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Avgustine
For: I Wanna Be A Loser
In the time of chimpanzees I was a monkey

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[0] Likes
Rating: 7.8 78       Difficulty: 43 43
Mar 2, 2019
Avgustine
For: I Wanna Classico
Random made it
idk
The best game

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[0] Likes
Rating: 9.0 90       Difficulty: 55 55
Mar 2, 2019
TheRealDerf2017
For: I wanna put out the cigarette
Issa bona fide slapper. Seminal work from four top blokes. "Separation" stage was a particular favourite, though "Flesh" was exquisite also.

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[5] Likes
Rating: 10.0 100       Difficulty: N/A
Mar 2, 2019
normal_
For: I wanna be the lump of sugar
Tagged as: Avoidance
[0] Likes
Rating: 4.1 41       Difficulty: 37 37
Mar 2, 2019
Shinobu
For: I wanna be the RIOT!
Noesis 0.5

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Tagged as: Avoidance Noesis-Like
[0] Likes
Rating: N/A       Difficulty: N/A
Mar 2, 2019
Kidsview
For: I wanna be the ORE SAIKYOU!!
this game feels like going through a fangame in godmode and pretending like you are playing legitimately in your head--it makes you feel good about yourself

the spikes have a smaller hitbox than normal and you do a bunch of epic needle jumps

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[0] Likes
Rating: 5.0 50       Difficulty: 40 40
Mar 2, 2019
Wahfuu
For: I wanna play Kiduija
So, the usual compliments to Mattins work applies here. Production is great, the levels and tiling work well together, the presentation on the bosses and the gimmicks. It's all here, and it's what you'd expect. You know what you're getting.

One of my biggest issues with Overlord was that it had the classic problem that not just I wanna adventure games but a ton of indie metroidvanias have aswell: Way, way too much empty space without purpose. Not that it's gone in this game, but it's overall a lot more atmospheric in intent than overlord, and it's far more focused (which is to be expected, given the scope difference) so not only is the problem minimized, when it does happen it takes you out of the game less.

Platforming is simple with a couple of tricks thrown around, but remains enjoyable and comfy to go through. Nothing precise or tricky here. Bosses are... fine, but the first one is really bizarrely difficult in comparison to everything else in the game (and one of its attacks is very badly communicated). The final boss was a bit of an anti climax, truthfully, but his presentation is great (and one of the transitions got a laugh out of me.) So a little bit mixed but mostly fine.

But alas, the game suffers. I don't want to harp on the game too much, since it had a certain intent to it, but I think there are a couple things worth pointing out:

The health system isn't really great. Not just because it's called FEAR yet normal hazards are the way you get hurt, but it honestly hurts the atmosphere of the game when so much can be trivialized with it. I understand that it's not supposed to be hard, but I think this went way too far. At the very least I don't think spikes should be stuff you can just shrug off or recover from. The damage is even temporary, since you can just sit there it will all regenerate. The tension of the game is just utterly drained when you can walk over a spike, make a jump, and then sit there and let the damage fall off. It works for the bosses, but not for platforming. And it shouldn't be called FEAR, honestly, unless there's some sort of alternate way of being damaged not just by hazards.

And the other thing is backtracking. One of the reasons why backtracking in metroidvanias is fun is because you get to revisit things with movement abilities or different keys/powers. It lets you unlock secrets and gives a feeling of progression. This game has nothing of the sort. It's a problem I felt in a decent amount of Matt's games, honestly. This game is better about it because there's not much of it, but it never fails to feel like a waste of time. I'd really like to see either faster backtracking or more involvement with it, because as it is now it feels empty.

But, in the end, it's a pretty chill hour to spend. None of the problems I mentioned are bad enough to not warrant playing, and Matt seems to be improving. It's worth a play if you have some time to kill.

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[0] Likes
Rating: 6.5 65       Difficulty: 35 35
Mar 1, 2019
Jdx83
For: I wanna Terminate the fuduki
[0] Likes
Rating: 6.1 61       Difficulty: 60 60
Mar 1, 2019
MrSnailz
For: I wanna get crimsoned 2
Tagged as: Needle x_Floor
[0] Likes
Rating: 8.0 80       Difficulty: 75 75
Mar 1, 2019
normal_
For: I wanna believe in
Tagged as: Needle Avoidance
[0] Likes
Rating: 6.5 65       Difficulty: 48 48
Mar 1, 2019
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