ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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378 Ratings!
378 Reviews!
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378 Games
378 Reviews
For: I wannyaaaaaaaaaa
So I just got quoted by shign due to my Diverse review. I'm flattered. This game is so high it's sky-high. It has such a confidence in its absurdity that it doesn't even care about its generic visual design, because at times your senses will be bombarded with surreal fragments, traps with an imagination out of the ordinary, amazing instances of humor and several frustrating moments. Gimmicks are ok half of the times and the spike bosses are rather boring, but the content this has to offer relies on the moments.
It's an adventure towards the absurd, a Kid's dream after eating lots of candies before going to sleep. I had so many wonderful screenshots to upload; however, I refrained and posted only one in order to leave this game as a surprise. From the beginning you know you're gonna get trolled, but you don't ever expect your mind being played with.
Recommended. Only the Japanese can come up with something some crazy, and this is potentially the most bizarre fangame I've ever played in the comedic sense.
For: I wanna be the Sunflower Fairy
Level variety is quite vast, which does not necessarily mean it's better. Sometimes less is better and this is one of the cases. Platforming and designs are ok-ish, but they wear out really fast. The intentions to make a good adventure game are out there, but it lacks the consistency of giving quality at every given stage.
The biggest issue is your character hitbox. It is confusing. You have more room on the back than it seems, and less room at the front, so good luck calculating diagonals. This adds 5 extra points of difficulty absolutely for free.
This is a trap game and, quite frankly, it doesn't suit the ambiance of this game or story at all. It is frustrating, and some move at the speed of light, so good luck buddy.
The final segments are the more interesting, such as the big scrolling screen or the one-gimmick-per-spike-color section, but they come after a rather lengthy adventure that will be forgotten very easily.
It also comes with an optional extra boss, so consider a difficulty of 65 for it. Maybe 60, haven't made up my mind yet because I got quite good RNG but some attacks are intentionally unavoidable, and ergo trash. The maker thought this is ok if you have an HP bar. It isn't.
For: I Wanna Travel the Night
That is my list of complaints, and this comes from great previous games that Erik made. It makes me seem I have no heart, but this was entertaining for counted instances, while they lasted. However, improvement can be done definitely. Erik has showed that in the past, so this has to unfortunately bear the shadows of previous games like Classic Adventure, End My Growth and Blocktroid 1 & 2.
For: I wanna Aleph 0
Nogard strikes again. With few instances of unfair RNG and a couple of free deaths for you (like the intermission before the craziness of the middle), this avoidance, while far away from something revolutionary, is a more accessible disciple of Soulless' endless wonders of creativity, variety and synchronization, obviously much shorter (also in comparison with my own calculated average of avoidances' length of 03:45 mins), and with non-repetitive fun.
There is a factor that undermined my enjoyment a lot, however. We all know that famous "chorus" in the middle, which consists of eight, fast-paced individual attacks. They are all fun and have the perfect balance, but the transition between half of them suck. The time you have to dodge between the 4th attack (which roofs you much more than what is acceptable) and react to the 5th attack immediately with an optimal position to avoid the rain is ludicrous. This resulted in hundreds (literally, hundreds) of free deaths. I died to that transition easily 400 times, plus the retries to get to that point. I am a novice player and the final attack was a first try. Where is the balance? Was this part in particular tested as well as the others?
Music choice and excitement factor are all good. It is too short, but again, the song is not longer (wouldn't have minded a remix tho).
Finally, the most admirable treat of this fangame is consisting mostly on RNG and being fair and playable throughout. It is confident in its math, even if it doesn't work always (you'll find yourself dying too many times at the first attack and less throughout the rest), but that speaks of good design-
Very recommended for Nogard followers, fans of avoidance fangames, people that want to get introduced to barrage, and experienced players in general.
I will replay this soon and find a route to that stupid attacks transition.
For: I wanna be the Steak Temple
Production value is nice and so is the soundtrack, even for the trap section, which suited perfectly. That adds a lot to the gameplay value (not implying with this that production value equals entertainment, of course). Experimental ideas like these are always welcome, so I sort of recommend it.
34 Favorite Games
369 Cleared Games