Latest Reviews
etoilespeed
For: Super Happy Avoidance
For: Super Happy Avoidance
good and hard ^^
[0] Likes
Rating: 8.5 85
Difficulty: 65 65
Apr 12, 2019
MrSnailz
For: I wanna be the Micromedley
For: I wanna be the Micromedley
Tagged as: Medley
[0] Likes
Rating: 9.5 95
Difficulty: 55 55
Apr 12, 2019
arufa
For: I wanna run the Marathon
For: I wanna run the Marathon
ギミックのあるアイワナは飽きにくいのが多くて楽しい!!
[0] Likes
Rating: 9.5 95
Difficulty: 50 50
Apr 12, 2019
Xplayerlol
For: I wanna be the Descry3
For: I wanna be the Descry3
Rating based on version 0.43 (From 2014. I don't think we're getting another), and on normal mode.
This is an unfinished adventure game. If the only thing you know about it is the Orbit stage, you might expect this to be a Permanence-like medley - That type of medley that takes whole stages of another fangame and remodels them in some way (Though, unlike in Permanence, the referenced games wouldn't be limited to the maker's own creations) - and you would be half correct.
So, it starts out very similar to Descry 2: A few introductory platforming screens (That you can still skip by pressing BackSpace), followed by a main hub that leads to four different stages. The production value is way higher than in the previous games, with better visuals, more fitting musics and a few visual effects. The death sound is from Kamilia 3, but there's a secret item that allows you change it to Permanence 2's death sound. Harder difficulties add extra spikes, hardly worth the trouble (Just a bunch of jumps like corners, diamonds and diagonals), but at least the extra spikes don't look bad. The four stages are fairly different from each other, so we really have to analyse them separately.
- Orbit is brilliant. It's themed on "that" stage of IWBTOrbit, that one legendary stage with thwomps, laser blasts and explosive spikes that really incarnates the best of TsutaShin's ideas for traps. In terms of creativity and insanity, this stage is easily on par with the original IWBTOrbit, or Permanence 2's version, and I applaud the maker for that. The boss is...Nice. It's not incredible and doesn't have any catchy mechanics, but it does have a decent variety of attacks.
- FC is another pretty good stage. It's themed on I wanna be the FC, though I'm pretty sure it's not themed on any of the original FC's stages, but rather on a completely different NES game. Uses moving enemies that attack you with guns (And you can't kill them) to make some precise-ish platforming. It's pretty fun. The boss is rather simplistic, probably a reprint of a Megaman boss fight. Might be the easiest boss in the game, I guess. It's a nice boss too.
- Animated is themed on absolutely nothing, and in fact feels like an unfinished stage. It's a long walk across green fields, one or two spikes, a few screen transition "traps" and a large amount of nothing. Think of it as a stage made of early Blow Game floors. I don't find it bad, but I can't really call it good either. And I almost forgot, there's a mirror kid screen too. It's not anything special, but it's something, I guess. The boss is slightly more well-made than the other bosses in the game, but it doesn't quite have as many attacks and spends too long mid-air, so she ends up being a little bit more boring.
- Occasion is a gimmick stage. Pretty decent variety of gimmicks (Though I wasn't a huge fan of the way the boxes worked), none of them particularly innovative. Not a lot to say about the platforming besides that. The boss is a Big Kid that doesn't last nearly as long as most of its counterparts in other fangames. It's alright, I guess.
Once you beat those four stages, you unlock the next part of the game, except that the next part is unfinished. It's the Bad Apple stage, which consists of one screen and a half of needle-ish platforming, with demo blocks blocking your way afterwards.
It's a pretty fun game. No particularly bad stages, and quite a few good ones. Would definitely recommend, even if only for Orbit and FC. Occasion deserves a look too, it just feels like the other two outshine it.
[3] Likes
This is an unfinished adventure game. If the only thing you know about it is the Orbit stage, you might expect this to be a Permanence-like medley - That type of medley that takes whole stages of another fangame and remodels them in some way (Though, unlike in Permanence, the referenced games wouldn't be limited to the maker's own creations) - and you would be half correct.
