Latest Reviews
Wolfiexe
For: I wanna go across the Crimson Rainbow
For: I wanna go across the Crimson Rainbow
Crimson Rainbow takes The Kid on a journey through the many different shades of Crimson, each with a daring and different needle design than the last. All the way throughout, this stays at a pretty high quality and makes for a very enjoyable needle experience.
As the name would imply, the visuals and atmosphere borrow somewhat heavily from Crimson, although the needle design is distinctive and unique, as expected from ケール. My favourite stage was the blue stage which had a very fun assortment of jumps, utilizing water and aesthetically pleasing manoeuvres to compliment the difficulty of the game, although I also really enjoyed the orange stage especially the cherry-infested screens. There were a couple rough saves in difficulty, although these were primarily at the beginning and the end of the game in the red and pink areas respectively.
The music used is quite interesting in the sense that one second you'll be drifting away in needle bliss, and the next second you'll have your ears turned inside out by a washing machine that's swimming halfway underneath a lake. Despite this, it made for a memorable experience for better or for worse.
Would definitely recommend if you have a needle itch, as the variety of styles underneath some solid design makes for a very satisfying needle game!
As the name would imply, the visuals and atmosphere borrow somewhat heavily from Crimson, although the needle design is distinctive and unique, as expected from ケール. My favourite stage was the blue stage which had a very fun assortment of jumps, utilizing water and aesthetically pleasing manoeuvres to compliment the difficulty of the game, although I also really enjoyed the orange stage especially the cherry-infested screens. There were a couple rough saves in difficulty, although these were primarily at the beginning and the end of the game in the red and pink areas respectively.
The music used is quite interesting in the sense that one second you'll be drifting away in needle bliss, and the next second you'll have your ears turned inside out by a washing machine that's swimming halfway underneath a lake. Despite this, it made for a memorable experience for better or for worse.
Would definitely recommend if you have a needle itch, as the variety of styles underneath some solid design makes for a very satisfying needle game!
Tagged as: Needle
[0] Likes
Rating: 7.8 78
Difficulty: 67 67
Oct 2, 2018
FictioN4
For: No one can hear you turn in space
For: No one can hear you turn in space
The unnerfed version of cosmo's stage from NANC. I quite enjoyed this. I find Cosmo's design quite fun and since the flippers flip the whole screen instead of just the kid i didn't have many problems with that either. Do Recommend.
Tagged as: Needle
[1] Like
Rating: 8.0 80
Difficulty: 52 52
Oct 2, 2018
kurath
For: I Wanna Nostalgia
For: I Wanna Nostalgia
Overall its a really interesting adventure game. Rating will be based on regular completion - there are secrets that seem to contain a bit of additional content but I'd only done a couple and was not a fan - that said there is no content locked behind it as far as I'm aware and won't be counted against it. The production overall was solid with a lot of details in each stage (and credits were really cool). The issue with this was I was not a fan of the screenshake used during certain boss segments.
Its a marathon style game, featuring stages from various different other games reworked and worked into the fangame world. The picks are very retro, as you'd imagine from the name, contrary to the other marathon games from this year which have much more contemporary picks. This is followed by a more traditional fangame stage.
The stages are a mixed bag. They're distinguished between more action heavy combat stages with enemies and more platforming heavy stages. The action segments are definitely the high point - these ended up being a lot of fun with a lot of interesting ideas. The platforming segments tended to have a lot of annoying stuff and weren't quite as good, though they definitely had interesting ideas and kept it varied.
The bosses started quite simplistic and got more complicated and creative as the game went on. They tended to be quite RNG heavy though, almost excessively so in parts that it was at time frustrating. This culminated with a really cool final boss that really stood out. The problem, however, seemed like a classic fangame issue where the final boss for some reason was substantially harder than anything else in the game and it's not unreasonable to expect to spend more than half of the entire playtime on that single boss. Fortunately it has an immense amount of variety of style within the first phase of the single boss, so it didn't feel stale.
Overall the game has some really high highs (stage 5, final boss p1) and a lot of mediocre parts, but in the end was certainly worth it. I generally felt that the further it strayed from the classic fangame formula, the better it was as it showcased a lot of creativity and good ideas where the needle and avoidance felt pretty generic. I'd recommend this to anyone looking for a quite challenging adventure-ish marathon game as long as they don't mind looking past a few rough spots.
