Latest Reviews
xElectricZz
For: I wanna fuck Lucario up the ass
For: I wanna fuck Lucario up the ass
fun needle and epic concept
[1] Like
Rating: 6.9 69
Difficulty: 65 65
Feb 15, 2019
Jdx83
For: I Wanna Escape the Mysterious House
For: I Wanna Escape the Mysterious House
Tagged as: Boss
[0] Likes
Rating: 6.0 60
Difficulty: 30 30
Feb 15, 2019
liuant
For: I wanna fuck Lucario up the ass
For: I wanna fuck Lucario up the ass
So the author IS gay.
[10] Likes
Rating: 6.0 60
Difficulty: 65 65
Feb 15, 2019
BoshyGo11
For: I wanna fuck Lucario up the ass
For: I wanna fuck Lucario up the ass
Poor Nogard
[43] Likes
Rating: N/A
Difficulty: N/A
Feb 14, 2019
DerpyHoovesIWBTG
For: I wanna be the Block
For: I wanna be the Block
This has to be the worst fangame I have ever played in my life. What starts off somewhat simple turns into a hellride which just doesn't seem to end. Lots of RNG cherry saves which force you to be extremely lucky to get to the end and bosses that you have no chance on to beat if you don't use wasp. The paths you have to take are very confusing and very hard and there's a good chance that you will softlock yourself, and if you do just open the save file with an text editor and change the gibberish on the first line into room_goto(room you are on);. This will prevent the game from opening an error message which makes your current save unusable. Don't forget change the X and Y coordinates.
Make sure to find the right align after killing the first big cherry boss since the next save has no good align for the part with the align dependant cherries and the block that goes up when you touch it.
Around 3/4th of the game you have to fight this Kid sprite which bounces up and down very fast and when you do shoot him he shoots a fast bullet at you. This boss (along with the other bosses in the game) all have 100 HP. When you hit him the hundredth time all the blocks you stand on disappear and you fall to your death, so the only thing you can do is count to 100. Later on the same Kid returns but this time you have less blocks to stand on, and you have to jump to the top right and hope that you get up without jumping too early or too late when the blocks disappear.
You think it ends there, but the hardest part has yet to come. The last three screens of the game feature 5 blocks. Two that move left & right, two that rapidly bounce across the screen and one that you have to hit. It starts off with 15 HP, which already becomes a chore if you don't know what to do. When you do kill the block the other 2 bouncing blocks stay on the screen and can kill you at any moment if you don't watch out, so be cautious and go to the bottom right. All three post-boss screens have three warps, 2 of which kill you so it's a matter of choosing the right warp. The right warps are: Left, middle, top right. After you choose the correct warp you fall down and there is still a huge chance that you might get hit before you even can save, and when that happens you get sent back to the previous boss. The next two blocks in the last two screens have 35 and 50 HP respectively. If I were you, please use this strat seen on https://www.nicovideo.jp/watch/sm24138126, as this is the only way you can even have a chance of killing the boss and hope that the bouncing blocks don't hit you on the way. After that it's thankfully over and enjoy the credits featuring an extreme case of Engrish.
The only redeeming part of this game is degelock, just degelock. Everything else is atrocious and you should absolutely stay away from this. I don't know how a game from nearly 9 years ago happens to be so difficult yet still humanly possible.
Don't play it.
[6] Likes
Make sure to find the right align after killing the first big cherry boss since the next save has no good align for the part with the align dependant cherries and the block that goes up when you touch it.
Around 3/4th of the game you have to fight this Kid sprite which bounces up and down very fast and when you do shoot him he shoots a fast bullet at you. This boss (along with the other bosses in the game) all have 100 HP. When you hit him the hundredth time all the blocks you stand on disappear and you fall to your death, so the only thing you can do is count to 100. Later on the same Kid returns but this time you have less blocks to stand on, and you have to jump to the top right and hope that you get up without jumping too early or too late when the blocks disappear.
You think it ends there, but the hardest part has yet to come. The last three screens of the game feature 5 blocks. Two that move left & right, two that rapidly bounce across the screen and one that you have to hit. It starts off with 15 HP, which already becomes a chore if you don't know what to do. When you do kill the block the other 2 bouncing blocks stay on the screen and can kill you at any moment if you don't watch out, so be cautious and go to the bottom right. All three post-boss screens have three warps, 2 of which kill you so it's a matter of choosing the right warp. The right warps are: Left, middle, top right. After you choose the correct warp you fall down and there is still a huge chance that you might get hit before you even can save, and when that happens you get sent back to the previous boss. The next two blocks in the last two screens have 35 and 50 HP respectively. If I were you, please use this strat seen on https://www.nicovideo.jp/watch/sm24138126, as this is the only way you can even have a chance of killing the boss and hope that the bouncing blocks don't hit you on the way. After that it's thankfully over and enjoy the credits featuring an extreme case of Engrish.
