Latest Reviews
moogy
For: I wanna beyond strange needle
For: I wanna beyond strange needle
Three screens of easy-ish needle. Overuses 16px gaps but isn't bad otherwise I guess.
[1] Like
Rating: N/A
Difficulty: 34 34
Apr 24, 2019
shign
For: I wanna be the Bored
For: I wanna be the Bored
Almost funny, but in a creative way.
[0] Likes
Rating: 5.3 53
Difficulty: 40 40
Apr 24, 2019
AndresSgarrido
For: I wanna be the kelanzana
For: I wanna be the kelanzana
There are some interesting attacks, but there is also few transitions that can be unfair, and some really tough attacks. There is a 30 HP practice mode which is nice if someone wants to grind and clear this avoidance.
Also the mikus don't kill you on the vegetable juice attack, so you can easily cheese the attack in the corners with very few cherries dodges, can't really tell if kela left that in purpose since he is the meme homie.
[1] Like
Also the mikus don't kill you on the vegetable juice attack, so you can easily cheese the attack in the corners with very few cherries dodges, can't really tell if kela left that in purpose since he is the meme homie.
Rating: 6.0 60
Difficulty: 90 90
Apr 24, 2019
DokiNabi
For: I wanna battle the cherryies
For: I wanna battle the cherryies
I haven't yet completed the game, but it is definitely a nice one to try out.
You have 6 themed stages with a cherry boss at the end of each stage. These themes in order are:
1. Trap
2. Water
3. Constant movement (automatically jumping when you touch the ground, or having to always walk or jump or else you immediately die)
4. Layered screens
5. Low/High Gravity
6. Darkness/Flashlight
The later stages have some interesting design, but the first stage definitely lacks a lot. The bosses are mostly average and just try to reflect the theme or gimmick that the stage has. After clearing all 6 stages, you get to a King/Queen Cherry for the "final boss". This boss is actually somewhat fun for 4 pattern attacks, they're extremely easy once you learn them but they're pleasing to look at.
Now, everything after this comes with the game's secrets.
Each of the 6 stages has a secret room in it, really just discovered by hugging walls until you start walking through one. Stage 1 is a standard needle secret, stage 2 features water needle, and so on.
Each secret gives you a key when you complete it, adding up to 6 keys. Once you have all 6 keys and you've beaten the boss once, an 8th door will open up in the room to the right of the 7 doors. This brings you to one room of hard needle as a special room, which is actually not that bad either. I had a fun time playing the screen, even if I ended up choking a few of the jumps.
Once you complete this screen, you get a rocket which serves an important purpose in the boss fight. Go back to the boss, play it as usual, and when you take out its health the rocket will appear which you can hop in to enter the next phase of the true final boss. I won't tell anything about this boss, so people can have fun experiencing it for themselves.
In the end, this game starts out kinda meh but really starts to pick up the pace and become fun to play if you see it out to the end.
[0] Likes
You have 6 themed stages with a cherry boss at the end of each stage. These themes in order are:
1. Trap
2. Water
3. Constant movement (automatically jumping when you touch the ground, or having to always walk or jump or else you immediately die)
4. Layered screens
5. Low/High Gravity
6. Darkness/Flashlight
The later stages have some interesting design, but the first stage definitely lacks a lot. The bosses are mostly average and just try to reflect the theme or gimmick that the stage has. After clearing all 6 stages, you get to a King/Queen Cherry for the "final boss". This boss is actually somewhat fun for 4 pattern attacks, they're extremely easy once you learn them but they're pleasing to look at.
Now, everything after this comes with the game's secrets.
Each of the 6 stages has a secret room in it, really just discovered by hugging walls until you start walking through one. Stage 1 is a standard needle secret, stage 2 features water needle, and so on.
Each secret gives you a key when you complete it, adding up to 6 keys. Once you have all 6 keys and you've beaten the boss once, an 8th door will open up in the room to the right of the 7 doors. This brings you to one room of hard needle as a special room, which is actually not that bad either. I had a fun time playing the screen, even if I ended up choking a few of the jumps.
Once you complete this screen, you get a rocket which serves an important purpose in the boss fight. Go back to the boss, play it as usual, and when you take out its health the rocket will appear which you can hop in to enter the next phase of the true final boss. I won't tell anything about this boss, so people can have fun experiencing it for themselves.
In the end, this game starts out kinda meh but really starts to pick up the pace and become fun to play if you see it out to the end.
Rating: 7.5 75
Difficulty: 60 60
Apr 24, 2019
shign
For: I Wanna Go The Legend Kid
For: I Wanna Go The Legend Kid
don't play it
[3] Likes
Rating: 1.5 15
Difficulty: N/A
Apr 24, 2019
Wolfiexe
For: I wanna be the Locus
For: I wanna be the Locus
Locus is a fairly old adventure with a heavy emphasis on platforming and traps, complemented with some gimmicks here and there and a couple bosses. It stands the test of time as I ended up having a pretty fun time with it, minus some questionable gotcha moments and pseudo-galaxy brain secret placement.
