Latest Reviews
Rebag102
For: I wanna afflict the Mashikaku
For: I wanna afflict the Mashikaku
Generally good game, though the stages were really hit or miss for me. Most of them were average at best and bad at worst, I wasn't at all a fan of the bad apple stage but that's just because I hate puzzles like that and the underwater labyrinth stage wasn't too fun either. The game shines best with all the bosses where none of them are hard and all of them are really good at best and average at worst. Final boss was definitely the highlight with a really good difficulty and fun traditional boss part following a quick avoidance beginning. If you like creative adventure games, you'll really like this one, but even if you don't like those I recommend you play it for the bosses and if you wanna kill some time with a nice easy fangame.
[2] Likes
Rating: 6.5 65
Difficulty: 50 50
Apr 15, 2019
ElCochran90
For: I wanna Survive
For: I wanna Survive
Too reliant on its memes and childish offensiveness for its own sake. The game literally insults you and deletes your save file on Savage mode. Memes are high-school stuff, so I mimic Jumpyluff's reaction.
When it isn't playing around, however, it offers nice variety and a remixed soundtrack featuring famous Nintendo music pieces. The highlight is the 81-89 section. However, every 10 rooms, you get a boss, and none of them are funny or memorable. They might be intended to be trollish, but some of them really don't seem like it. So every section, you don't know what to expect: either a troll moment or a serious moment. Sure, that might have "the element of surprise", but it literally destroys the purpose of having bosses because they make you waste your time. So, you're left with the option of focusing on the platforming, which is consistently fun and might pose a serious challenge for beginners, so seek somewhere else.
Speaking of beginners, this is how pieceofcheese87 receives new blood in the community. NOT COOL.
The soundtrack is ace, though, and the final piece in the 91-99 section is the best.
[0] Likes
When it isn't playing around, however, it offers nice variety and a remixed soundtrack featuring famous Nintendo music pieces. The highlight is the 81-89 section. However, every 10 rooms, you get a boss, and none of them are funny or memorable. They might be intended to be trollish, but some of them really don't seem like it. So every section, you don't know what to expect: either a troll moment or a serious moment. Sure, that might have "the element of surprise", but it literally destroys the purpose of having bosses because they make you waste your time. So, you're left with the option of focusing on the platforming, which is consistently fun and might pose a serious challenge for beginners, so seek somewhere else.
Speaking of beginners, this is how pieceofcheese87 receives new blood in the community. NOT COOL.
The soundtrack is ace, though, and the final piece in the 91-99 section is the best.
Rating: 4.4 44
Difficulty: 40 40
Apr 15, 2019
ElCochran90
For: I wanna be the Lucien Needle
For: I wanna be the Lucien Needle
It might only be 25 floors in total, but when I saw the message by Lucien stating that he didn't want to finish this game at all, it broke my heart.
Gorgeous design, cool soundtrack, inventive jumps that do require previous knowledge and experience, everything assembled into 25 screens, the project does feel incomplete with only three designs. This is 25% of the game I wish it was, but unlike Thenewgeezer, at least Lucien didn't swear he would complete this game, making us wait for nothing :(
I wouldn't underrate this in terms of difficulty just because of being shorter than usual. Its short length feels not-so-short when you witness an exponential difficulty curve towards the second half. It even requires a corner jump (which is the easiest thing to do, yes, but wouldn't know if you're barely beginning to play fangames). Nevertheless, it is creative and pleasant.
Recommended for a short, incomplete, yet chill ride.
P.S. Lucien, would you please finish this? Many of us would be so thankful. I wanna increase my rating.
[3] Likes
Gorgeous design, cool soundtrack, inventive jumps that do require previous knowledge and experience, everything assembled into 25 screens, the project does feel incomplete with only three designs. This is 25% of the game I wish it was, but unlike Thenewgeezer, at least Lucien didn't swear he would complete this game, making us wait for nothing :(
I wouldn't underrate this in terms of difficulty just because of being shorter than usual. Its short length feels not-so-short when you witness an exponential difficulty curve towards the second half. It even requires a corner jump (which is the easiest thing to do, yes, but wouldn't know if you're barely beginning to play fangames). Nevertheless, it is creative and pleasant.
Recommended for a short, incomplete, yet chill ride.
