Latest Reviews
qhw
For: I wanna be the E
For: I wanna be the E
yeah i spend hours playing this
i think it is fun globally,at least better than V
i haven’t ignored its usually balance issues,or i will rate higher
[0] Likes
i think it is fun globally,at least better than V
i haven’t ignored its usually balance issues,or i will rate higher
Rating: 6.4 64
Difficulty: 69 69
Jul 19, 2025
wangmo1079
For: I wanna be the Guy
For: I wanna be the Guy
Where the dream begins,but a little bad in the experience
[0] Likes
Rating: 6.0 60
Difficulty: 45 45
Jul 19, 2025
Pigeon
For: I Wanna NFdati
For: I Wanna NFdati
Sounds like ok needle, not much to add to this.
Tagged as: Needle
[0] Likes
Rating: 5.2 52
Difficulty: 51 51
Jul 18, 2025
Faucet
For: SHOOT: Taming the ruins
For: SHOOT: Taming the ruins
Difficulty based on any%, rating based on true ending (which would be probably about 67 difficulty)
This is definitely one of the games I have been looking forward to playing the most. After all, I loved everything about BONK. While this game had a bit of a different approach, pretty much everything that made BONK so memorable was present in this game too. I did end up preferring BONK over this for reasons I'll list later, but this game was still a masterpiece that definitely deserves a 10.0.
The gameplay in this game is vastly different from BONK. In BONK the gimmicks were all about specific types of blocks that the player interacts with, and there was usually only one way to do each screen. Here the gimmicks are specific types of guns that the player can use at any point after obtaining them once. The world feels a lot less designed, and it's up to the player to figure out how to get past each obstacle. This is a brilliant design choice, because a large part of the game is spent exploring desolate ruins that wouldn't make sense to have focused level design unlike a built exposition. The guns are very well implemented, and they're super fun to mess around with. Figuring out which guns you should use to get past a new obstacle is always a treat.
The visual design of this game is a really big improvement from BONK, where it was already quite good. Everything just fits together really well, and especially the junkyard looks stunning. The atmosphere is also through the roof, and it's just as good, if not better than in BONK. Just walking around the world felt entertaining because of the incredible atmosphere. The hotel and the final tower, as well as some secret areas were along the best examples of top tier atmospheric design.
The progression is very different from BONK. Instead of an organized building with mysterious hallways that lead to areas, the whole game is a big explorable world. It sort of plays like a metroidvania game, but the main game is quite linear. The progression gets more interesting when you're trying to go for the true ending, and you have to look for secrets around the game with vague hints. I thought that it would be tedious to go through the same screens again since this game doesn't have a super strong screen select hub like BONK does. It wasn't actually that bad though, because for most of the game I didn't have as many guns available when I was first playing through it, so traversing the world was a lot more quick and easy. Seeing more of the world and getting closer to the true ending was super satisfying, and once I finally unlocked all three gates in the lab, I got rewarded with one of the most memorable moments in the game.
Building tension is something that Uber has always been super good at. It was already very high when I got the last keycard. The Difficulty Warning Song didn't just make me wait a few more minutes before I could see what was in the upper screen, but it also fueled the flames by constantly warning me about the difficulty that was waiting me. It's such a silly moment, but it definitely stood out as the most memorable moment in the game. It was just simply perfect.
The difficulty does indeed go quite a bit higher from there. The final trials were all super hard even though I found the item that gives you a save in some of them. A lot of them are long gauntlets of difficult gameplay or short but really hard momentum based saves that really make you have to learn the tech of some of the guns. They were a ton of fun though. The railgun climb was quite tedious compared to the others, but it definitely had some charm too.
Unfortunately, the true ending felt quite lacking to me. The game just sort of ends quite abruptly like with the first ending. This is one of the main reasons why I ended up preferring BONK over this, as that game has a super climactic final stage with a great final boss and multiple true endings. BONK also felt a bit more layered, and I liked the progression a bit more in BONK. This is still an amazing sequel, and one of the most memorable fangames I have ever played. You can really tell that Uber is a master at world building, and I will definitely always remember both this and BONK as some of the best fangames.
[0] Likes
This is definitely one of the games I have been looking forward to playing the most. After all, I loved everything about BONK. While this game had a bit of a different approach, pretty much everything that made BONK so memorable was present in this game too. I did end up preferring BONK over this for reasons I'll list later, but this game was still a masterpiece that definitely deserves a 10.0.
The gameplay in this game is vastly different from BONK. In BONK the gimmicks were all about specific types of blocks that the player interacts with, and there was usually only one way to do each screen. Here the gimmicks are specific types of guns that the player can use at any point after obtaining them once. The world feels a lot less designed, and it's up to the player to figure out how to get past each obstacle. This is a brilliant design choice, because a large part of the game is spent exploring desolate ruins that wouldn't make sense to have focused level design unlike a built exposition. The guns are very well implemented, and they're super fun to mess around with. Figuring out which guns you should use to get past a new obstacle is always a treat.
The visual design of this game is a really big improvement from BONK, where it was already quite good. Everything just fits together really well, and especially the junkyard looks stunning. The atmosphere is also through the roof, and it's just as good, if not better than in BONK. Just walking around the world felt entertaining because of the incredible atmosphere. The hotel and the final tower, as well as some secret areas were along the best examples of top tier atmospheric design.
