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egg [Creator]
For: I Wanna Defeat the Nader Makers: Chill Side
This is a needle collab between me and five other fine makers that's been in the works for quite a while now. We're really happy to finally have the game released, and we hope you all enjoy it!

I would advise reading "read e.txt" :~)

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Tagged as: Needle Gimmick Collab
[4] Likes
Rating: N/A       Difficulty: N/A
May 14, 2019
Renko97
For: I Wanna Be The Erebus
Hard corridor needle

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Tagged as: Needle Short
[0] Likes
Rating: 3.5 35       Difficulty: 60 60
May 14, 2019
egg
For: I Wanna Mentanpindoradora
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
May 14, 2019
shign
For: I wanna Conquer this Winter!
The game is divised into different parts:
-the first part is a trap oriented world, and one of the best I have played. The traps are almost always well made and often funny. The reference to clannad was also great, turning reference into a gimmick which is great. The first boss is a troll boss, very funny.
-the second part is a gimmick part, with a unique one based of growth (different from end my growth) but sadly only in a few screens. The boss is phoenix wright, a good boss (I only complain that the boss felt a bit out of this part).
-the third part is a needle gimmick trap part (actually only consisting of 3 screens). I found the first and second screens a bit fustrating because the traps was really hard to avoid even if I knew how to pass them. The third screen is good. And after that, there is a strange cinematic where you die in space so I dont know if I finished the game or not (and I missed some achievements).
The game is also really longer that what I expected, almost 2 hours. I just complain the presence of memes which don't apport anything to the game but weirdness.
In overall, this is a great game, I wish the creator makes a game oriented of the growth gimmick.

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Tagged as: Trap Gimmick
[0] Likes
Rating: 8.4 84       Difficulty: 50 50
May 13, 2019
kurath
For: I wanna be the Justice
One of the better old eastern adventures in my book. Its got a lot of highs and a lot of lows, but overall the total package is quite solid. Probably more so if you're able to read the story, but I can't really comment on that. Difficulty wise, its important to note that the game starts fairly low and ramps up to about a 60. The final boss then spikes this up significantly (arguably a classic fangame style), resulting in its rating.

Production value wise, its roughly what you expect from an old carnival game. There's some interesting looking boss drawings and that's about all you get. Recolored default tiles, restart music and bosses full of nothing but cherries otherwise.

Platforming/stage wise, there's a lot of interesting aspects. The difficulty balance is a bit all over the place, but not in the way that's ever problematic (generally the outliers just happen to be weirdly free saves). There's a ton of changeups, which in a longer adventure game feels good. Even if you end up seeing the same tilesets over and over, the fact that it cycles through them with different gimmicks/styles and makes it feel like you're always going somewhere is very well done. Most of the traps are pretty meh, but there's a few interesting trigger movements and it doesn't really hurt the overall deal.

Boss wise, its also a mixed bag. There's some good variety (a general strength of this game) and that helps a lot. There's always some learning involved in how to deal with the various attacks, as there's a lot of overlapping stuff in this game (so be warned of that), both from multiple sources or just lingering attacks. The final boss is, as mentioned, a large difficulty spike and while a fairly good boss, will likely be a sizable chunk of your playtime. Its a bit of a grind as there's a lot of stuff to learn as you go and some annoying combinations/effects that slow down progress - still, its well known for good reason as there's a lot of interesting pieces to it.

As someone who isn't the biggest fan of much of Carnival's older work, this one does stand out as holding up well to this day. I'd recommend it if you don't mind low production and some balancing woes, as there's a ton of content and variety in the game.

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Tagged as: Adventure Trap Long
[2] Likes
Rating: 7.5 75       Difficulty: 70 70
May 13, 2019
Thenewgeezer
For: I wanna take the Departure
[0] Likes
Rating: 8.5 85       Difficulty: 30 30
May 13, 2019
Rubber
For: I wanna see the Planet
A very easy and simple adventure game. It contains different stages with different gimmicks, such as water, infinite jump and the such. The platforming itself is almost too easy until you find out that the game is only so empty because, right before the final boss, you will have to play through three sections you've already beaten, but buffed by adding a lot more spikes to the empty sections. Not a very good idea. About the Boss, it's a boring delicious fruit boss who only has three attacks, two of which are RNG and the last being streaming. The projectiles are semi-transparent and look exactly like particles used in the game beforehand: that's pretty much the only reason why I died to the boss in the first place. Because I couldn't see the projectiles, nor tell that they actually were projectiles at first since the boss doesn't even shoot them, they just randomly appear from the sides and look like they belong in the background.

The worst problem about the game has to do with the camera transitions. The maker wanted to capture the Reach the Moon style of camera and would've done it right if it didn't bug out at the beginning of each new room.

The game has a few sections which contain quite a considerable amount of sliding spike traps. No other kinds of traps are used in the game (aside from a few fake block traps) which make the game's trap style feel very monotonous and stale. Some traps are even placed right at the end of saves, which would usually be in bad taste - but in this game's case, save placement is so generous it does not really matter.

Has a few issues, but it's a short game that a beginner could probably enjoy.

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Tagged as: Adventure Trap Boss Short
[0] Likes
Rating: 5.5 55       Difficulty: 25 25
May 13, 2019
DokiNabi
For: I wanna take the Departure
Some of the traps are unpredictable enough for me that when the game hung and crashed I thought it was just another trap.

And then my game closed.

10/10.

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[1] Like
Rating: 5.5 55       Difficulty: 30 30
May 13, 2019
skywalker
For: I wanna see the Planet
[0] Likes
Rating: 4.5 45       Difficulty: 28 28
May 13, 2019
Razzor_iw
For: I wanna try a Collab 2
its good (rating based on 100% except extra)

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Tagged as: Needle Avoidance Trap Long Meme Troll Collab
[0] Likes
Rating: 9.3 93       Difficulty: 79 79
May 13, 2019
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