Latest Reviews
Jopagu
For: I want
For: I want
This is perhaps the hardest review I've had to write out of almost 150 fangames reviewed so far. I legitimately do not know what to say about this game. I don't know if I can recommend it, heck I don't even know if I actually had fun.
Now, that's kind of hyperbole. It took me most of the game to crystalize my thoughts, but by the time of writing this review I can say that I enjoyed this game. It's a one of a kind experience, that's for sure. I love fangames that try new things, and get weird with it, and I Want is the epitome of that. Not everything works out well, and some sections are particularly uncomfortable to play, but every area at least had me respecting the idea, and the balls to publish it. I could nitpick and talk about every little thing I loved, and everything I disliked, but I think that would be doing a disservice to the game. So I'm just going to tell you to play it, and enjoy the surprises. This isn't for everyone, not by a long shot, but I think you should at least watch a video of this. It's a one of a kind fangame, and an experience that I think everyone here should have, for better or for worse.
Also, visual challenge needle based.
[2] Likes
Now, that's kind of hyperbole. It took me most of the game to crystalize my thoughts, but by the time of writing this review I can say that I enjoyed this game. It's a one of a kind experience, that's for sure. I love fangames that try new things, and get weird with it, and I Want is the epitome of that. Not everything works out well, and some sections are particularly uncomfortable to play, but every area at least had me respecting the idea, and the balls to publish it. I could nitpick and talk about every little thing I loved, and everything I disliked, but I think that would be doing a disservice to the game. So I'm just going to tell you to play it, and enjoy the surprises. This isn't for everyone, not by a long shot, but I think you should at least watch a video of this. It's a one of a kind fangame, and an experience that I think everyone here should have, for better or for worse.
Also, visual challenge needle based.
Rating: 8.7 87
Difficulty: 59 59
Aug 4, 2022
CriminsonDiamonite
For: I wanna go the JUN-G World
For: I wanna go the JUN-G World
Nice graphics. The needles are pleasant, but the screens are so simple that I couldn't enjoy the whole song.
The boss is too dull. It could have more patterns of attacks. Otherwise, I would rate it above 9/10.
[0] Likes
The boss is too dull. It could have more patterns of attacks. Otherwise, I would rate it above 9/10.
Rating: 8.5 85
Difficulty: 30 30
Aug 4, 2022
CriminsonDiamonite
For: I wanna break the Neon Miku
For: I wanna break the Neon Miku
Nice graphics. Pretty good needle game, yet the last screen is tedious generic jumps. But I don't like the ending. Poor Miku...
It provides you with 4/3/2/1/0 saves per screen, and you can place it wherever you want. You can keep the save for the next screen. It is an excellent idea to let me choose when to suffer.
It provides you with 4/3/2/1/0 saves per screen, and you can place it wherever you want. You can keep the save for the next screen. It is an excellent idea to let me choose when to suffer.
Tagged as: Needle
[0] Likes
Rating: 8.5 85
Difficulty: 45 45
Aug 4, 2022
OccultCube
For: I wanna get the Math PhD
For: I wanna get the Math PhD
Rating based on :
1. Solving first four problems, because fifth one is computationally infeasible.
2. Solve by yourself, or at least you understand solutions and proofs related to them.
How to clear this game even if you're a high school dropout:
Chapter 1 - The Beginning
1. High-school math (100 hours)
2. Calculus (100 hours)
3. Linear Algebra (150 hours) - use rigorous texts, NOT engineering stuffs
4. Real Analysis (150 hours)
5. Number Theory (100 hours)
Chapter 2 - Real Math
1. 'Basic' Abstract Algebra (150 hours)
2. Computational Mathematics (100 hours) - Learn how to code, and use sagemath if you don't want to
3. General Topology (150 hours)
4. Commutative Algebra (150 hours)
5. Homological Algebra and Algebraic Topology (200 hours)
Chapter 3 - Absolution
1. Algebraic Geometry (150 hours) - At this point you should have no real problem with it.
2. Elliptic Curve Theory (150 hours) - Required for problem 3, 4
3. Algebraic Number Theory (150 hours) - Probably required for problem 2
Then you face problem 5, which is large semi-prime factoring. If you found a way to solve this kind of problem easily you would be really famous.
- Rating
10/10 for Problem 1~4
0/10 for Problem 5
Average 8/10
[7] Likes
1. Solving first four problems, because fifth one is computationally infeasible.
2. Solve by yourself, or at least you understand solutions and proofs related to them.
How to clear this game even if you're a high school dropout:
Chapter 1 - The Beginning
1. High-school math (100 hours)
2. Calculus (100 hours)
3. Linear Algebra (150 hours) - use rigorous texts, NOT engineering stuffs
4. Real Analysis (150 hours)
5. Number Theory (100 hours)
Chapter 2 - Real Math
1. 'Basic' Abstract Algebra (150 hours)
2. Computational Mathematics (100 hours) - Learn how to code, and use sagemath if you don't want to
3. General Topology (150 hours)
4. Commutative Algebra (150 hours)
5. Homological Algebra and Algebraic Topology (200 hours)
Chapter 3 - Absolution
1. Algebraic Geometry (150 hours) - At this point you should have no real problem with it.
2. Elliptic Curve Theory (150 hours) - Required for problem 3, 4
3. Algebraic Number Theory (150 hours) - Probably required for problem 2
Then you face problem 5, which is large semi-prime factoring. If you found a way to solve this kind of problem easily you would be really famous.
