Latest Reviews
The_Kid
For: I don't wanna be the Smooth Technologyer
[0] Likes
For: I don't wanna be the Smooth Technologyer
[0] Likes
Rating: 0.0 0
Difficulty: 15 15
May 1, 2019
The_Kid
For: I wanna be the 立ちはだかる顔文字
For: I wanna be the 立ちはだかる顔文字
Maze with one frame per second...
[0] Likes
Rating: 0.0 0
Difficulty: N/A
May 1, 2019
Wolsk
For: I wanna break the 2 Idiots
For: I wanna break the 2 Idiots
Tagged as: Needle
Visual_Challenge
[0] Likes
Rating: N/A
Difficulty: N/A
May 1, 2019
Shinobu [Creator]
For: Invitation For Needle Gods
For: Invitation For Needle Gods
I intended to be harder then K3 extra stage.
2020-03-09 Edit2 : Clear Video -> https://youtu.be/N0ZQ9CTLe90
I tested my area up to screen 5 save 1, and I stopped caring and went insane, buffing crazy to the point of being near to impossible (at version 1.0). Now I think of it, I feel very ashamed of myself about this and decided to make the game private from now on. Still, I can give you the game if you want, but trying to clear it isn't a wise idea. Might update the game again if someone still wants, but right now, I do not recommend this game.
2020-02-29 Edit: Now I think of it, it isn't as hard I thought in the past.
Still harder then the Noesis platforming though, since my area is buffed screens from the original.
[1] Like
2020-03-09 Edit2 : Clear Video -> https://youtu.be/N0ZQ9CTLe90
I tested my area up to screen 5 save 1, and I stopped caring and went insane, buffing crazy to the point of being near to impossible (at version 1.0). Now I think of it, I feel very ashamed of myself about this and decided to make the game private from now on. Still, I can give you the game if you want, but trying to clear it isn't a wise idea. Might update the game again if someone still wants, but right now, I do not recommend this game.
2020-02-29 Edit: Now I think of it, it isn't as hard I thought in the past.
Still harder then the Noesis platforming though, since my area is buffed screens from the original.
Rating: N/A
Difficulty: 92 92
May 1, 2019
AndresSgarrido
For: I wanna be the One,two,three
[0] Likes
For: I wanna be the One,two,three
[0] Likes
Rating: 7.0 70
Difficulty: 42 42
Apr 30, 2019
DerpyHoovesIWBTG
For: I wanna be the flash game
For: I wanna be the flash game
Has all Flash avoidances in it but this time they are all bosses with the classic use Wasp to win madness. If you beat all seven and enter the top right warp you suddenly get stuff that was never in Flash to begin with and ends off with a poorly version of the final boss from Flash Game. There are post game bosses (a Miku avoidance with random attacks and 2 bosses) but they're nothing spectacular.
Tagged as: Boss
[0] Likes
Rating: 1.0 10
Difficulty: 30 30
Apr 30, 2019
Wahfuu
For: I wanna explore the Mountains
For: I wanna explore the Mountains
This is probably one of the most polarizing experiences I have had playing a fangame.
I would say there's sort of 2 sides to my experience with Explore the Mountains. There's the first 60%, and then the everything else. But first let's talk about the whole package.
Explore is probably one of the most cohesive games I've ever played needle wise. It's definitely the best visually, with a distinct atmosphere you rarely find in the genre. Thanks to the lighting, the bright spikes vs the dark background and the saves being torches, there's a great feeling of truly feeling like you're exploring through uncharted, unmanned depths of a cave network. All the visual elements just work together to create something you don't see often: A comprehensive atmosphere.
What lends itself to this is the very specific design choice to include gimmicks that lend themselves to extra jumps, and letting you cross large distances with them. There's not a ton of exits to screens being close to the entrance of it and you just need to navigate around. You truly feel like you're crossing across leaps of obstacles.
And for awhile, this I felt was going to make this my favorite needle game. And for the first 60% it was. The design was creative and fresh, nothing irritated me, and I wasn't even having much of the often bemoned visual issues that plagued the game. I had a hard time even stopping at times.
Unfortunately, the last 40% of the game sharply and abruptly took the wind right out my sails, due to including a gimmick I really just don't like: Gravity flipping.
I don't blame den for including it, it fits thematically with the rest of the game and isn't a strange inclusion, but I really can't stand this gimmick. It's below conveyors and ice physics for me. Stuff that just messes with your vision and orientation is something I really at my core disagree with for needle. And it's not like the screens that include it are bad, far from it: The sequences involving them are very flowy once you figure it out, and there's great creativity, but this is a giant brick wall for me enjoying any sort of needle game with it.
Not only that, the purple stage is where I started to notice visual grievings. Saves felt like they were harder to see, spikes became far more unclear. I'm not sure if just a worse mood let me focus in on minor things I didn't notice before or what, but it started to compound everything.
The last part of the game is where, beyond just me not liking gravity flipping, I think is pretty flawed. It's a fun idea, and it's phenomenal in scale. But there's so much gross transition ganks where you just can't see where you're going without dying to it several times. It's obnoxious, especially since it is by far the hardest area of the game.
This is still probably my favorites of Den's games, showing some really great creativity and originality I would really like to see expanded on in the future. But there is some objectionable stuff, and more than a bit subjective grievings in the later half. But a good game none the less.
[2] Likes
I would say there's sort of 2 sides to my experience with Explore the Mountains. There's the first 60%, and then the everything else. But first let's talk about the whole package.
Explore is probably one of the most cohesive games I've ever played needle wise. It's definitely the best visually, with a distinct atmosphere you rarely find in the genre. Thanks to the lighting, the bright spikes vs the dark background and the saves being torches, there's a great feeling of truly feeling like you're exploring through uncharted, unmanned depths of a cave network. All the visual elements just work together to create something you don't see often: A comprehensive atmosphere.
What lends itself to this is the very specific design choice to include gimmicks that lend themselves to extra jumps, and letting you cross large distances with them. There's not a ton of exits to screens being close to the entrance of it and you just need to navigate around. You truly feel like you're crossing across leaps of obstacles.
And for awhile, this I felt was going to make this my favorite needle game. And for the first 60% it was. The design was creative and fresh, nothing irritated me, and I wasn't even having much of the often bemoned visual issues that plagued the game. I had a hard time even stopping at times.
Unfortunately, the last 40% of the game sharply and abruptly took the wind right out my sails, due to including a gimmick I really just don't like: Gravity flipping.
I don't blame den for including it, it fits thematically with the rest of the game and isn't a strange inclusion, but I really can't stand this gimmick. It's below conveyors and ice physics for me. Stuff that just messes with your vision and orientation is something I really at my core disagree with for needle. And it's not like the screens that include it are bad, far from it: The sequences involving them are very flowy once you figure it out, and there's great creativity, but this is a giant brick wall for me enjoying any sort of needle game with it.
Not only that, the purple stage is where I started to notice visual grievings. Saves felt like they were harder to see, spikes became far more unclear. I'm not sure if just a worse mood let me focus in on minor things I didn't notice before or what, but it started to compound everything.
The last part of the game is where, beyond just me not liking gravity flipping, I think is pretty flawed. It's a fun idea, and it's phenomenal in scale. But there's so much gross transition ganks where you just can't see where you're going without dying to it several times. It's obnoxious, especially since it is by far the hardest area of the game.
This is still probably my favorites of Den's games, showing some really great creativity and originality I would really like to see expanded on in the future. But there is some objectionable stuff, and more than a bit subjective grievings in the later half. But a good game none the less.
Rating: 7.0 70
Difficulty: 70 70
Apr 30, 2019
Delicious Fruit