Latest Reviews
schroume
For: I wanna fuck Lucario up the ass
For: I wanna fuck Lucario up the ass
what have you done
[0] Likes
Rating: 6.9 69
Difficulty: 69 69
Feb 17, 2019
DrFrank
For: I wanna be the My heart goes on
For: I wanna be the My heart goes on
Now this, is epic gamers
[1] Like
Rating: 10.0 100
Difficulty: 0 0
Feb 17, 2019
Wolfiexe
For: I wanna Hibikusuku
For: I wanna Hibikusuku
From the maker of Fancy comes another wonderful little adventure game that comes out lasting unfortunately shorter than I hoped, although perhaps it makes up for that by being 16:9 resolution.
Hibikusuku consists of two very unique and polished stages, featuring a variety of different challenges and concepts to make each screen feel that bit different from the last. It has a fair share of traps, although they never felt obnoxious or annoying. I particularly liked the elevator climb on the second stage, and it's something I'd have liked to have seen more of.
Each stage also features a boss. The first boss gave me some trouble initially with the telegraphing being a bit tricky for me to get good at and figure out the best way to handle damaging and surviving. The second boss was moreso RNG based rather than pattern memorisation and was more enjoyable to me. What's notable is the sheer number of attacks the second boss has! I was quite impressed, and it kept the fight feeling very engaging and fresh, as well as well balanced.
I left with very few complaints, with the main one being I wish it was longer. For what it is, it provides a great little adventure experience and one that I'd easily recommend.
[1] Like
Hibikusuku consists of two very unique and polished stages, featuring a variety of different challenges and concepts to make each screen feel that bit different from the last. It has a fair share of traps, although they never felt obnoxious or annoying. I particularly liked the elevator climb on the second stage, and it's something I'd have liked to have seen more of.
Each stage also features a boss. The first boss gave me some trouble initially with the telegraphing being a bit tricky for me to get good at and figure out the best way to handle damaging and surviving. The second boss was moreso RNG based rather than pattern memorisation and was more enjoyable to me. What's notable is the sheer number of attacks the second boss has! I was quite impressed, and it kept the fight feeling very engaging and fresh, as well as well balanced.
I left with very few complaints, with the main one being I wish it was longer. For what it is, it provides a great little adventure experience and one that I'd easily recommend.
Rating: 9.0 90
Difficulty: 50 50
Feb 17, 2019
Wolfiexe
For: I wanna be the Salt
For: I wanna be the Salt
Salt is a fairly old and simplistic adventure game, of sorts. You'll travel through very basic and somewhat mundane screens before reaching a boss, usually of which consists of a single RNG-based attack until you kill it, collect the stage item and move on to the next stage. There are some gimmicks thrown in to stages here and there which spice up the platforming, such as gravity changing or waiting for blocks to become solid on a cycle, although they never go anywhere very interesting.
The bosses though despite being simple are fairly fun to play, and some of them such as the single-block boss felt enjoyable to pull off. There's quite a hefty number of them too. Whilst none of them are overly memorable, they keep the game flowing at a nice pace. There's also a secret final avoidance for those who find all the normal secrets which has a variety of simple but fun-to-read RNG attacks. Nothing too challenging, although the difficulty here comes from it being just over 5 and a half minutes long which gives plenty of time to choke it all away at the end.
On the topic of secrets, each stage features a basic secret which is needed to access the aforementioned secret boss, as well as what I like to call an omega-Yoyo-tier-secret, often involving some galaxy brain method of accessing such as shooting a particular block to silently open up a path on a previous screen. I wouldn't recommend trying to find these blind unless searching for non-indicative triggers and backtracking with optimism sounds like your cup of tea, but they do lead to some more bosses so hey if that sounds like fun then go seek out the legendary Fatalbrain's videos so he can guide the way.
Fairly fun adventure game. The strength comes from the simplistic but kinda fun boss fights and not so much platforming. I'm not sure I'd recommend it over his newer title Sugar, which feels like a more modern and interestingly designed version of this in terms of the game flow and format.
[3] Likes
The bosses though despite being simple are fairly fun to play, and some of them such as the single-block boss felt enjoyable to pull off. There's quite a hefty number of them too. Whilst none of them are overly memorable, they keep the game flowing at a nice pace. There's also a secret final avoidance for those who find all the normal secrets which has a variety of simple but fun-to-read RNG attacks. Nothing too challenging, although the difficulty here comes from it being just over 5 and a half minutes long which gives plenty of time to choke it all away at the end.
