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For: WannaFest 22
For: WannaFest 22
If you are unspoiled on this game, stop looking at this page, go download the game and play it right now, then come back. I will not be touching on any specific content of the game in my review, but knowing absolutely nothing about this game is (what I believe to be) the best way to experience it. I hope you love it as much as I do.
Over the last couple of years, I have felt very little desire to play fangames. In my mind, I am done until *the* game comes along and proves itself to be worthy of attention. Once or twice per year, our community is blessed with one of *the* games. This year, WannaFest 22 is *the* game. To be clear: I was a playtester for this game, but I fell in love with this game the second I started watching its premiere during Fangame Marathon. When I was asked to playtest, I was entirely elated. Despite my obvious biases, I genuinely believe this is one of the best fangames ever made.
Every stage is an homage to classic games, most of which were sadly forgotten by the majority of people. The positive of this is that the people who grew up with these games or otherwise have a soft spot for them will be extremely pleased to see them receive attention from Cherry Treehouse. The games referenced and their relative obscurity notwithstanding, the game has extremely impressive attention to detail across the board. Where most fangames that reference older games arguably fumbles is inconsistency and/or inaccuracy. One of WannaFest's biggest strengths is more subtle than the average player would consider: every single stage's assets were manually ripped by members of Cherry Treehouse. When you are approaching your homage game from a more intimate angle like this, you will find a lot of little quirks and nuance with things ranging from graphical oddities to exact values for unique mechanics. While it seems like a small touch, it adds up and makes the game feel a lot more like a cohesive passion project than a game which simply mismatches graphics from Spriters Resource and calls it a day. Obviously this isn't the only good quality of the game; it has massive replay value, the music picks are bonafide jammers, the original graphics are beautiful, there's not a single segment in the game that is even remotely unfun... this particular quality is just one that is unique and was worthy of praise and deserving of explication.
WannaFest 22 is the pure embodiment of love. It is a love letter to video games the creators grew up with, and it is a love letter to the very game that started it all: I Wanna Be The Guy. Even Kayin said they don't need to make "I Wanna Be The Guy 2" because Cherry Treehouse already did it for them. Despite a large portion of it superficially coming across as "just" other games, WannaFest 22 is an extremely special and important game to me. It doesn't possess qualities that a lot of modern community members would probably consider key to a special game, but the qualities it does possess are inspiring and impressive to say the very least. This game is one of the few that has genuinely made me emotional, and I am so proud of Cherry Treehouse for seeing this project through, and not slacking where others likely would. Thank you for making this and reminding me that this community isn't just about stupid drama and insanely difficult grinds.
[32] Likes
Over the last couple of years, I have felt very little desire to play fangames. In my mind, I am done until *the* game comes along and proves itself to be worthy of attention. Once or twice per year, our community is blessed with one of *the* games. This year, WannaFest 22 is *the* game. To be clear: I was a playtester for this game, but I fell in love with this game the second I started watching its premiere during Fangame Marathon. When I was asked to playtest, I was entirely elated. Despite my obvious biases, I genuinely believe this is one of the best fangames ever made.
Every stage is an homage to classic games, most of which were sadly forgotten by the majority of people. The positive of this is that the people who grew up with these games or otherwise have a soft spot for them will be extremely pleased to see them receive attention from Cherry Treehouse. The games referenced and their relative obscurity notwithstanding, the game has extremely impressive attention to detail across the board. Where most fangames that reference older games arguably fumbles is inconsistency and/or inaccuracy. One of WannaFest's biggest strengths is more subtle than the average player would consider: every single stage's assets were manually ripped by members of Cherry Treehouse. When you are approaching your homage game from a more intimate angle like this, you will find a lot of little quirks and nuance with things ranging from graphical oddities to exact values for unique mechanics. While it seems like a small touch, it adds up and makes the game feel a lot more like a cohesive passion project than a game which simply mismatches graphics from Spriters Resource and calls it a day. Obviously this isn't the only good quality of the game; it has massive replay value, the music picks are bonafide jammers, the original graphics are beautiful, there's not a single segment in the game that is even remotely unfun... this particular quality is just one that is unique and was worthy of praise and deserving of explication.
