Latest Reviews
Fujimoko4119
For: I wanna not recommended play
For: I wanna not recommended play
Tagged as: Needle
[0] Likes
Rating: 4.3 43
Difficulty: 80 80
Nov 6, 2018
Fujimoko4119
For: I wanna Break the Blackcat HELL Spike
For: I wanna Break the Blackcat HELL Spike
Tagged as: Needle
[0] Likes
Rating: 4.1 41
Difficulty: 61 61
Nov 6, 2018
liuant
For: Domu
For: Domu
I have no idea why so many people hate this game. I enjoyed it from the start til the end(and yes, I am including the ice stage and the no-check point avoidance, even though I died at the last second once).
The only thing I dislike is the puzzle area, but it's just me being dumb.
[3] Likes
The only thing I dislike is the puzzle area, but it's just me being dumb.
Rating: 10.0 100
Difficulty: 60 60
Nov 6, 2018
liuant
For: Summer Feast Needle Bliss
For: Summer Feast Needle Bliss
Luicen's stage is a major let down. The saves are very unbalanced and awkward. Otherwise everything else is easy and fun. The last save is not that gross if you grab the right align.
[0] Likes
Rating: 8.0 80
Difficulty: 60 60
Nov 6, 2018
AndresSgarrido
For: I Wanna Defeat The Four Horsemen Of Hardcore Gaming
[0] Likes
For: I Wanna Defeat The Four Horsemen Of Hardcore Gaming
[0] Likes
Rating: 4.4 44
Difficulty: 73 73
Nov 6, 2018
arzztt
For: I wanna qoqoqo 300 EasyVer
For: I wanna qoqoqo 300 EasyVer
When qoqoqo 300 first released, I was pretty excited because I had played qoqoqo 2 a short time ago, and the first 50 floors in that are some of the most creative and fun needle I have ever played. But one of the big problems with qoqoqo 2 was that after about half way, it started implementing unnecessary difficulty which really started to bring the game down, and at some point I just couldn't handle it since it made me so frustrated that I just decided to quit it all together.
So when qoqoqo 300 was first released, I played the start of it and it was really fun and interesting, but as I watched more and more people stream it and saw how poorly designed a lot of the later game was, it just made me not want to play the game anymore. Then I saw that this version of the game existed and I wanted to try it out and see if the changes made improved the game play or if it made screens uninteresting and boring. I am very glad to say that the nerfs made the game incredibly fun and much more fair than the normal version.
I wanna qoqoqo 300, like the previous games in the series, is a 100 floor needle game that has a visual change every ten floors, and adds a new gimmick every so often. The gimmicks start out fairly simple with things like jump refreshers and vines, but eventually get more complex with things such as moving platforms, screen wrapping that follows the player, and gravity lines similar to those that are in I wanna See The Moon.
After the first six floors of a given stage, you will come across a four room long maze-like screen which are always fun and very well made aside from a few blind drops. The path through the screens makes it so that it's fairly straight forward, but just complex enough that you can easily accidentally hit a save you were on before if you aren't careful.
There are two areas in the game that I didn't enjoy all that much, and those are the "no save" area and the vines area. The no save area consists of 10 screens of fairly simple needle, however the catch is you only get a save after every three screens! And to top it all off, for the final four long room maze, you only get one save point! Luckily it's not the hardest or most annoying thing in the world, but something shouldn't be used and be called okay because it's a "gimmick," it isn't a gimmick it's just a poor design choice. And the vines stage I didn't enjoy because I play on a controller and vines suck to do on controller. I'm sure some people who love vines will adore these screens and that's fine, but I gotta say how I feel about these screens.
However every other stage I practically loved and it reminded me why I love this guy's design so much. His room design and use of space is so creative that it's hard for me to find reasons not to enjoy it.
After 100 floors of needle, the game suddenly takes you to a new place with an all new gimmick. You are put in a 6-sided cube that you have to maneuver around and change what gravity you are on in a screen by going into other screens around the cube to change said gravity. You also get to move the camera around the cube to plan out a path ahead of time, but luckily it's not so complex that you'll lose your mind at it because most of it is pretty straight forward. The cube is one of the coolest gimmicks and ideas I have ever seen in a fangame and I hope that sunlaoqq uses more stuff like this in the future.
After the cube stage which is 10 screens long, you are put into one of the most crazy and insane mazes I have ever seen. It's a giant four by four screen full of a ton of platforming, getting lost, and consulting the map to see where you have and haven't been. This screen alone took me five hours to complete, FIVE HOURS, that's insane! The final screen is such a roller coaster of emotions that I experience very rarely in fangames, but man it is impressive how it's designed. For anyone who is having trouble with the final screen, I made a map! Hope it helps :)))))))
https://imgur.com/a/cq2rjMH
In the end this game is just fantastic from the start to the end, with some occasional hiccups along the way. Such creative design, especially later on when more interesting gimmicks are used makes this game something that I highly recommend to anyone who loves unique and creative needle.