P.S. Lucien, would you please finish this? Many of us would be so thankful. I wanna increase my rating.
Rating: 4.9 49
Difficulty: 45 45
Apr 15, 2019
ElCochran90
For: I wanna PP 100
For: I wanna PP 100
I hear a lot of comparisons with Celebrate 100, and I think that's fair. This fangame aims at being a beginner's challenge and draws a lot of inspiration from Mega Man 1, an underrated and brutally challenging NES classic.
The game 'tries' variety but it is frankly a mess, including the bosses. The aesthetics can be bothersome to the eye and there is a sort of candy/rainbow section that has the same looks for the blocks and the spikes, complicating your calculations. The background is entirely colored with Microsoft Paint and changes with eye-piercing colors in shape patterns. It looks attractive for the first 10 seconds but it hurts your eyes later.
Platforming is fine, especially towards the ending, but I find its replay value low. The entire experience is uneven, changing between more "modern" designs and Mega Man 1 again. I would have prefered the bosses to have NES sprites instead of SNES like the levels did. I personally found the second to last boss more difficult than the last boss, even if the latter had instances of unfair RNG.
I wouldn't recommend either for beginners or for veterans it despite the entire game having alternate routes that, half of the times, shorten the route. Celebrate 100 was also a mess, but at least it had an interesting final battle and the good kind of stupid. This game's constant shift of styles, most of them that harm gameplay, is my main complaint.
Also, I would like info on what the 76-85 floors music is. The credits list it as "IWKTHappil2 02 Stage" but I'm sure it does have a source. It really rocks (and doesn't quite fit the section it is used in here either).
[0] Likes
The game 'tries' variety but it is frankly a mess, including the bosses. The aesthetics can be bothersome to the eye and there is a sort of candy/rainbow section that has the same looks for the blocks and the spikes, complicating your calculations. The background is entirely colored with Microsoft Paint and changes with eye-piercing colors in shape patterns. It looks attractive for the first 10 seconds but it hurts your eyes later.
Platforming is fine, especially towards the ending, but I find its replay value low. The entire experience is uneven, changing between more "modern" designs and Mega Man 1 again. I would have prefered the bosses to have NES sprites instead of SNES like the levels did. I personally found the second to last boss more difficult than the last boss, even if the latter had instances of unfair RNG.
I wouldn't recommend either for beginners or for veterans it despite the entire game having alternate routes that, half of the times, shorten the route. Celebrate 100 was also a mess, but at least it had an interesting final battle and the good kind of stupid. This game's constant shift of styles, most of them that harm gameplay, is my main complaint.
Also, I would like info on what the 76-85 floors music is. The credits list it as "IWKTHappil2 02 Stage" but I'm sure it does have a source. It really rocks (and doesn't quite fit the section it is used in here either).
Rating: 3.4 34
Difficulty: 40 40
Apr 15, 2019
ElCochran90
For: I wanna QoQoQo
For: I wanna QoQoQo
So... THIS was the game I was supposed to play. Difficulty now makes sense, since I died 17,000 times less than in Qoqoqo 2, and it only took 105 minutes to clear. There is a world of difference between this and the sequel.
I find it painful that this game does start with empty rooms gradually placing some spikes here and there, making the first 40% of the game very uneventful. After screen 25 there is a troll boss, which made me scratch my head for two things: sunlaoqq is good for making needle designs, and it is a freaking troll boss. After that, every 12-13 screens the theme changes and I didn't find them particularly appealing, but the difficulty curve was enjoyable and well balanced. Soundtrack is forgettable and you can't tell whether if the game is trying to be serious or not.
This was definitely a stepping stone for Qoqoqo 2, a near-masterpiece of needle that frustrated me with a now popular and not amusing experience. That game, however, shines because of its extraordinary level design, something that would be taken to a new extreme of genius with the third part at the expense of having an unplayable difficulty (opinion has it the "easy ver" is less difficult, but I don't know if anything has been butchered, so I don't know if the """easy""" version also provides the complete experience). The last 10 screens of Qoqoqo 1 are a good introduction for the kind of design that you will have in Qoqoqo 2, but that ride is recommended for experienced fangamers. This modest delivery saved the best for last and, in my humble opinion, bosses weren't necessary at all (also shockingly easier compared to the overall needle difficulty and all of them can be cleared in a 1st try).