The progression is very different from BONK. Instead of an organized building with mysterious hallways that lead to areas, the whole game is a big explorable world. It sort of plays like a metroidvania game, but the main game is quite linear. The progression gets more interesting when you're trying to go for the true ending, and you have to look for secrets around the game with vague hints. I thought that it would be tedious to go through the same screens again since this game doesn't have a super strong screen select hub like BONK does. It wasn't actually that bad though, because for most of the game I didn't have as many guns available when I was first playing through it, so traversing the world was a lot more quick and easy. Seeing more of the world and getting closer to the true ending was super satisfying, and once I finally unlocked all three gates in the lab, I got rewarded with one of the most memorable moments in the game.
Building tension is something that Uber has always been super good at. It was already very high when I got the last keycard. The Difficulty Warning Song didn't just make me wait a few more minutes before I could see what was in the upper screen, but it also fueled the flames by constantly warning me about the difficulty that was waiting me. It's such a silly moment, but it definitely stood out as the most memorable moment in the game. It was just simply perfect.
The difficulty does indeed go quite a bit higher from there. The final trials were all super hard even though I found the item that gives you a save in some of them. A lot of them are long gauntlets of difficult gameplay or short but really hard momentum based saves that really make you have to learn the tech of some of the guns. They were a ton of fun though. The railgun climb was quite tedious compared to the others, but it definitely had some charm too.
Unfortunately, the true ending felt quite lacking to me. The game just sort of ends quite abruptly like with the first ending. This is one of the main reasons why I ended up preferring BONK over this, as that game has a super climactic final stage with a great final boss and multiple true endings. BONK also felt a bit more layered, and I liked the progression a bit more in BONK. This is still an amazing sequel, and one of the most memorable fangames I have ever played. You can really tell that Uber is a master at world building, and I will definitely always remember both this and BONK as some of the best fangames.
Rating: 10.0 100
Difficulty: 54 54
Jul 18, 2025
Cubpletionist
For: I Wanna Take The Neon Highway
For: I Wanna Take The Neon Highway
Save balancing isn't perfect and a lot of the saves were too long. People complain about the last save for a reason. There were also *several* hard saves that would take you to the next screen and have a choke section before the save which kinda just ruined my mood.
Tagged as: Needle
[0] Likes
Rating: 6.5 65
Difficulty: 70 70
Jul 18, 2025
Pigeon
For: I wanna tomo打打打打打打打打打打ti
For: I wanna tomo打打打打打打打打打打ti
OK jump height
[0] Likes
Rating: 6.0 60
Difficulty: 47 47
Jul 18, 2025
Pigeon
For: T and D
For: T and D
RNG can be unforgiving in a few sections
Tagged as: Avoidance
[0] Likes
Rating: 3.8 38
Difficulty: 50 50
Jul 18, 2025
PlutoTheThing
For: I wanna Snow Goose
For: I wanna Snow Goose
Simplistic avoidance that has some kinda stupid bits, the RNG is quite unbalanced and all the patterns are towards the end so you can get a little destroyed if you struggle with them. Most of the game is fine but the attack before the Chorus with the rotating lines was super bad for me, very very inconsistent and became a major roadblock. Outside of that I like the game, it's also got a really good song. Maybe not something I'd recommend but I had fun.
[0] Likes
Rating: 6.7 67
Difficulty: 83 83
Jul 18, 2025
Pigeon
For: i wanna see the Polaris
For: i wanna see the Polaris
Needle was fine overall, I did enjoy more the extra section present in this.
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 47 47
Jul 18, 2025
LastTISisLife
For: I wanna destroy the lab
For: I wanna destroy the lab
Short game with two stages and two bosses. Stages are completely all over the place - they has a lot of gimmicks from games like Kill the Guy and NANG, but game not using them in satisfying way to say at least. Most of the platforming feels awkward. First boss is easy, and second one is... weird. Completely weird to be honest. First attacks are not that bad, but then it strike you with tricky attack, that might take some time to adapt, even tho it's quite trivial once you get it. And then...
So after this boss you will be transferred in transition room. You need to go right, but you can easily fail this, since spoiler - there is a pit beneath screen border, so you need jump into transition, to get to clear room. Most interesting thing happens if you die tho. As other review mentioned, you will naturally need to rematch boss, but this time it will be way more hard, because somehow his set of attacks will be changed. But the thing is - you can fix this and return boss to initial state, by resetting the game, soooo... Idk, what da fuck is wrong with this game, lmao. Anyways, i beat both states of this boss and i'm still amazed how this turned out. Not sure, if this is bug or intented penalty, but anyways, it's glorious thing to witness
Final difficulty based on beating first state of final boss. Second state is way harder, around ~65 i'd say
[0] Likes
So after this boss you will be transferred in transition room. You need to go right, but you can easily fail this, since spoiler - there is a pit beneath screen border, so you need jump into transition, to get to clear room. Most interesting thing happens if you die tho. As other review mentioned, you will naturally need to rematch boss, but this time it will be way more hard, because somehow his set of attacks will be changed. But the thing is - you can fix this and return boss to initial state, by resetting the game, soooo... Idk, what da fuck is wrong with this game, lmao. Anyways, i beat both states of this boss and i'm still amazed how this turned out. Not sure, if this is bug or intented penalty, but anyways, it's glorious thing to witness
Final difficulty based on beating first state of final boss. Second state is way harder, around ~65 i'd say
Rating: 5.2 52
Difficulty: 44 44
Jul 18, 2025
Delicious Fruit