The only redeeming part of this game is degelock, just degelock. Everything else is atrocious and you should absolutely stay away from this. I don't know how a game from nearly 9 years ago happens to be so difficult yet still humanly possible.
Don't play it.
Rating: 0.0 0
Difficulty: 88 88
Feb 14, 2019
MrSnailz
For: I wanna be the World Apart
For: I wanna be the World Apart
Tagged as: Needle
[0] Likes
Rating: 8.0 80
Difficulty: 70 70
Feb 14, 2019
Wolfiexe
For: I wanna be The Cat
For: I wanna be The Cat
Nemega's Cat stands as a great game which deserves the price tag it has, being to my knowledge the only retail I Wanna be the Guy fangame out there. With very vibrant visuals, a variety of modes and a colossal amount of content, Cat is a charming fangame sure to leave a lasting impression.
The game features a roguelike structure whereby the character (in this case, The Cat!) travels through a multitude of levels which are randomly selected from a huge pool, mixing up a variety of gimmicks and styles which were contributed by other makers in the production process. The difficulty steps as you progress, alongside a collection of whimsical bosses with a feline-pun associated with them. The visuals for the bosses are particularly impressive, and the graphics just really shine throughout the game.
Despite this, the visuals can sometimes feel overly noisy. I encountered this a couple of times in the Magic Tower game mode which I'll describe shortly, but I'd enter a screen and have no idea where I was until I'd scanned the screen for a few seconds and picked up the colourful little Cat waiting to go. It may be more of a personal gripe though and I don't really think it detracts much.
Nemega also recently (a couple of months ago) added the Magic Tower game mode, a spin on the classic format established in Tower of the Sorcerer and popularized in Not Another Magic Tower Game. This game mode features a multitude of floors with locked doors, keys, powerups and enemies to stand in your way. This requires some planning ahead and careful thought as to where you spend your coins and keys. I myself softlocked once, although the game does allow you to make a back-up which is handy for situations you aren't certain of the correct path. I had a great time with this, although I feel the boss scaling towards the end got a little out of control in regards to some attacks feeling blatantly unfair. Despite this I never felt like I stopped having fun, although I am somewhat biased as I love the Magic Tower style of game.
Online races are also a huge factor, and I'd love to see these popularised more in the community. It's a great chance to get together and bond over your misfortunes of getting stuck on a simple puzzle screen. It just makes for a fun time all round.
Overall a brilliant game and Nemega shows once again his overwhelming production quality works hand-in-hand with his level design to create a very satisfying experience. If Nemega is working on anything in the future, I heavily look forward to it!
[2] Likes
The game features a roguelike structure whereby the character (in this case, The Cat!) travels through a multitude of levels which are randomly selected from a huge pool, mixing up a variety of gimmicks and styles which were contributed by other makers in the production process. The difficulty steps as you progress, alongside a collection of whimsical bosses with a feline-pun associated with them. The visuals for the bosses are particularly impressive, and the graphics just really shine throughout the game.
Despite this, the visuals can sometimes feel overly noisy. I encountered this a couple of times in the Magic Tower game mode which I'll describe shortly, but I'd enter a screen and have no idea where I was until I'd scanned the screen for a few seconds and picked up the colourful little Cat waiting to go. It may be more of a personal gripe though and I don't really think it detracts much.
Nemega also recently (a couple of months ago) added the Magic Tower game mode, a spin on the classic format established in Tower of the Sorcerer and popularized in Not Another Magic Tower Game. This game mode features a multitude of floors with locked doors, keys, powerups and enemies to stand in your way. This requires some planning ahead and careful thought as to where you spend your coins and keys. I myself softlocked once, although the game does allow you to make a back-up which is handy for situations you aren't certain of the correct path. I had a great time with this, although I feel the boss scaling towards the end got a little out of control in regards to some attacks feeling blatantly unfair. Despite this I never felt like I stopped having fun, although I am somewhat biased as I love the Magic Tower style of game.
Online races are also a huge factor, and I'd love to see these popularised more in the community. It's a great chance to get together and bond over your misfortunes of getting stuck on a simple puzzle screen. It just makes for a fun time all round.
Overall a brilliant game and Nemega shows once again his overwhelming production quality works hand-in-hand with his level design to create a very satisfying experience. If Nemega is working on anything in the future, I heavily look forward to it!
Rating: 9.3 93
Difficulty: 60 60
Feb 14, 2019
Delicious Fruit