[2] Likes
Its a marathon style game, featuring stages from various different other games reworked and worked into the fangame world. The picks are very retro, as you'd imagine from the name, contrary to the other marathon games from this year which have much more contemporary picks. This is followed by a more traditional fangame stage.
The stages are a mixed bag. They're distinguished between more action heavy combat stages with enemies and more platforming heavy stages. The action segments are definitely the high point - these ended up being a lot of fun with a lot of interesting ideas. The platforming segments tended to have a lot of annoying stuff and weren't quite as good, though they definitely had interesting ideas and kept it varied.
The bosses started quite simplistic and got more complicated and creative as the game went on. They tended to be quite RNG heavy though, almost excessively so in parts that it was at time frustrating. This culminated with a really cool final boss that really stood out. The problem, however, seemed like a classic fangame issue where the final boss for some reason was substantially harder than anything else in the game and it's not unreasonable to expect to spend more than half of the entire playtime on that single boss. Fortunately it has an immense amount of variety of style within the first phase of the single boss, so it didn't feel stale.
Overall the game has some really high highs (stage 5, final boss p1) and a lot of mediocre parts, but in the end was certainly worth it. I generally felt that the further it strayed from the classic fangame formula, the better it was as it showcased a lot of creativity and good ideas where the needle and avoidance felt pretty generic. I'd recommend this to anyone looking for a quite challenging adventure-ish marathon game as long as they don't mind looking past a few rough spots.
Rating: 8.3 83
Difficulty: 70 70
Oct 2, 2018
Leinaps
For: I wanna PD Happy
For: I wanna PD Happy
Не захватывает, но и не бесит
[1] Like
Rating: 5.3 53
Difficulty: 12 12
Oct 2, 2018
sonicdv
For: I Wanna be the GreeeeN
For: I Wanna be the GreeeeN
Pretty neat game for beginners and anybody who is interested. Very gimmick game with lots of floors and some cool and not so cool bosses. Overall, I would recommend a playthrough, just bring your own music, because its the same song except for bosses, and the song is pretty boring after the 4th loop.
[0] Likes
Rating: 7.0 70
Difficulty: 35 35
Oct 2, 2018
sonicdv
For: I wanna avoid the 3D barrage
For: I wanna avoid the 3D barrage
Would be better if you could skip the intro which fucking blows. Didn't play it for long enough to give it a real rating, but from what I played, it would be about a 4.0/10 imo. If you can stand the boring intro, than you will probably really enjoy it.
[0] Likes
Rating: N/A
Difficulty: 75 75
Oct 2, 2018
moogy
For: I wanna avoid the 3D barrage
For: I wanna avoid the 3D barrage
A recreation of the Lovetrap Miku avoidance in 3D, made in Unity. Very cool on a conceptual level, but since it's a recreation of the Lovetrap Miku, that means you have to sit through a ~30 second intro that kills you if you try to skip it every time you die.
I hope the creator releases the source code for this so people can make 3D avoidances that aren't incredibly annoying to play, because what I managed to get through of it was pretty fun.
[0] Likes
I hope the creator releases the source code for this so people can make 3D avoidances that aren't incredibly annoying to play, because what I managed to get through of it was pretty fun.
Rating: N/A
Difficulty: N/A
Oct 2, 2018
sonicdv
For: I Wanna Graduate From DT
For: I Wanna Graduate From DT
This game is great overall. The traps are funny, the bosses are at least passable, and the platforming is interesting. The only real problem with the game is that the final boss is pretty bad, with lots of boring waiting at different periods in the fight. Overall though, its an experience worth taking, maybe just stop at the final boss.
Also look out for a jumpscare
[0] Likes
Also look out for a jumpscare
Rating: 9.0 90
Difficulty: 40 40
Oct 2, 2018
moogy
For: No one can hear you turn in space
For: No one can hear you turn in space
I liked the concept of gravity flipping and repurposing the same few screens in different ways, but the m9 traps were pretty obnoxious and several of the saves suffered from the classic gravity flipping issue where you're basically just memorizing timings for when to hold left/right after flipping. Not a bad effort overall though.
[0] Likes
Rating: 6.0 60
Difficulty: 45 45
Oct 2, 2018
Delicious Fruit