Latest Reviews
lovey01
For: I Wanna Have Three Nice Ice Keys For Free
For: I Wanna Have Three Nice Ice Keys For Free
I don't like the idea of criticizing a Christmas present made for me so I'll only be leaving a difficulty rating.
I'm really happy with this present, my santa clearly tried to make something that was tuned for me. Even threw in some music from a game I like, which was a nice surprise.
Thoughts on individual pieces of the game below:
The game starts pretty loaded honestly, starting with a nerfed version of FTFA's first jump followed soon after by a difficult platform jump, a trigger that's kinda tricky to learn, and a drop gate to end the save. Don't have any issues with it, just thought it was worth pointing out. I also like the sign next to the trigger, "Be prepared" (you can't possibly be prepared first time around)
The hub has a weird start where you have to navigate fast platforms into the stage selection room. One thing I thought was funny about the hub though is that when you beat a stage, it makes you do the platforms again.
The left stage is a short, easy avoidance. This actually almost missed for me, until I realized it was a cover of that skrillex song. Believe it or not, I was dying to this for a bit before I found a strat to make it easier. There's a reason I requested that any bosses/avoidances be easy, lol.
The right stage is interesting. There's no save blocker so you can start a few jumps ahead of where you normally would, not that it matters since the backtrack is the hard part, especially the first 2 jumps in the bottom row. For real though, that V jump during the backtrack had me cooked.
The top stage is the hardest thing in the game, and luck-based (unless you have good reflexes), but the good kind where skill and strategy can mitigate it enough to not be overbearing. By the time I cleared, I only relied on luck for 3 segments (getting through the middle during the wizard guy, getting to the middle during ganon, getting through the middle during ganon), was fun figuring out how to consistently make my way through certain parts of the screen. Never found much for the middle section though, I think you just gotta be built different for that.
Thanks for making!
[0] Likes
I'm really happy with this present, my santa clearly tried to make something that was tuned for me. Even threw in some music from a game I like, which was a nice surprise.
Thoughts on individual pieces of the game below:
The game starts pretty loaded honestly, starting with a nerfed version of FTFA's first jump followed soon after by a difficult platform jump, a trigger that's kinda tricky to learn, and a drop gate to end the save. Don't have any issues with it, just thought it was worth pointing out. I also like the sign next to the trigger, "Be prepared" (you can't possibly be prepared first time around)
The hub has a weird start where you have to navigate fast platforms into the stage selection room. One thing I thought was funny about the hub though is that when you beat a stage, it makes you do the platforms again.
The left stage is a short, easy avoidance. This actually almost missed for me, until I realized it was a cover of that skrillex song. Believe it or not, I was dying to this for a bit before I found a strat to make it easier. There's a reason I requested that any bosses/avoidances be easy, lol.
The right stage is interesting. There's no save blocker so you can start a few jumps ahead of where you normally would, not that it matters since the backtrack is the hard part, especially the first 2 jumps in the bottom row. For real though, that V jump during the backtrack had me cooked.
The top stage is the hardest thing in the game, and luck-based (unless you have good reflexes), but the good kind where skill and strategy can mitigate it enough to not be overbearing. By the time I cleared, I only relied on luck for 3 segments (getting through the middle during the wizard guy, getting to the middle during ganon, getting through the middle during ganon), was fun figuring out how to consistently make my way through certain parts of the screen. Never found much for the middle section though, I think you just gotta be built different for that.
Thanks for making!
Rating: N/A
Difficulty: 70 70
Dec 30, 2025
Faucet
For: I wanna climb the holy tower
For: I wanna climb the holy tower
Awesome beginner friendly adventure game with lots of variety and funny stuff. At first I found the traps to be a bit annoying but they got more funny further in the game. Overall it was a super chill experience.
[0] Likes
Rating: 8.8 88
Difficulty: 38 38
Dec 30, 2025
Maximilian
For: I Wanna Cold Mini Adventure
For: I Wanna Cold Mini Adventure
Very short fangame with two difficulties, which differ IN difficulty, not in the number of saves, which is what I liked.
[0] Likes
Rating: 7.0 70
Difficulty: 40 40
Dec 30, 2025
Cythraul
For: I wanna ᛶ
For: I wanna ᛶ
Has required double cactus (13f+1+1).
And this is not even the hardest save.
[0] Likes
And this is not even the hardest save.
Rating: 5.8 58
Difficulty: 83 83
Dec 30, 2025
CouchsurfingKid
For: I Wanna be the Break
For: I Wanna be the Break
辩证唯物主义认为,理性认识是认识过程的高级阶段和高级形式,指借助抽象思维把握事物本质、内部联系及规律的认识过程。其具有抽象性、间接性和普遍性特征,与感性认识构成辩证统一关系,二者在实践基础上统一起来。
理性认识包含概念、判断、推理三种递进形式:概念反映事物本质属性,判断揭示事物间关系,推理通过已知推导未知。这些形式通过去粗取精、去伪存真的思维加工过程,实现从感性认识到理性认识的飞跃,进而形成对事物全体和内部联系的整体把握。
理性认识必须依赖实践中积累的感性材料,通过逻辑分析上升到本质层面。实现这次飞跃需要两个基本条件:一是感性材料必须丰富且符合实际,二是需对材料进行思维加工。理性认识最终通过判断推理揭示事物发展趋势,并指导革命实践完成第二次飞跃。
因此,从这一视角出发,我十分欣赏这个游戏的理念。它的设计不仅呼应了理性认识从感性材料到抽象思维的飞跃过程,还通过横纵机制让玩家在实践中体验概念形成、判断推理的递进阶段,从而深化对事物本质的理解。游戏的前沿性体现在它打破了传统32px的局限,将辩证唯物主义的认识论原理融入沉浸式体验b6跳刺中,引导玩家完成从感性到理性、再从理性到实践的循环。这种设计不仅提升了游戏的趣味性,更展现了其在创新和思维方面的潜力,堪称一次将哲学智慧与狗屎结合的前沿探索。
理性认识包含概念、判断、推理三种递进形式:概念反映事物本质属性,判断揭示事物间关系,推理通过已知推导未知。这些形式通过去粗取精、去伪存真的思维加工过程,实现从感性认识到理性认识的飞跃,进而形成对事物全体和内部联系的整体把握。
理性认识必须依赖实践中积累的感性材料,通过逻辑分析上升到本质层面。实现这次飞跃需要两个基本条件:一是感性材料必须丰富且符合实际,二是需对材料进行思维加工。理性认识最终通过判断推理揭示事物发展趋势,并指导革命实践完成第二次飞跃。
因此,从这一视角出发,我十分欣赏这个游戏的理念。它的设计不仅呼应了理性认识从感性材料到抽象思维的飞跃过程,还通过横纵机制让玩家在实践中体验概念形成、判断推理的递进阶段,从而深化对事物本质的理解。游戏的前沿性体现在它打破了传统32px的局限,将辩证唯物主义的认识论原理融入沉浸式体验b6跳刺中,引导玩家完成从感性到理性、再从理性到实践的循环。这种设计不仅提升了游戏的趣味性,更展现了其在创新和思维方面的潜力,堪称一次将哲学智慧与狗屎结合的前沿探索。
Tagged as: Needle
Masterpiece
[0] Likes
Rating: 1.8 18
Difficulty: 82 82
Dec 30, 2025
Delicious Fruit