So, it starts out very similar to Descry 2: A few introductory platforming screens (That you can still skip by pressing BackSpace), followed by a main hub that leads to four different stages. The production value is way higher than in the previous games, with better visuals, more fitting musics and a few visual effects. The death sound is from Kamilia 3, but there's a secret item that allows you change it to Permanence 2's death sound. Harder difficulties add extra spikes, hardly worth the trouble (Just a bunch of jumps like corners, diamonds and diagonals), but at least the extra spikes don't look bad. The four stages are fairly different from each other, so we really have to analyse them separately.
- Orbit is brilliant. It's themed on "that" stage of IWBTOrbit, that one legendary stage with thwomps, laser blasts and explosive spikes that really incarnates the best of TsutaShin's ideas for traps. In terms of creativity and insanity, this stage is easily on par with the original IWBTOrbit, or Permanence 2's version, and I applaud the maker for that. The boss is...Nice. It's not incredible and doesn't have any catchy mechanics, but it does have a decent variety of attacks.
- FC is another pretty good stage. It's themed on I wanna be the FC, though I'm pretty sure it's not themed on any of the original FC's stages, but rather on a completely different NES game. Uses moving enemies that attack you with guns (And you can't kill them) to make some precise-ish platforming. It's pretty fun. The boss is rather simplistic, probably a reprint of a Megaman boss fight. Might be the easiest boss in the game, I guess. It's a nice boss too.
- Animated is themed on absolutely nothing, and in fact feels like an unfinished stage. It's a long walk across green fields, one or two spikes, a few screen transition "traps" and a large amount of nothing. Think of it as a stage made of early Blow Game floors. I don't find it bad, but I can't really call it good either. And I almost forgot, there's a mirror kid screen too. It's not anything special, but it's something, I guess. The boss is slightly more well-made than the other bosses in the game, but it doesn't quite have as many attacks and spends too long mid-air, so she ends up being a little bit more boring.
- Occasion is a gimmick stage. Pretty decent variety of gimmicks (Though I wasn't a huge fan of the way the boxes worked), none of them particularly innovative. Not a lot to say about the platforming besides that. The boss is a Big Kid that doesn't last nearly as long as most of its counterparts in other fangames. It's alright, I guess.
Once you beat those four stages, you unlock the next part of the game, except that the next part is unfinished. It's the Bad Apple stage, which consists of one screen and a half of needle-ish platforming, with demo blocks blocking your way afterwards.
It's a pretty fun game. No particularly bad stages, and quite a few good ones. Would definitely recommend, even if only for Orbit and FC. Occasion deserves a look too, it just feels like the other two outshine it.
Rating: 8.2 82
Difficulty: 36 36
Apr 12, 2019
xElectricZz
For: I Wanna Chaoz Fantasy
For: I Wanna Chaoz Fantasy
took me about 10 minutes. I like your attack design, it's fun, hope to see more from you.
Tagged as: Avoidance
[0] Likes
Rating: 6.5 65
Difficulty: 55 55
Apr 12, 2019
DerpyHoovesIWBTG
For: I wanna be the three stars
For: I wanna be the three stars
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Apr 11, 2019
DerpyHoovesIWBTG
For: I wanna be the Glorious Fragment
For: I wanna be the Glorious Fragment
Man, this game really left a sour taste in my mouth after I cleared it. While visually looking terrific, everything after the platforming in the first stage felt way too dull.
The first stage had some clever traps in mind and some cool saves and there's nothing I had to nitpick about, it was just standard fun.