On the topic of secrets, each stage features a basic secret which is needed to access the aforementioned secret boss, as well as what I like to call an omega-Yoyo-tier-secret, often involving some galaxy brain method of accessing such as shooting a particular block to silently open up a path on a previous screen. I wouldn't recommend trying to find these blind unless searching for non-indicative triggers and backtracking with optimism sounds like your cup of tea, but they do lead to some more bosses so hey if that sounds like fun then go seek out the legendary Fatalbrain's videos so he can guide the way.
Fairly fun adventure game. The strength comes from the simplistic but kinda fun boss fights and not so much platforming. I'm not sure I'd recommend it over his newer title Sugar, which feels like a more modern and interestingly designed version of this in terms of the game flow and format.
Rating: 6.0 60
Difficulty: 45 45
Feb 17, 2019
Wolfiexe
For: I wanna Outbreak
For: I wanna Outbreak
Outbreak is a relatively short (about 3 stages) adventure game with a heavy emphasis on traps. Each stage brings something a bit different in regards to theme and visuals and it flows overall quite nicely, making for a fun little expedition for those who don't mind getting ruse cruised every save.
The traps in general are quite creative and aren't just your standard 100 speed flying spike traps. On multiple occasions I was feeling certain I knew what was coming or that I'd outplayed the trap, only for that to do a 180 moments later. The second stage in particular had some of my favourites, with some funny interactions with the trap design in combination with a fairly fun laser gimmick.
I did find stage 3 to get a little tedious in regards to the length and various saves feeling like a bit of a slog to get through, although the repetitive 4-note melody used in the stage music didn't really help my enjoyment. Also if you play using a larger window, the camera will break for you in stage 3 meaning you can't really see what's coming up on the screen, forcing you to go back to normal resolution or make the game awkwardly harder for yourself, unfortunately.
The game also features a couple of bosses, each being fun and not overly challenging. The finale in particular is quite visually impressive and all of the attacks are telegraphed really well, making it flow nicely and not feel cheap or instagibby at any time. I would've liked to have seen a boss for the second stage but it's a minor complaint.
Lily makes fun trap design and memorable bosses, so the two go hand-in-hand to make a pretty memorable short'ish adventure game. Well worth a try if that sounds like your thing!
[2] Likes
The traps in general are quite creative and aren't just your standard 100 speed flying spike traps. On multiple occasions I was feeling certain I knew what was coming or that I'd outplayed the trap, only for that to do a 180 moments later. The second stage in particular had some of my favourites, with some funny interactions with the trap design in combination with a fairly fun laser gimmick.
I did find stage 3 to get a little tedious in regards to the length and various saves feeling like a bit of a slog to get through, although the repetitive 4-note melody used in the stage music didn't really help my enjoyment. Also if you play using a larger window, the camera will break for you in stage 3 meaning you can't really see what's coming up on the screen, forcing you to go back to normal resolution or make the game awkwardly harder for yourself, unfortunately.
The game also features a couple of bosses, each being fun and not overly challenging. The finale in particular is quite visually impressive and all of the attacks are telegraphed really well, making it flow nicely and not feel cheap or instagibby at any time. I would've liked to have seen a boss for the second stage but it's a minor complaint.
Lily makes fun trap design and memorable bosses, so the two go hand-in-hand to make a pretty memorable short'ish adventure game. Well worth a try if that sounds like your thing!
Rating: 8.4 84
Difficulty: 50 50
Feb 17, 2019
arufa
For: I wanna be the Kaenbyou
For: I wanna be the Kaenbyou
初心者用
1は少し見にくかった...
[0] Likes
1は少し見にくかった...
Rating: 7.0 70
Difficulty: 30 30
Feb 17, 2019
kurath
For: I Wanna Defeat The Robot
For: I Wanna Defeat The Robot
The synopsis of this is a very polished looking, extremely well produced fangame that seeks to some extent to bring us into the modern age. 16:9 resolution and 60 fps on a modified yuuutu engine looks and runs well, with very clean production and tons of great looking effects. Visually, this is top notch in the fangame world.
