Latest Reviews

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kdnh
For: I wanna Kill The Quentin
infinite jump

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Tagged as: Needle Boss Secrets unfinished
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 10, 2023
Kilgour22
For: I wanna be a good xiao yang
[0] Likes
Rating: 2.0 20       Difficulty: 15 15
Sep 10, 2023
Kilgour22
For: I wanna call to the Night
Wow was this a miserable experience. It's not really that hard, but I wanted to give it a higher difficulty due to sheer lack of fun—especially the first save of screen four. There were two hard saves for me and the rest was free, yet unfortunately the hard ones are all I'll remember from this.

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[0] Likes
Rating: 2.5 25       Difficulty: 70 70
Sep 10, 2023
fatherpucci1
For: I wanna pseudopsia
Tagged as: Needle L_Game
[0] Likes
Rating: 6.0 60       Difficulty: 80 80
Sep 10, 2023
Kilgour22
For: I Wanna Deddle
32-pixel needle with optional production-value. It's very easy until the last couple of rooms, which are the final iterations of the "more spikes get added to the screen each time you clear" stage.

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Tagged as: Needle Short
[1] Like
Rating: 5.0 50       Difficulty: 50 50
Sep 10, 2023
Half_Fish
For: I wanna eat the Forest
I like it

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[0] Likes
Rating: 10.0 100       Difficulty: 29 29
Sep 10, 2023
Renko97
For: I Wanna Be WannaBe
Sad story

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Tagged as: Special
[0] Likes
Rating: 3.2 32       Difficulty: 1 1
Sep 10, 2023
3headedmonkey
For: i wanna 白くん
The link seems to have been updated with the old version (pre-sound bug fix)
The newer version can be found elsewhere

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[0] Likes
Rating: N/A       Difficulty: N/A
Sep 10, 2023
Renko97
For: I Wanna Be the Fortress Returns
Rating includes extra.

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Tagged as: Adventure Needle Trap Boss
[0] Likes
Rating: 4.5 45       Difficulty: 40 40
Sep 10, 2023
zRohm
For: I Wanna Destroy the Needleverse Ez
I have not cleared the original version and only this version, so take this review as you will. Apologize for the long review as I really do like this game.

Really refreshing game based upon simple gimmicks. The visuals are on-point, not surprising since this is Tralexium doing most of the visual side and seeing their other works. I will start with the visuals, my favorite part.

The visuals encapsulate this abstract warm feeling that is carefree in a good sense. The beginning starts with these definite shapes like triangles and polygons you can easily outline just from looking at them. As the game progresses, we get more indefinite and unusual shapes in the background and in the block design. We start to see this in the gravity and speed gimmick stage where all of them smoothen out into gradients of colors. Although they are no longer shapes, they still have this sense of controlled chaos. As the game progresses, they smoothen out towards the end to be freeform circles and chaotic as seen in the final stage. We can see the exploded dust of stars in the sky and show the chaos and difficulty in the stage, while also being very faintly orderly. The extra stages do not apply to this logic though since they are extra parts after all.

The gameplay is very good at easing the player into using their knowledge of gimmicks to clear screens. The beginning starts very simple with basic needle gameplay with an occasional splitting path for the more skilled players. The second stage introduces the player to more used gimmicks in harder needle games, such as vines and platforms. It also throws in the jump refreshers and a temporary triple jump refresher, which paved way to more cooler level progression. It also throws in some of the physics-based gimmicks i.e. higher gravity and lower speed. A pretty jam-packed stage that prepares the player for the later stages. And I like how you can click on them just in case you forgot what they do, thank you. The third stage essentially prepares the player for the fourth stage by ramping the difficulty up gradually. There is not much to say about of this stage since it is just a preparation stage. The fourth stage is the main meat of the game. It uses all of the tools you were given in the previous stages and apply them here in more difficult manners. It also introduces its own ideas and not just simply doubling down on the best parts of a gimmick. Although, I do not really like the big backtrack stage, but I manage to do it on one attempt by a fluke. Overall, the stages do a good job of preparing the player for the last stage. Not to mention, the secrets will always have a unique gimmick to separate them from the main gameplay and themselves.
First secret is similar to Butterfly's gimmick with a different colored cherry activating a different attack. Second secret has this similar style to NANG but it executes its gimmick really good, I mean it here. You need to shoot the boxes to move them in order to activate numbered buttons. You can also activate colored buttons to switch collisions of blocks. The ending really sell these gimmicks good. Third secret is like the flashlight visual effect from Enjoy the Game 2 but done well as you are able to see the entire level by shooting once. However, there is a limit to it which is fair. The fourth gimmick being a visual challenge, and probably the weakest of the bunch. The arrows indicate to how the screen will rotate or flip and that is it. However you can just skip them by being a couple pixels off from activating them sometimes. If I had to order them from best to okay, this is how I do it: 2, 3, 1, 4.

TL;DR, I really recommend this game to those who want are willing to get better at needle games on a beginner level as per its good visuals and indirect gameplay teaching to the player. Every stage has a very good purpose as a whole. The game also throws its own good ideas onto the table rather than going the boring and easy way out.

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[1] Like
Rating: 8.3 83       Difficulty: 42 42
Sep 10, 2023
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