Each stage focuses on a single gimmick, however simple it may be. Perhaps the most well-known of which is the screen wrapping stage (seen in C1) and the green state-changer stage (seen in K2). They're all fairly interesting, although I felt the traps could often take away from the enjoyment of the save design. My favourite was probably the state-changing stage, although the final stage with angled platforming was pretty interestingly designed.
There are only a couple of bosses, one normal-sorta-end-boss and then the true final boss (or rather, avoidance) if you collect all the secrets and beat the final stage. Both are pretty fun, with the boss making for some fun barrage dodges and fast thinking whereas the avoidance has a couple of learny segments, although it doesn't last too long which is appreciated.
With a secret in each stage, there are a couple that are pretty easy to spot, often having a visual clue to guide the player. A couple however (particularly one in the water stage) I ended up missing and had to look up a video for. You can revisit the stages but you can't leave until you beat it again, so unless you want to replay stages it might be worth giving ol' Fatalbrain a checkup to see where they're hidden.
A fun adventure overall. So long as you're not put off by traps and a couple of sketchy save designs, it'll scratch your classic fangame adventure itch pretty nicely.
[4] Likes
Each stage focuses on a single gimmick, however simple it may be. Perhaps the most well-known of which is the screen wrapping stage (seen in C1) and the green state-changer stage (seen in K2). They're all fairly interesting, although I felt the traps could often take away from the enjoyment of the save design. My favourite was probably the state-changing stage, although the final stage with angled platforming was pretty interestingly designed.
There are only a couple of bosses, one normal-sorta-end-boss and then the true final boss (or rather, avoidance) if you collect all the secrets and beat the final stage. Both are pretty fun, with the boss making for some fun barrage dodges and fast thinking whereas the avoidance has a couple of learny segments, although it doesn't last too long which is appreciated.
With a secret in each stage, there are a couple that are pretty easy to spot, often having a visual clue to guide the player. A couple however (particularly one in the water stage) I ended up missing and had to look up a video for. You can revisit the stages but you can't leave until you beat it again, so unless you want to replay stages it might be worth giving ol' Fatalbrain a checkup to see where they're hidden.
A fun adventure overall. So long as you're not put off by traps and a couple of sketchy save designs, it'll scratch your classic fangame adventure itch pretty nicely.
Rating: 8.6 86
Difficulty: 72 72
Apr 24, 2019
Wolfiexe
For: All I need are things I like
For: All I need are things I like
Consisting of a single avoidance, All I Need are Things I Like is a very flashy game based primarily around pattern, with a few RNG elements sprinkled around to keep for a fun mix.
Lasting around 4:30, it's a fairly lengthy avoidance. This can add a lot of difficulty if the later segments are particularly learny or instagibby, but I found that the most learn-heavy segments were in the first half of the fight, with the ending parts being a bit more simple and first-tryable. This is something I appreciate a lot, and the attack variety felt strong throughout which kept playing it interesting. I also enjoy how the fight makes use of different arenas and uses up the space you have.
I have minor gripes regarding some segments of the fight such as parts of the 2nd verse/chorus, but they're moreso personal distastes than real problems. I particularly enjoyed the infinite jump part in the bridge of the song, so I was hoping that would last a little longer than it did, even with the reprise in the end.
A solid avoidance with very nice visual flair. Definitely worth a play for any avoidance fan. It definitely stands out from a large portion of other pattern avoidances which end up feeling rather jejune™.
Lasting around 4:30, it's a fairly lengthy avoidance. This can add a lot of difficulty if the later segments are particularly learny or instagibby, but I found that the most learn-heavy segments were in the first half of the fight, with the ending parts being a bit more simple and first-tryable. This is something I appreciate a lot, and the attack variety felt strong throughout which kept playing it interesting. I also enjoy how the fight makes use of different arenas and uses up the space you have.
I have minor gripes regarding some segments of the fight such as parts of the 2nd verse/chorus, but they're moreso personal distastes than real problems. I particularly enjoyed the infinite jump part in the bridge of the song, so I was hoping that would last a little longer than it did, even with the reprise in the end.
A solid avoidance with very nice visual flair. Definitely worth a play for any avoidance fan. It definitely stands out from a large portion of other pattern avoidances which end up feeling rather jejune™.
Tagged as: Avoidance
[3] Likes
Rating: 8.2 82
Difficulty: 70 70
Apr 24, 2019
Ef_
For: I wanna uhuhu spike 3
For: I wanna uhuhu spike 3
Tagged as: Needle
Uhuhu_Needle
[0] Likes
Rating: 6.4 64
Difficulty: 59 59
Apr 24, 2019
Delicious Fruit