Latest Reviews
ArtismExpert
For: I wanna qowulu 100
For: I wanna qowulu 100
A 100-screen needle maze that gets progressively more difficult as it continues.
The ending may come abruptly, especially since it has no connection to screen #100.
[0] Likes
The ending may come abruptly, especially since it has no connection to screen #100.
Rating: 8.0 80
Difficulty: 40 40
Oct 28, 2018
minku149
For: I Wanna Travel The Night Sky
For: I Wanna Travel The Night Sky
This game was pretty short and I think that was ok. Music here is pretty calm and nice, but I think visuals are too strong, sometimes it really makes game a bit harder to play. Talking about game design, some saves are harder than the others, also some jumps are really annoying. There is no save at clear screen and everytime i close the game and run it again, my save is erasing somehow. Good luck with your next games, hope they will be better.
[0] Likes
Rating: 5.0 50
Difficulty: 45 45
Oct 28, 2018
Wolsk
For: I wanna make a Sandwich
For: I wanna make a Sandwich
Review updated for the final release version.
Amazing game that I'm really glad to see finally finished after all this time. Piece did an outstanding job as always, and Geezer's final boss was the perfect cherry on top. The LORE is deep, and the platforming and bosses have a ton of variety that you can feel have been developed over many years which gives the whole game a unique feel. It has an immense amount of content that'll keep you going for hours with a few optional secrets that don't add a lot but will make you feel good about yourself probably. There are a few bugs here and there and some strange design choices, but I think a lot of that adds to the charm of this game.
Play it.
[3] Likes
Amazing game that I'm really glad to see finally finished after all this time. Piece did an outstanding job as always, and Geezer's final boss was the perfect cherry on top. The LORE is deep, and the platforming and bosses have a ton of variety that you can feel have been developed over many years which gives the whole game a unique feel. It has an immense amount of content that'll keep you going for hours with a few optional secrets that don't add a lot but will make you feel good about yourself probably. There are a few bugs here and there and some strange design choices, but I think a lot of that adds to the charm of this game.
Play it.
Rating: 9.2 92
Difficulty: 55 55
Oct 28, 2018
sonicdv
For: I Wanna be the Scapegoat
For: I Wanna be the Scapegoat
Incredible game! Some segments are questionable, (such as boss 3 and any area with wind) and some of the music is repeated which is a bit dull, but it has so so sooo much more good than bad in it. Even the avoidance is enjoyable to learn.
[2] Likes
Rating: 9.0 90
Difficulty: 65 65
Oct 28, 2018
ElCochran90
For: I wanna be the Crimson kid
For: I wanna be the Crimson kid
Definitely an above average fangame. The creativity is of a very decent quality as you are placed 7 alternative options for The Kid, incarnating Crimson characters you have seen before in Carnival games, each featuring a different ability:
-Normal Kid, who has no changes
-Red Kid, who can shoot cherries away
-Green Kid, who can both go through green cherries and hop on green platforms
-Blonde Kid, who can triple-jump
-Blue Kid, who can hop on water and swim through it
-White Kid, who can go through spikes without dying as long as he crosses them perpendicularly
-Black (Bat) Kid, who can shoot bullets that cause a huge explosion and get rid of cherries and blocks
-Angel Kid, who can fly horizontally for a distance of four blocks
IWD applies creativity unarguably and creates some very fun and challenging puzzles that require above-average needle experience, so this is not a game for beginners, but for those looking forward to put their brain to work! The needle difficulty is quite fair, so approach with no fear.
You also get to choose the design f the blocks. All of them are green, but the entire background is. There is no visual variety background/area-wise, but the music and the mood are good enough to justify it.
The concept is unexploited, however, as it is only used for platforming. Some boss action would have been amazing after each area. There are several potential ideas for bosses behind, given that when you shoot cherries as the Red Kid, the green ones follow you, so you could flip them back to the boss. The Bat Kid could hit weak spots or make the final fatality. If the boss flooded the screen, you would have to use the Blue Kid to avoid drowning, or if the boss attacked with perperndicular spikes, the White Kid is your choice. Man, one or many bosses would be amazing! Or a final boss combining all the gimmicks!
Still, I recommend this game. It is well done, atmospherically chill, pleasant to the eye and should be much more well-known.
There are two main sections to the game. The first section presents an individual platforming challenge for each kid, but the second screen presents the challenge of controlling four kids at once! Insane. Thanks to that screen, my difficulty spiked up to 50, and "kind of" "ruins" it, but not really.
The intent was to make a puzzle game. The goal was well accomplished.
Recommended.
[0] Likes
-Normal Kid, who has no changes
-Red Kid, who can shoot cherries away
-Green Kid, who can both go through green cherries and hop on green platforms
-Blonde Kid, who can triple-jump
-Blue Kid, who can hop on water and swim through it
-White Kid, who can go through spikes without dying as long as he crosses them perpendicularly
-Black (Bat) Kid, who can shoot bullets that cause a huge explosion and get rid of cherries and blocks
-Angel Kid, who can fly horizontally for a distance of four blocks
IWD applies creativity unarguably and creates some very fun and challenging puzzles that require above-average needle experience, so this is not a game for beginners, but for those looking forward to put their brain to work! The needle difficulty is quite fair, so approach with no fear.
You also get to choose the design f the blocks. All of them are green, but the entire background is. There is no visual variety background/area-wise, but the music and the mood are good enough to justify it.
The concept is unexploited, however, as it is only used for platforming. Some boss action would have been amazing after each area. There are several potential ideas for bosses behind, given that when you shoot cherries as the Red Kid, the green ones follow you, so you could flip them back to the boss. The Bat Kid could hit weak spots or make the final fatality. If the boss flooded the screen, you would have to use the Blue Kid to avoid drowning, or if the boss attacked with perperndicular spikes, the White Kid is your choice. Man, one or many bosses would be amazing! Or a final boss combining all the gimmicks!
Still, I recommend this game. It is well done, atmospherically chill, pleasant to the eye and should be much more well-known.
There are two main sections to the game. The first section presents an individual platforming challenge for each kid, but the second screen presents the challenge of controlling four kids at once! Insane. Thanks to that screen, my difficulty spiked up to 50, and "kind of" "ruins" it, but not really.
The intent was to make a puzzle game. The goal was well accomplished.
Recommended.
Rating: 5.3 53
Difficulty: 50 50
Oct 27, 2018
ArtismExpert
For: I wanna escape the mansion
For: I wanna escape the mansion
Almost a really good game. The boss is RNG hell, and the recoil adds far too much unfair difficulty to it.
[1] Like
Rating: 3.0 30
Difficulty: 30 30
Oct 27, 2018
Delicious Fruit