Latest Reviews
CanusAntonius
For: Not Another Magic Tower Game
For: Not Another Magic Tower Game
Not Another Magic Tower Game has easily been the game I have anticipated playing the most since finding the fangame community, it has always lurked over my head as the ultimate goal I'd like to achieve at the end of the line. Now after finally completing this grand journey, I realize it lived up to and beyond my expectations, easily making it one of my favorite adventure games overall.
The level of passion and creativity put into this project is immense, and the amount of content it has is truly overwhelming, it took me 40 hours in order to reach the end. The entire time was riddled with various things to enjoy, mostly coming from the enemies you fight, but sometimes in the form of minigames or secret areas. Enemies are truly the special part of the game though, as each feels like its own boss battle with unique moves and cool interaction. Bosses take this up a notch and challenge the player in creative and unique ways that you will never expect beforehand, the final boss especially stands as one of the most climatic finishes a fangame has ever had.
I do wish to note I have a few issues with the game, hence why I don't give it a straight 10. First, I find a lot of the actual Magic Tower logic to be incredibly skewed due to the implementation of needle jumps and hidden walls, no player should have to suffer a softlock due to not wanting to do a downwards plane (even if it has a setup), and those walls truly are the worst things in the Magic Tower genre in general. Second, a few enemies are truly despicable to play, such as the Skeleton King, most of the bats, and some segments of the bosses. Finally, I just think the amount of Needle in the game should have been toned down, mainly because it ranges from incredibly mediocre to pretty much bad; there are so many secrets and whatnot to do that just get spammed with cancer jumps that ruin the game's main emphasis on action/puzzle gameplay.
In the end, despite some of the shortcomings the game had, I still greatly enjoyed my playthrough. 40 hours in a single week is not something I expect to give another fangame in a very long time, so let that be a testament to what a journey this has been. I would highly recommend this, though on the condition you consider using Igzicorus and Paragus' guides to prevent silly softlocks from faulty logic implementations. Shoutouts to Emmanating as well for assisting me in Yaranaika and 3bt.
Oh, and here's my personal tierlist of the enemies in the game! https://i.imgur.com/YwWlGF6.png
[2] Likes
The level of passion and creativity put into this project is immense, and the amount of content it has is truly overwhelming, it took me 40 hours in order to reach the end. The entire time was riddled with various things to enjoy, mostly coming from the enemies you fight, but sometimes in the form of minigames or secret areas. Enemies are truly the special part of the game though, as each feels like its own boss battle with unique moves and cool interaction. Bosses take this up a notch and challenge the player in creative and unique ways that you will never expect beforehand, the final boss especially stands as one of the most climatic finishes a fangame has ever had.
I do wish to note I have a few issues with the game, hence why I don't give it a straight 10. First, I find a lot of the actual Magic Tower logic to be incredibly skewed due to the implementation of needle jumps and hidden walls, no player should have to suffer a softlock due to not wanting to do a downwards plane (even if it has a setup), and those walls truly are the worst things in the Magic Tower genre in general. Second, a few enemies are truly despicable to play, such as the Skeleton King, most of the bats, and some segments of the bosses. Finally, I just think the amount of Needle in the game should have been toned down, mainly because it ranges from incredibly mediocre to pretty much bad; there are so many secrets and whatnot to do that just get spammed with cancer jumps that ruin the game's main emphasis on action/puzzle gameplay.
In the end, despite some of the shortcomings the game had, I still greatly enjoyed my playthrough. 40 hours in a single week is not something I expect to give another fangame in a very long time, so let that be a testament to what a journey this has been. I would highly recommend this, though on the condition you consider using Igzicorus and Paragus' guides to prevent silly softlocks from faulty logic implementations. Shoutouts to Emmanating as well for assisting me in Yaranaika and 3bt.
Oh, and here's my personal tierlist of the enemies in the game! https://i.imgur.com/YwWlGF6.png
Rating: 9.5 95
Difficulty: 80 80
Oct 13, 2022
Kilgour22
For: I wanna Awful Needle 4
For: I wanna Awful Needle 4
A few saves had some bite to them, but for the most part things flowed quite smoothly. I really liked the majority of water grabs. Definitely play this if you're comfortable with hard needle.
[1] Like
Rating: 7.5 75
Difficulty: 72 72
Oct 13, 2022
JESSMI2
For: I wanna fa trap 2
For: I wanna fa trap 2
遊戲本身不難,但是很多坑,但是這是很有趣的坑!!
[0] Likes
Rating: 8.0 80
Difficulty: 25 25
Oct 13, 2022
JESSMI2
For: I wanna be Fed up with path ;w;
For: I wanna be Fed up with path ;w;
裡面還蠻多坑的,但是不算太難過
[0] Likes
Rating: 6.0 60
Difficulty: 25 25
Oct 13, 2022
JESSMI2
For: I wanna eat the Rori Girl
For: I wanna eat the Rori Girl
很簡單的耐久小遊戲
[0] Likes
Rating: 7.0 70
Difficulty: 19 19
Oct 13, 2022
tuhkakuppi
For: Summer Feast Needle 2021
For: Summer Feast Needle 2021
Worth playing for Zephyr stage even if you're only looking for needle, as the gimmick is light. It has nice pathing and is at a good level of precision. Other stages have managed to mostly escape my memory already, though.
Tagged as: Gimmick
[3] Likes
Rating: N/A
Difficulty: 75 75
Oct 12, 2022
DerpyHoovesIWBTG
For: I wanna through the 20連納豆?????
[0] Likes
For: I wanna through the 20連納豆?????
[0] Likes
Rating: 3.0 30
Difficulty: 55 55
Oct 12, 2022
Delicious Fruit