It's sad to see that this is called the "Easy Version" because this version of the game is superior to the normal version in every way possible. If you are interested in playing qoqoqo 300, please play this version and I can guarantee you that you won't regret it.
[5] Likes
So when qoqoqo 300 was first released, I played the start of it and it was really fun and interesting, but as I watched more and more people stream it and saw how poorly designed a lot of the later game was, it just made me not want to play the game anymore. Then I saw that this version of the game existed and I wanted to try it out and see if the changes made improved the game play or if it made screens uninteresting and boring. I am very glad to say that the nerfs made the game incredibly fun and much more fair than the normal version.
I wanna qoqoqo 300, like the previous games in the series, is a 100 floor needle game that has a visual change every ten floors, and adds a new gimmick every so often. The gimmicks start out fairly simple with things like jump refreshers and vines, but eventually get more complex with things such as moving platforms, screen wrapping that follows the player, and gravity lines similar to those that are in I wanna See The Moon.
After the first six floors of a given stage, you will come across a four room long maze-like screen which are always fun and very well made aside from a few blind drops. The path through the screens makes it so that it's fairly straight forward, but just complex enough that you can easily accidentally hit a save you were on before if you aren't careful.
There are two areas in the game that I didn't enjoy all that much, and those are the "no save" area and the vines area. The no save area consists of 10 screens of fairly simple needle, however the catch is you only get a save after every three screens! And to top it all off, for the final four long room maze, you only get one save point! Luckily it's not the hardest or most annoying thing in the world, but something shouldn't be used and be called okay because it's a "gimmick," it isn't a gimmick it's just a poor design choice. And the vines stage I didn't enjoy because I play on a controller and vines suck to do on controller. I'm sure some people who love vines will adore these screens and that's fine, but I gotta say how I feel about these screens.
However every other stage I practically loved and it reminded me why I love this guy's design so much. His room design and use of space is so creative that it's hard for me to find reasons not to enjoy it.
After 100 floors of needle, the game suddenly takes you to a new place with an all new gimmick. You are put in a 6-sided cube that you have to maneuver around and change what gravity you are on in a screen by going into other screens around the cube to change said gravity. You also get to move the camera around the cube to plan out a path ahead of time, but luckily it's not so complex that you'll lose your mind at it because most of it is pretty straight forward. The cube is one of the coolest gimmicks and ideas I have ever seen in a fangame and I hope that sunlaoqq uses more stuff like this in the future.
After the cube stage which is 10 screens long, you are put into one of the most crazy and insane mazes I have ever seen. It's a giant four by four screen full of a ton of platforming, getting lost, and consulting the map to see where you have and haven't been. This screen alone took me five hours to complete, FIVE HOURS, that's insane! The final screen is such a roller coaster of emotions that I experience very rarely in fangames, but man it is impressive how it's designed. For anyone who is having trouble with the final screen, I made a map! Hope it helps :)))))))
https://imgur.com/a/cq2rjMH
In the end this game is just fantastic from the start to the end, with some occasional hiccups along the way. Such creative design, especially later on when more interesting gimmicks are used makes this game something that I highly recommend to anyone who loves unique and creative needle.
It's sad to see that this is called the "Easy Version" because this version of the game is superior to the normal version in every way possible. If you are interested in playing qoqoqo 300, please play this version and I can guarantee you that you won't regret it.
Rating: 8.9 89
Difficulty: 70 70
Nov 5, 2018
Nearigami
For: I Wanna Defeat The Munimson
For: I Wanna Defeat The Munimson
Admittedly my reason for not liking this is because i choked at the end a ridiculous amount of times but i still didn't enjoy this fight that much.
[0] Likes
Rating: 4.5 45
Difficulty: 40 40
Nov 5, 2018
ElCochran90
For: I wanna be the Colorful Adventure
For: I wanna be the Colorful Adventure
I approve. Do not take the word "colorful" as a saying; the game truly shines in the visual design. Despite being rather short, this should take an average player around an hour to beat. There are three stages in the avoidance section but fear do not, as there is an automatic Save between each. Ok platforming and with a very good music selection for the needle section (and an odd, but interesting one for the avoidance part), this certainly comes as recommended.
[1] Like
Rating: 5.5 55
Difficulty: 50 50
Nov 5, 2018
Nearigami
For: I wanna cruise the 6 islands
For: I wanna cruise the 6 islands
It's a very interesting idea for a game but you're not gonna get much out of it or understand what to do unless you're a Japanese speaker. If you are though, give this a try.
[0] Likes
Rating: N/A
Difficulty: N/A
Nov 5, 2018
Delicious Fruit