WannaFest 22 is the pure embodiment of love. It is a love letter to video games the creators grew up with, and it is a love letter to the very game that started it all: I Wanna Be The Guy. Even Kayin said they don't need to make "I Wanna Be The Guy 2" because Cherry Treehouse already did it for them. Despite a large portion of it superficially coming across as "just" other games, WannaFest 22 is an extremely special and important game to me. It doesn't possess qualities that a lot of modern community members would probably consider key to a special game, but the qualities it does possess are inspiring and impressive to say the very least. This game is one of the few that has genuinely made me emotional, and I am so proud of Cherry Treehouse for seeing this project through, and not slacking where others likely would. Thank you for making this and reminding me that this community isn't just about stupid drama and insanely difficult grinds.
Rating: 10.0 100
Difficulty: 60 60
Sep 24, 2022
MooMooArmageddon
For: I wanna be the Solgryn
For: I wanna be the Solgryn
mediocre boshy clone, like most of creator's works
[0] Likes
Rating: 4.1 41
Difficulty: 61 61
Sep 24, 2022
Chrisay
For: I wanna pop team epic
For: I wanna pop team epic
Amazing avoidance. It's full of creativity and is mapped very nicely to the song. Attacks are fun to pull off and it constantly has new ideas and changes things up. It's a pretty short avoidance, but that's fine by me cause it allows the avoidance to not linger on a single thing for too long.
Opening attack is way too hard and I wish it was nerfed. That's my only real issue with this avoidance. Some of the other rng can be cruel, but it's mostly fine.
Opening attack is way too hard and I wish it was nerfed. That's my only real issue with this avoidance. Some of the other rng can be cruel, but it's mostly fine.
Tagged as: Avoidance
[1] Like
Rating: 9.0 90
Difficulty: 72 72
Sep 24, 2022
yangshuoen
For: I wanna kill the taigaW
For: I wanna kill the taigaW
用Scratch做出這些東西是很優秀的
Making these things with Scratch is excellent.
[0] Likes
Making these things with Scratch is excellent.
Rating: N/A
Difficulty: N/A
Sep 24, 2022
Charm
For: I wanna eat the worm
For: I wanna eat the worm
This game was incredibly funny and enjoyable!
I think the thing that caught me off guard the most was the random person asking trivia questions about the Byzantine Empire which I found hilarious. I think my only complaint about this fangame is that some of the bosses are a bit RNG heavy but it didn't really taint my enjoyment of the experience overall. Would play again!
[5] Likes
I think the thing that caught me off guard the most was the random person asking trivia questions about the Byzantine Empire which I found hilarious. I think my only complaint about this fangame is that some of the bosses are a bit RNG heavy but it didn't really taint my enjoyment of the experience overall. Would play again!
Rating: 7.9 79
Difficulty: 56 56
Sep 24, 2022
shign
For: I Wanna Triplethink
For: I Wanna Triplethink
Review based on version 1.1
Solid 3 stages needle game. First one is kinda whatever even if the use of the leaks is fun, it becomes more interesting from second stage. Last stage is as big as the rest of the game and is decently harder (first stage is like 45 diff and second 50 while third is 60), and justifies the title of the game by being a triple jump one. Overall I don't have a lot of things to say about the game, I found nothing to be particularly annoying. It was enjoyable all over the game, but it also doesn't have anything to stand out, visuals being whatever don't help. Might be only me idk.
Would recommend if you're searching for not too gimmicky needle.
[1] Like
Solid 3 stages needle game. First one is kinda whatever even if the use of the leaks is fun, it becomes more interesting from second stage. Last stage is as big as the rest of the game and is decently harder (first stage is like 45 diff and second 50 while third is 60), and justifies the title of the game by being a triple jump one. Overall I don't have a lot of things to say about the game, I found nothing to be particularly annoying. It was enjoyable all over the game, but it also doesn't have anything to stand out, visuals being whatever don't help. Might be only me idk.
Would recommend if you're searching for not too gimmicky needle.
Rating: 8.3 83
Difficulty: 60 60
Sep 24, 2022
TheChiekurs
For: I wanna be the Danger 9 その8
For: I wanna be the Danger 9 その8
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Sep 24, 2022
Delicious Fruit