Latest Reviews
Chance
For: I wanna break the Needle Game
For: I wanna break the Needle Game
I think this is the hardest one among the BTNG series if you don't count 7's extra stage.
Tagged as: Needle
[0] Likes
Rating: 3.9 39
Difficulty: 79 79
May 9, 2019
Chance
For: I wanna break the Needle Game 5
For: I wanna break the Needle Game 5
It's weird that this game is the only one with godmode in this series. I played a mod which all the spikes are real and I will rate it a 75 difficulty.
[0] Likes
Rating: 4.5 45
Difficulty: N/A
May 9, 2019
RandomChaos_
For: I wanna poop
For: I wanna poop
This game is just one short avoidance with a very nice song.
[0] Likes
Rating: 7.0 70
Difficulty: 40 40
May 9, 2019
Xplayerlol
For: 令和ナ
For: 令和ナ
Short fangame that mixes trap-heavy saves with a few gimmicky ones. The trap saves are pretty amusing, the gimmicks are alright. It ends with a nice boss - nice variety of attacks, none of which are generic at all.
There isn't a lot to say about it. Would recommend.
[0] Likes
There isn't a lot to say about it. Would recommend.
Rating: 7.3 73
Difficulty: 28 28
May 8, 2019
P2shka
For: I wanna be Haphazard
For: I wanna be Haphazard
Tagged as: Needle
[0] Likes
Rating: 3.3 33
Difficulty: 57 57
May 8, 2019
Paragus
For: I wanna open the dark door
For: I wanna open the dark door
It's one of those puzzle fangames where the player enters a room with a locked door and is given some sort of hint / puzzle. When you try to open the door you have to type in the answer. Some of the puzzles are pretty clever, a few are very cryptic, one room in particular requires non-english jibberish that required a decompile as a western player. If not for that, this would be a pretty decent game for most up to the challenge. There is no hint / spoiler file so be warned.
[0] Likes
Rating: 6.0 60
Difficulty: 60 60
May 8, 2019
shign
For: I wanna explore a Cave
For: I wanna explore a Cave
A good and funny trap game
The boss is a bit difficult for beginners, but otherwise I would recommend it for any level
[0] Likes
The boss is a bit difficult for beginners, but otherwise I would recommend it for any level
Rating: 8.0 80
Difficulty: 40 40
May 8, 2019
Wolfiexe
For: I wanna be a Charr
For: I wanna be a Charr
Rating based on All Red Coins.
Charr is a very old collectathon fangame dating back to 2011, featuring 17 stages each corresponding to a different letter of the alphabet. There are also a few bosses scattered in-between the stage hubs however whilst they definitely aren't trivial, they're not really what you'll be playing the game for and not at all where the strengths lie.
The game consists of a few hubs, each of which is unlocked when all yellow coins in the previous hub stages have been collected. Every stage brings something a bit different. To list a few, J (Jump) has you auto-jumping (or bouncing) everywhere you move. L (Lucky) is exactly as the name suggests, having you travel through a short segment to increase your odds of hitting the jackpot on a slot machine at the end. M (Material) aside some spooky cherry platforming features a reverse-spotlight maze spanning multiple screens with Mr. X-equivalent cherries lurking within. I could go on and there are certainly a few stages that didn't stand out too much, but the amount of variety and uniqueness on show is pretty impressive, despite the very lacklustre production value.
Every stage features a red coin, which is essentially the secret of the stage. Out of the 17 red coins, a couple of them took me longer than all the rest combined (Jump and Orthodox) which means if you're going for what is essentially All Clear (minus some questionable achievements) then you'll be in for quite a grind in parts. Still, it's worth experimenting and giving them a try as just like the main stages, the red coins stay very varied in design.
A big minus on the game is the production value, although given the age of this game it's not really expected for it to be any visual or audio marvel. Guy Rock features prominently throughout with the odd song change here and there, and everyone's favourite classic tilesets will follow you throughout the bulk of the stages.
Charr also features a little achievement room hidden to the left of the hub-portal. There aren't too many achievements although a couple secrets in the game allow you to unlock some additional costumes for The Kid which is a nice touch. Some of the achievements I'm aware of sound a bit too much (I'm unsure if anyone has ever gotten the Orthodox achievement to do like 30+ loops of a certain segment without dying), so I'm not really factoring that into the rating here.
I was slightly unsure on how to rate the difficulty of this, given there's no real GG screen or ending, although I can agree the most likely conclusion would be after beating all 17 stages with just the yellow coins. With that alone, I'd estimate it to maybe a 75~, although going for the red coins proves a very tricky challenge which ramped it up moreso for my final rating, just to give some context for my score.
Overall though, Charr is quite an interesting game. If you can look past the often shoddy production value and shaky segments, you'll find something unique in here. I find it very impressive in regards to the ideas and creative design in a game that stands as 8 years old now. I can't ever see it being finished, but I think it could stand as a great concept for a game for others to follow-up on.
[3] Likes
Charr is a very old collectathon fangame dating back to 2011, featuring 17 stages each corresponding to a different letter of the alphabet. There are also a few bosses scattered in-between the stage hubs however whilst they definitely aren't trivial, they're not really what you'll be playing the game for and not at all where the strengths lie.
The game consists of a few hubs, each of which is unlocked when all yellow coins in the previous hub stages have been collected. Every stage brings something a bit different. To list a few, J (Jump) has you auto-jumping (or bouncing) everywhere you move. L (Lucky) is exactly as the name suggests, having you travel through a short segment to increase your odds of hitting the jackpot on a slot machine at the end. M (Material) aside some spooky cherry platforming features a reverse-spotlight maze spanning multiple screens with Mr. X-equivalent cherries lurking within. I could go on and there are certainly a few stages that didn't stand out too much, but the amount of variety and uniqueness on show is pretty impressive, despite the very lacklustre production value.
Every stage features a red coin, which is essentially the secret of the stage. Out of the 17 red coins, a couple of them took me longer than all the rest combined (Jump and Orthodox) which means if you're going for what is essentially All Clear (minus some questionable achievements) then you'll be in for quite a grind in parts. Still, it's worth experimenting and giving them a try as just like the main stages, the red coins stay very varied in design.
A big minus on the game is the production value, although given the age of this game it's not really expected for it to be any visual or audio marvel. Guy Rock features prominently throughout with the odd song change here and there, and everyone's favourite classic tilesets will follow you throughout the bulk of the stages.
Charr also features a little achievement room hidden to the left of the hub-portal. There aren't too many achievements although a couple secrets in the game allow you to unlock some additional costumes for The Kid which is a nice touch. Some of the achievements I'm aware of sound a bit too much (I'm unsure if anyone has ever gotten the Orthodox achievement to do like 30+ loops of a certain segment without dying), so I'm not really factoring that into the rating here.
I was slightly unsure on how to rate the difficulty of this, given there's no real GG screen or ending, although I can agree the most likely conclusion would be after beating all 17 stages with just the yellow coins. With that alone, I'd estimate it to maybe a 75~, although going for the red coins proves a very tricky challenge which ramped it up moreso for my final rating, just to give some context for my score.
Overall though, Charr is quite an interesting game. If you can look past the often shoddy production value and shaky segments, you'll find something unique in here. I find it very impressive in regards to the ideas and creative design in a game that stands as 8 years old now. I can't ever see it being finished, but I think it could stand as a great concept for a game for others to follow-up on.
Rating: 7.2 72
Difficulty: 90 90
May 8, 2019
Delicious Fruit