After the stage is done theres this boss with two phases in it: Poniko, which just walks around the room and you have to hit her 6 times before she goes to the Uboa phase which is where the main fight takes place. The problem is, when you die at the Uboa phase you have to do the first phase every single time with no way to skip it so it gets tired real quick. As for the Uboa phase, it reminds me a lot of the Viridan & Vermilion boss in Diverse, just less fun. It starts off with the boss flying around at a set path with it spawning cherries every so often and later on they start to curve. If you don't know where to stand, chances are you will die without any time to respond to it. After that is this attack where cherries fall down or smash into the walls with them exploding right after which just relies on you having to be lucky most of the time. As for the platform attack and the first water attack after it, I have nothing to complain about but the last water attack is just luckbased all over again. There are also these spikes that disappear after a few seconds and when you hit the boss and fall down into the water where the spikes used to be they reappear again and kill you without any indication, which is what happend to me the first time I got there. Shoot it 3 times and it's dead.
The second stage, holy shit was this not fun at all. The first few screens aren't too difficult, but it all comes down to the last screen which was an absolute disaster. The first save has this very annoying diagonal-cherry thing which lets you pass at completely random, followed by the cherries that move around the chunks of blocks like you seen before but this time you have to execute this flawlessly which felt like a chore. The last jump before the next save is a sideways drop gate which can choke you real hard. The next save is all pattern, but you have to find the right timing to get up and jump through the gate with once again the first jump being really stupid to pull off.
Right after that comes the avoidance which starts off with a unskippable ~30 seconds intro which seems to be the standard in most of dagger's later games. The difficulty likes to bounce up and down as attacks can be really easy or become really cramped meanwhile most of the avoidance likes to be slowpaced which made it a lot more boring, but I can't blame him on that honestly. 2/3rd into the avoidance theres another cutscene like the intro but this time it lasts for around 10 seconds, and it appears once again at the end. The game ends after that and the warp to the right just brings you back to the avoidance.
An adventure game with cool ideas in mind, but in the end felt really lackluster. I'd say skip it.
[1] Like
The first stage had some clever traps in mind and some cool saves and there's nothing I had to nitpick about, it was just standard fun.
After the stage is done theres this boss with two phases in it: Poniko, which just walks around the room and you have to hit her 6 times before she goes to the Uboa phase which is where the main fight takes place. The problem is, when you die at the Uboa phase you have to do the first phase every single time with no way to skip it so it gets tired real quick. As for the Uboa phase, it reminds me a lot of the Viridan & Vermilion boss in Diverse, just less fun. It starts off with the boss flying around at a set path with it spawning cherries every so often and later on they start to curve. If you don't know where to stand, chances are you will die without any time to respond to it. After that is this attack where cherries fall down or smash into the walls with them exploding right after which just relies on you having to be lucky most of the time. As for the platform attack and the first water attack after it, I have nothing to complain about but the last water attack is just luckbased all over again. There are also these spikes that disappear after a few seconds and when you hit the boss and fall down into the water where the spikes used to be they reappear again and kill you without any indication, which is what happend to me the first time I got there. Shoot it 3 times and it's dead.
The second stage, holy shit was this not fun at all. The first few screens aren't too difficult, but it all comes down to the last screen which was an absolute disaster. The first save has this very annoying diagonal-cherry thing which lets you pass at completely random, followed by the cherries that move around the chunks of blocks like you seen before but this time you have to execute this flawlessly which felt like a chore. The last jump before the next save is a sideways drop gate which can choke you real hard. The next save is all pattern, but you have to find the right timing to get up and jump through the gate with once again the first jump being really stupid to pull off.
Right after that comes the avoidance which starts off with a unskippable ~30 seconds intro which seems to be the standard in most of dagger's later games. The difficulty likes to bounce up and down as attacks can be really easy or become really cramped meanwhile most of the avoidance likes to be slowpaced which made it a lot more boring, but I can't blame him on that honestly. 2/3rd into the avoidance theres another cutscene like the intro but this time it lasts for around 10 seconds, and it appears once again at the end. The game ends after that and the warp to the right just brings you back to the avoidance.
An adventure game with cool ideas in mind, but in the end felt really lackluster. I'd say skip it.
Rating: 5.0 50
Difficulty: 45 45
Apr 11, 2019
Delicious Fruit