Recommended very lightly and only for 100F fans and/or needle fans, but there are much better deliveries out there.
[2] Likes
I find it painful that this game does start with empty rooms gradually placing some spikes here and there, making the first 40% of the game very uneventful. After screen 25 there is a troll boss, which made me scratch my head for two things: sunlaoqq is good for making needle designs, and it is a freaking troll boss. After that, every 12-13 screens the theme changes and I didn't find them particularly appealing, but the difficulty curve was enjoyable and well balanced. Soundtrack is forgettable and you can't tell whether if the game is trying to be serious or not.
This was definitely a stepping stone for Qoqoqo 2, a near-masterpiece of needle that frustrated me with a now popular and not amusing experience. That game, however, shines because of its extraordinary level design, something that would be taken to a new extreme of genius with the third part at the expense of having an unplayable difficulty (opinion has it the "easy ver" is less difficult, but I don't know if anything has been butchered, so I don't know if the """easy""" version also provides the complete experience). The last 10 screens of Qoqoqo 1 are a good introduction for the kind of design that you will have in Qoqoqo 2, but that ride is recommended for experienced fangamers. This modest delivery saved the best for last and, in my humble opinion, bosses weren't necessary at all (also shockingly easier compared to the overall needle difficulty and all of them can be cleared in a 1st try).
Recommended very lightly and only for 100F fans and/or needle fans, but there are much better deliveries out there.
Rating: 3.9 39
Difficulty: 55 55
Apr 14, 2019
Wolfiexe
For: I Wanna Be the Unknown
For: I Wanna Be the Unknown
Unknown features a whole bunch of bosses amidst a series of short platforming stages, each with an often simple but effective gimmick, making for a varied adventure. I wasn't too fond of a few elements of the game, but I still had a good time.
The platforming is definitely the highlight for me. I particularly liked the angled stage which people will no doubt recognise from K2, which had some interesting segments and just looked visually slick. The Tower of Heaven segment was also kinda cool, although some of the rules were a bit unclear (I believe Fatalbrain has the rules written in English on his video, for those who get confused on it). There was one segment near the end involving flipping controls on every jump which got a bit galaxy brain for my liking, partly due to the traps weighing it down a bit.
The bosses are definitely a mixed bag. Whilst there's a fair share of simple yet charming bosses, a couple were pretty frustrating for me, with the most notorious example being the ice boss in the small corridor. The sudden flipping of gravity mixed with the quick attack speed made for some very . I did quite like the infinite jump cherry boss, which utilized the same concept all fight but with a few changes and twists. There are also a couple of avoidances, one of which is fairly short and a bit different whereas the other is a more traditional avoidance. I wasn't too crazy about either, but they're not too demanding or complicated and generally pattern-heavy.
Overall quite a mixed bag in terms of enjoyment but I appreciate the variety of bosses and stage designs, however short they may be. Chances are you'll find something you'll enjoy during your time with this.
[0] Likes
The platforming is definitely the highlight for me. I particularly liked the angled stage which people will no doubt recognise from K2, which had some interesting segments and just looked visually slick. The Tower of Heaven segment was also kinda cool, although some of the rules were a bit unclear (I believe Fatalbrain has the rules written in English on his video, for those who get confused on it). There was one segment near the end involving flipping controls on every jump which got a bit galaxy brain for my liking, partly due to the traps weighing it down a bit.
The bosses are definitely a mixed bag. Whilst there's a fair share of simple yet charming bosses, a couple were pretty frustrating for me, with the most notorious example being the ice boss in the small corridor. The sudden flipping of gravity mixed with the quick attack speed made for some very . I did quite like the infinite jump cherry boss, which utilized the same concept all fight but with a few changes and twists. There are also a couple of avoidances, one of which is fairly short and a bit different whereas the other is a more traditional avoidance. I wasn't too crazy about either, but they're not too demanding or complicated and generally pattern-heavy.
Overall quite a mixed bag in terms of enjoyment but I appreciate the variety of bosses and stage designs, however short they may be. Chances are you'll find something you'll enjoy during your time with this.
Rating: 7.3 73
Difficulty: 72 72
Apr 14, 2019
Delicious Fruit