Latest Reviews

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jonttu951
For: I wanna be the Hell
[0] Likes
Rating: 2.5 25       Difficulty: 80 80
May 6, 2019
gafro
For: I wanna be the Plasma
[0] Likes
Rating: 7.3 73       Difficulty: 55 55
May 6, 2019
kurath
For: Humble Abode
Review based on 1.1 - RandomChaos indicated he is still interested in refining some things so this may end up out of date.
Edit for 1.3 - Since this had been a talking point, I felt I owed it to rc to see what the updates did. He's put in some good effort to polish off endgame concerns and did identify many of the problem saves in the later segments as well as introducing an alternate final boss. This makes a smoother experience to the end and shows a level of commitment, but does not address the overarching problems.

A real mixed bag. First off, it begs itself the comparison to wonderful games (and I'd say more specifically the Kermit series) and this is a comparison that it does not come out favorably in.

It's a 100ish floor game featuring 60 floors followed by 5 5-room guest stages followed by a final stage with some bosses sprinkled throughout. Outside of that, its difficult to really describe as the style changes quite a lot (for better or for worse).

Production wise, its pretty mediocre. I found myself immediately annoyed with the save noise, tried using the in-game volume control to turn it down and found that it affects literally every sound but that one, keeping that one peaked out at max volume no matter what. A minor annoyance, since many gm8 games don't have volume controls anyway. Roughly half the game is just recolored guy tiles and the remainder of the tilesets are either taken from something else or bleak dichromatic schemes. The music is meant to be as wonderful style I guess (I actually strongly disagree with this, it just feels like its the makers personal playlist where his listed inspirations tend to try and have a song that lends itself to the ambiance), and while I enjoyed many of the songs I found myself playing most of the game muted because of the aforementioned sound effect and it didn't feel like it contributed anything. It feels like the simplistic nature of the wonderful games without any the color or life that make makes those games shine, which ends up just seeming low effort. Sounds effects are nigh nonexistent, even in boss fights.

Platforming wise, this is where the game shines for the most part. Much of the needle in the game is very good, especially early on. It then introduces some gimmicky stages which mix it up a bit, though they're mostly interesting. Problematically so though, the difficulty curve takes a wild swing at the guest stages (with the exception of one). This isn't really that big of a deal though I found the balance between the guest stages somewhat offputting. The main problem with the platforming is everytime you start enjoying it, he reminds you that he can throw something that's so bafflingly bad that you begin to question the rest of the game. A secret 5 copy has no meme value, no gameplay value and well, no redeeming value at all. An hp stage where literally every segment forces you to tank damage and the final stage where he decides to abandon the open, sweeping needle that made the majority of the game good and replace it with mediocre, overly dense claustrophobic corridor needle

Finally the bosses. With the exception of one guest stage, they feel quite repetitive with many of the same attacks reappearing between fights. Fortunately, they're generally way easier than the platforming anyway and won't be a hold up and serve as a minor diversion. The final boss too, struck a bad chord since it was basically just a copy/paste boss rush of every boss in the game, reminding you how mediocre and repetitive they all were and this drags on way too long, a 4+ minute where you see basically nothing new is a bad close to a game.

Unfortunately, for me, this was a huge step down from his previous work and a huge disappointment for someone who really enjoys the Kermit games. I could recommend it if you're hugely interested in 100F games and want one with some stylistic flair, but overall its got too many flaws.

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Tagged as: Needle Boss 100_Floor
[6] Likes
Rating: 6.0 60       Difficulty: 70 70
May 6, 2019
AndresSgarrido
For: II wwaannnnaa SShhaakkee
Tagged as: SourPls
[0] Likes
Rating: N/A       Difficulty: N/A
May 6, 2019
Grantman0075
For: I Wanna Reach The End
[0] Likes
Rating: 5.0 50       Difficulty: 40 40
May 6, 2019
mexmen2011
For: I wanna kill the Shiratama Demo
[1] Like
Rating: 4.0 40       Difficulty: N/A
May 6, 2019
tuppari
For: Iwanna play the game
[0] Likes
Rating: 2.5 25       Difficulty: 57 57
May 5, 2019
DerpyHoovesIWBTG
For: I wanna be the ぶろっく
This game was part of a tournament held by ゆううつ (Yuuutu) where people would mimic the style of various creators, and puzzle decided to mimic 智咲 命 (better known as Rose Gear Guy)'s style. You can download all the games for this tournament over at: https://ch.nicovideo.jp/yuuutu/blomaga/ar731061

As for the game, it starts off with blocks spawning at random every second that never disappear so you can get closed in relatively quick if you aren't lucky enough. After a certain height blocks in lower quantities start to disappear and reappear at completely random locations, and you have to climb your way up without falling all the way down to get to the warp. Once that's done, you win.

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Tagged as: RNG
[3] Likes
Rating: N/A       Difficulty: 10 10
May 5, 2019
DerpyHoovesIWBTG
For: II wwaannnnaa SShhaakkee
KIRIGIRI KIRIGIRI JINGJING KIRIGIRI KIRIGIRI JINGJINGJING

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Tagged as: Needle Avoidance Visual_Challenge
[8] Likes
Rating: 2.0 20       Difficulty: 30 30
May 5, 2019
AndresSgarrido
For: I Wanna Be The Forsenbaj
Tagged as: Meme SourPls
[0] Likes
Rating: 6.2 62       Difficulty: 43 43
May 5, 2019
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