmicks.
And the boss in this game is the boss from “Super Wagyan Land,” a boss that causes serious fatigue. If my memory serves me right, this is probably the weakest boss in the game. If you can't beat this boss, you'd better have a pen and paper ready :)

And the Final Stage is themed after“Dragon Quest II.”Aside from the opening screen, this stage consists entirely of spotlight gimmicks—and as you might guess from the gimmicks themselves, they’re not exactly a walk in the park. Furthermore, while a straight path would have been manageable, the first two screens feature a highly convoluted layout, making it nothing short of torture to navigate without hints. Once you get past the screen with the four spotlight gimmicks, you’ll arrive at the courtyard screen, which is infamous even within this game. To be honest, since I cleared this on my third try, I didn’t really grasp just how difficult it was, but even so, the initial dialogue is way too long and a real pain.
And this boss is another tough one, right after Kirby. The first phase is easy, but in the second phase, it’s difficult to dodge the large, player-targeted bullets in addition to the attacks coming from both sides. In the third phase, you can deal damage by shooting the white bullets back with your gun, but the black, player-targeted bullets get in the way, making this difficult as well. Well, since it’s generally a fair boss, it’s challenging but definitely not a bad one.

Once you clear all five stages, the true final stage will be unlocked. The true final stage is inspired by "VVVVVV". However, there’s no gravity reversal—just screen warping. It’s a bit harder than the previous stages, but if you’ve made it this far, you should be able to handle it. Plus, it comes with some fantastic background music.

And NOW... it’s finally time to talk about the Final Boss. Lurking at the very depths of this game is Gravity Man, who gained widespread fame in Kamilia 2. He’s a boss packed with incredibly unique mechanics and brimming with homage to Mega Man 5. At first, he’s almost identical to the Kamilia 2 version. However, there are some differences. For example, your falling speed is slower when gravity is reversed, making it easier to adapt to various situations. And then there’s the infamous Second Phase... He uses all eight weapons in an attempt to utterly CRUSH you. Stone, Crystal, Charge, Napalm, Wave, Star, Gyro... Frankly, it’s extremely difficult to spot and dodge all of them. Fortunately, everything except Napalm is fixed, so your only option is to die repeatedly and memorize the patterns. I hear a variety of opinions about this boss, but to be honest, I like him. It’s true that Peaunt relies heavily on luck, but depending on your strategy, you can minimize the role of luck as much as possible (especially in the First Phase). I can vouch for this, as I eventually managed to reach the Second Phase about once every 5 to 10 minutes.
Personally, I find it fun to come up with the optimal strategy to eliminate luck as much as possible and create a reliable pattern for clearing the stage. Also, I absolutely love the tension of the Second Phase. The background music and the intensity of the attacks in the Second Phase go together perfectly—it’s just flawless.
If I had to point out some drawbacks, it’s that while you can reduce the element of luck caused by Peanut, there are limits to how much you can do, so luck is definitely still a factor (this is especially noticeable in the Second Phase, where starting positions are fixed). Also, personally, I found the barrier to be even worse than Peanut. Basically, you have only two choices: either fire from a distance while prepared to be deflected by the barrier, or get close and risk taking damage from Peanut to ensure a hit. Whichever you choose, it’s entirely up to luck, so this is definitely one of the game’s negative aspects.
Despite its obvious flaws, I can still say without a doubt that Gravity Man is undoubtedly the game’s biggest highlight.

Overall, if you asked me whether I could recommend this game, I’d have to say it’s a bit of a mixed bag. There are definitely appealing elements, but the flaws stand out just as much—if not more so. (Especially the“I Wanna Be The Ultimatum" stage and the "Dragon Quest 2" stage.)By the way, if you play on Medium or Hard difficulty, these flaws aren’t really that noticeable.

Well, the drawbacks are obvious, but personally, I still felt it was worth doing to some extent.

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Rating: 5.0 50       Difficulty: 82 82
Mar 21, 2026
Tigo
For: I Wanna Kill The Kamilia 2
Evaluation based on Clera. Game Spoilers.(I am Japanese, so I use a translation machine.)




First, Let's raise the Good point of the game.
First of all, the balance of this game is well done. There are areas that are particularly difficult within each stage, such as Yassan (24) and PYF, but none of them are more difficult than the most difficult area in the next stage. Unlike K3's RZ, the difficulty does not increase dramatically. Thanks to this, you can feel yourself growing with each play.
The song selection has also been excellent since around this time. In particular, from Stage 6 onwards, it was great that the songs changed for each area. This is a good feature that K3 does not have.
Also, some of the boss battles were very interesting. In particular, INFLUKA, the first phase of Solgryn, and Prince Shiratama in the boss rush are my personal favorite bosses.

Now, here are some points that were not so good.
Earlier, I said that some boss battles were interesting, but conversely, there were also bosses that weren't very enjoyable.
Geezer, Boss Rush's Houjuu Nue, Big Kid Chase, and Kamilia's second phase.
I didn't really enjoy this part very much.
In particular, in the second phase of Kamilia, purple balls emitted from bursting spheres coming from both sides behave unreasonably at a certain frequency, and the cherries that appear when attacking Kamilia are sometimes arranged in a terrible configuration, which, to be honest, was quite frustrating. (Well, maybe it's just that I'm not very good at the game.)

As a personal conclusion, if someone who has never played this game asks me if it is fun, I would answer 'YES'.
While there are certainly parts of this game that are not particularly enjoyable, the growth and sense of accomplishment you gain through playing it are undeniable. This is a highly recommended work for those who want to improve their skills at IWBTG fan games.

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Rating: 6.5 65       Difficulty: 80 80
Aug 24, 2025
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