- Rating
10/10 for Problem 1~4
0/10 for Problem 5
Average 8/10
Rating: 8.0 80
Difficulty: 95 95
Aug 4, 2022
snowii
For: I wanna spread my wings
For: I wanna spread my wings
Nicely made and pretty beginner needle fangame. Absolutely adore the mechanics in the final stage. Definitely recommend.
[0] Likes
Rating: 9.5 95
Difficulty: 32 32
Aug 4, 2022
snowii
For: I wanna be the Avoider
For: I wanna be the Avoider
Super short beginner avoidance game. Hardcore rating is like a 30, where normal rating is a good 15.
Fun easy patterns with a cool dotkid boss at the end.
[0] Likes
Fun easy patterns with a cool dotkid boss at the end.
Rating: 7.7 77
Difficulty: 15 15
Aug 4, 2022
Fishuser [Creator]
For: I wanna be the lucky needle
For: I wanna be the lucky needle
I am so sorry
[0] Likes
Rating: N/A
Difficulty: N/A
Aug 4, 2022
Jopagu
For: I Wanna Catch the Clown
For: I Wanna Catch the Clown
Catch the Clown is an incredible tech demo, and a decent game. I think it's worth noting that you should go into this like a tech demo, cause if you just pay attention to the gameplay the ratings on this might feel a point or two too high.
Catch the Clown is an homage to classic gamemaker tutorial games. I fiddled around with a lot of these as a child, and playing this unlocked memories that were nearly forgotten, making this quite a nostalgic experience for me. The game is mostly needle with traps, and some puzzly elements. None of that is super special, and if not for the cute sprites the needle would be quite generic. The game peaks with a cool driving section, reminiscent of about 10,000 Flash games. This section is really cool to see in a fangame, and left me with a big smile. The other highlight is the final boss, which ends with an awesome space shooter. However there are a few complaints, like the first phase being quite random, and the second phase lacking variety, with attacks lasting a long time. It's still a pretty fun boss, but the visuals and theme back up somewhat weaker gameplay.
The game really shines as a demonstration of Renex's work making GM8.2, Renex engine, and just general programming competence. There's 3d animation, reflective surfaces, and crazy animations galore. I really like the fiddling with the title bar that happens. With these things in mind, the game is much better, as the crazy feats of gamemaking make the quality of the gameplay almost irrelevant. Renex has quickly become the most prominent figure on the programming side of the community, and I look forward to seeing the other heights he reaches. (His next game already looks likely to top this 10x over, so this excitement is quite justified).
[3] Likes
Catch the Clown is an homage to classic gamemaker tutorial games. I fiddled around with a lot of these as a child, and playing this unlocked memories that were nearly forgotten, making this quite a nostalgic experience for me. The game is mostly needle with traps, and some puzzly elements. None of that is super special, and if not for the cute sprites the needle would be quite generic. The game peaks with a cool driving section, reminiscent of about 10,000 Flash games. This section is really cool to see in a fangame, and left me with a big smile. The other highlight is the final boss, which ends with an awesome space shooter. However there are a few complaints, like the first phase being quite random, and the second phase lacking variety, with attacks lasting a long time. It's still a pretty fun boss, but the visuals and theme back up somewhat weaker gameplay.
The game really shines as a demonstration of Renex's work making GM8.2, Renex engine, and just general programming competence. There's 3d animation, reflective surfaces, and crazy animations galore. I really like the fiddling with the title bar that happens. With these things in mind, the game is much better, as the crazy feats of gamemaking make the quality of the gameplay almost irrelevant. Renex has quickly become the most prominent figure on the programming side of the community, and I look forward to seeing the other heights he reaches. (His next game already looks likely to top this 10x over, so this excitement is quite justified).
Rating: 8.5 85
Difficulty: 55 55
Aug 4, 2022
Jopagu
For: I Want to Meet Miki
For: I Want to Meet Miki
Meet Miki is a fun adventure game with some spooky vibes and a variety of cool gimmicks. Be warned however, that when the game says it has four stages, it means that like a math teacher. The first three stages each have four sub-stages, making the game secretly quite long. However, it's pretty enjoyable. The first stage is a traditional adventure, and is the only part of the game with bosses. The bosses were pretty cool, so I would've liked to see them in the other stages. The 2nd and 3rd stages are gimmick platforming, with the 2nd being more traditional and the 3rd being more needly. Both of them has some really cool gimmicks, although some in the 2nd stage especially are a bit awkward. I really loved the ledge grab gimmick in stage 3 though. Stage four is really cool, at least in theory. I felt like it really underdelivered, which was a massive disappointment. There are only two puzzles, and then a whole lot of walking around and waiting. The final stage is relatively short, introducing a fun but kinda jank gimmick. There's an optional boss, but the game recommends only doing it if you're going for true end, and since I hadn't found any secrets I skipped it. Overall, the game is decent, with a lot of cool ideas for gimmicks. Several parts underdeliver though, so the game winds up as a bit of a mixed bag.
[0] Likes
Rating: 8.0 80
Difficulty: 50 50
Aug 4, 2022
snowii
For: I wanna use Snow magic
For: I wanna use Snow magic
Super pretty and fun avoidance fangame. Great attacks and clever ideas to sync with the music. Contains a few attacks that are hard to read first time, but that's really it. Never got super unfun to play and highly recommend for beginners.
[0] Likes
Rating: 8.0 80
Difficulty: 40 40
Aug 4, 2022
Delicious Fruit