However, gameplay wise its a bit shaky. I quit on the final boss once I realized there was nothing more for me to get from this game. I enjoyed the majority of the platforming, as much of it is very good, though there are occasional segments that go beyond being weak to the point where they feel like they can only be intentional stupid. This includes pick a door segments, segments where the player gets teleported to a save point except both themselves and the save point are visibly covered and enemies shoot you immediately if you don't know whats happening, segments where they open up with sitting there for a second to charge your charged shot as the only option and so on. These are generally few and far between, but when they come up its really questionable.
Finally, to some extent, the meat of the game being labeled as an action game is the bosses. They're... problematic. All of them are well produced, with great use of sounds, voices and effects to make them look and sound good. However it went overboard at the cost of gameplay I felt. The profuse screenshake was a huge detriment in my opinion and hitboxes were unclear due to the visual effects. These are the minor things though. The main problem here is that every boss is basically the same, and its a boss archetype I despise. If you're familiar with the DWBA1 yellow devil (as a well known example), its all basically that. Every arena is a flat surface, every boss has multiple attacks that get in your face and multiple attacks that are insta-gibs or near at close range. So it becomes a game of keeping your distance, herding the boss around while he rushes you at high speed and hoping you can avoid getting pinned in the corner and if you do, hoping he doesn't use an attack that kills you. That said, none of them are really unfair, there's tools to avoid it but god if it isn't tedious to learn the tells for the same conceptual attacks over and over. Every boss also contains an enrage phase which is generally filled with basically instagibs til you learn them, forcing a ton of repetition. The ton of attacks is appreciable, but boy does it not feel great a lot of the time.
Its probably worth taking a look at, but if you find yourself not liking the bosses that won't change because they don't change. If you do like those kinds of bosses though, this'll be a few hours of pretty fast-paced adventure gameplay that is quite good and has a lot of work put into it.
[4] Likes
However, gameplay wise its a bit shaky. I quit on the final boss once I realized there was nothing more for me to get from this game. I enjoyed the majority of the platforming, as much of it is very good, though there are occasional segments that go beyond being weak to the point where they feel like they can only be intentional stupid. This includes pick a door segments, segments where the player gets teleported to a save point except both themselves and the save point are visibly covered and enemies shoot you immediately if you don't know whats happening, segments where they open up with sitting there for a second to charge your charged shot as the only option and so on. These are generally few and far between, but when they come up its really questionable.
Finally, to some extent, the meat of the game being labeled as an action game is the bosses. They're... problematic. All of them are well produced, with great use of sounds, voices and effects to make them look and sound good. However it went overboard at the cost of gameplay I felt. The profuse screenshake was a huge detriment in my opinion and hitboxes were unclear due to the visual effects. These are the minor things though. The main problem here is that every boss is basically the same, and its a boss archetype I despise. If you're familiar with the DWBA1 yellow devil (as a well known example), its all basically that. Every arena is a flat surface, every boss has multiple attacks that get in your face and multiple attacks that are insta-gibs or near at close range. So it becomes a game of keeping your distance, herding the boss around while he rushes you at high speed and hoping you can avoid getting pinned in the corner and if you do, hoping he doesn't use an attack that kills you. That said, none of them are really unfair, there's tools to avoid it but god if it isn't tedious to learn the tells for the same conceptual attacks over and over. Every boss also contains an enrage phase which is generally filled with basically instagibs til you learn them, forcing a ton of repetition. The ton of attacks is appreciable, but boy does it not feel great a lot of the time.
Its probably worth taking a look at, but if you find yourself not liking the bosses that won't change because they don't change. If you do like those kinds of bosses though, this'll be a few hours of pretty fast-paced adventure gameplay that is quite good and has a lot of work put into it.
Rating: 7.7 77
Difficulty: 75 75
Feb 17, 2019
RandomChaos_
For: I wanna damn the Daniel II
For: I wanna damn the Daniel II
This game is just some needle stages and a boss at the end. The last 4 needle areas were not needed imo, but not game ruining, just harder than the rest which made it a grind more than a casual run.
Would recommend for sure!
:^)
[0] Likes
Would recommend for sure!
:^)
Rating: 7.0 70
Difficulty: 60 60
Feb 17, 2019
Delicious Fruit